dbacb566bb
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
74 lines
2 KiB
Java
74 lines
2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.EnumSet;
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import java.util.Random;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.core.features.AEFeature;
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import appeng.tile.misc.TileLightDetector;
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public class BlockLightDetector extends BlockQuartzTorch
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{
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public BlockLightDetector()
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{
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this.setTileEntity( TileLightDetector.class );
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this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
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}
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@Override
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public int isProvidingWeakPower( IBlockAccess w, int x, int y, int z, int side )
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{
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if( w instanceof World && ( (TileLightDetector) this.getTileEntity( w, x, y, z ) ).isReady() )
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{
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return ( (World) w ).getBlockLightValue( x, y, z ) - 6;
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}
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return 0;
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}
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@Override
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public void onNeighborChange( IBlockAccess world, int x, int y, int z, int tileX, int tileY, int tileZ )
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{
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super.onNeighborChange( world, x, y, z, tileX, tileY, tileZ );
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TileLightDetector tld = this.getTileEntity( world, x, y, z );
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if( tld != null )
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{
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tld.updateLight();
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}
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( World w, int x, int y, int z, Random r )
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{
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// cancel out lightning
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}
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}
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