dbacb566bb
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
114 lines
3.3 KiB
Java
114 lines
3.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.qnb;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderQNB;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.qnb.TileQuantumBridge;
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public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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{
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public BlockQuantumRing()
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{
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super( Material.iron );
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this.setTileEntity( TileQuantumBridge.class );
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float shave = 2.0f / 16.0f;
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this.setBlockBounds( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 1 );
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this.isFullSize = this.isOpaque = false;
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this.setFeature( EnumSet.of( AEFeature.QuantumNetworkBridge ) );
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}
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@Override
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public void onNeighborBlockChange( World w, int x, int y, int z, Block pointlessNumber )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null )
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{
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bridge.neighborUpdate();
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}
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RenderQNB.class;
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}
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@Override
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public void breakBlock( World w, int x, int y, int z, Block a, int b )
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{
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null )
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{
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bridge.breakCluster();
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}
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super.breakBlock( w, x, y, z, a, b );
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
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{
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double OnePx = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null && bridge.isCorner() )
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{
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OnePx = 4.0 / 16.0;
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}
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else if( bridge != null && bridge.isFormed() )
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{
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OnePx = 1.0 / 16.0;
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}
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return Collections.singletonList( AxisAlignedBB.getBoundingBox( OnePx, OnePx, OnePx, 1.0 - OnePx, 1.0 - OnePx, 1.0 - OnePx ) );
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}
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@Override
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public void addCollidingBlockToList( World w, int x, int y, int z, AxisAlignedBB bb, List<AxisAlignedBB> out, Entity e )
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{
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double OnePx = 2.0 / 16.0;
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TileQuantumBridge bridge = this.getTileEntity( w, x, y, z );
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if( bridge != null && bridge.isCorner() )
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{
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OnePx = 4.0 / 16.0;
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}
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else if( bridge != null && bridge.isFormed() )
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{
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OnePx = 1.0 / 16.0;
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}
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out.add( AxisAlignedBB.getBoundingBox( OnePx, OnePx, OnePx, 1.0 - OnePx, 1.0 - OnePx, 1.0 - OnePx ) );
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}
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}
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