Applied-Energistics-2-tiler.../src/main/java/appeng/block/solids/BlockQuartzLamp.java
thatsIch dbacb566bb Removes the unneeded information about the current class in all blocks
Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
2015-05-08 19:03:03 +02:00

68 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.solids;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.client.render.effects.VibrantFX;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
public class BlockQuartzLamp extends BlockQuartzGlass
{
public BlockQuartzLamp()
{
this.setLightLevel( 1.0f );
this.setBlockTextureName( "BlockQuartzGlass" );
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks, AEFeature.DecorativeLights ) );
}
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( World w, int x, int y, int z, Random r )
{
if( !AEConfig.instance.enableEffects )
{
return;
}
if( CommonHelper.proxy.shouldAddParticles( r ) )
{
double d0 = ( r.nextFloat() - 0.5F ) * 0.96D;
double d1 = ( r.nextFloat() - 0.5F ) * 0.96D;
double d2 = ( r.nextFloat() - 0.5F ) * 0.96D;
VibrantFX fx = new VibrantFX( w, 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
}
}