dbacb566bb
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
172 lines
5 KiB
Java
172 lines
5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderQuartzTorch;
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import appeng.client.render.effects.LightningFX;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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public class BlockQuartzTorch extends AEBaseBlock implements IOrientableBlock, ICustomCollision
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{
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public BlockQuartzTorch()
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{
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super( Material.circuits );
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this.setFeature( EnumSet.of( AEFeature.DecorativeLights ) );
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this.setLightLevel( 0.9375F );
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this.setLightOpacity( 0 );
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this.isFullSize = false;
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this.isOpaque = false;
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RenderQuartzTorch.class;
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}
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@Override
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public boolean isValidOrientation( World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up )
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{
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return this.canPlaceAt( w, x, y, z, up.getOpposite() );
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}
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private boolean canPlaceAt( World w, int x, int y, int z, ForgeDirection dir )
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{
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return w.isSideSolid( x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ, dir.getOpposite(), false );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
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{
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ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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double xOff = -0.3 * up.offsetX;
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double yOff = -0.3 * up.offsetY;
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double zOff = -0.3 * up.offsetZ;
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( xOff + 0.3, yOff + 0.3, zOff + 0.3, xOff + 0.7, yOff + 0.7, zOff + 0.7 ) );
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}
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@Override
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public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e )
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{/*
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* double xOff = -0.15 * getUp().offsetX; double yOff = -0.15 * getUp().offsetY; double zOff = -0.15 *
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* getUp().offsetZ; out.add( AxisAlignedBB.getBoundingBox( xOff + (double) x + 0.15, yOff + (double) y + 0.15, zOff
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* + (double) z + 0.15,// ahh xOff + (double) x + 0.85, yOff + (double) y + 0.85, zOff + (double) z + 0.85 ) );
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*/
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void randomDisplayTick( World w, int x, int y, int z, Random r )
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{
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if( !AEConfig.instance.enableEffects )
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{
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return;
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}
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if( r.nextFloat() < 0.98 )
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{
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return;
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}
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ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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double xOff = -0.3 * up.offsetX;
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double yOff = -0.3 * up.offsetY;
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double zOff = -0.3 * up.offsetZ;
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for( int bolts = 0; bolts < 3; bolts++ )
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{
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if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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LightningFX fx = new LightningFX( w, xOff + 0.5 + x, yOff + 0.5 + y, zOff + 0.5 + z, 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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}
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}
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@Override
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public void onNeighborBlockChange( World w, int x, int y, int z, Block id )
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{
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ForgeDirection up = this.getOrientable( w, x, y, z ).getUp();
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if( !this.canPlaceAt( w, x, y, z, up.getOpposite() ) )
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{
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this.dropTorch( w, x, y, z );
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}
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}
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private void dropTorch( World w, int x, int y, int z )
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{
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w.func_147480_a( x, y, z, true );
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// w.destroyBlock( x, y, z, true );
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w.markBlockForUpdate( x, y, z );
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}
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@Override
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public boolean canPlaceBlockAt( World w, int x, int y, int z )
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{
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for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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{
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if( this.canPlaceAt( w, x, y, z, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean usesMetadata()
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{
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return true;
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}
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@Override
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public IOrientable getOrientable( final IBlockAccess w, final int x, final int y, final int z )
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{
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return new MetaRotation( w, x, y, z );
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}
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}
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