772 lines
24 KiB
Java
772 lines
24 KiB
Java
package appeng.client.render;
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import java.nio.FloatBuffer;
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import java.util.EnumSet;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL11;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseBlock;
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import appeng.client.texture.ExtraTextures;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class BaseBlockRender
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{
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final int ORIENTATION_BITS = 7;
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final static int FLIP_H_BIT = 8;
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final static int FLIP_V_BIT = 16;
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final double MAX_DISTANCE;
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final public boolean hasTESR;
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final static private byte OrientationMap[][][] = new byte[6][6][6];
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static public int getOrientation(ForgeDirection in, ForgeDirection forward, ForgeDirection up)
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{
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if ( in == null || in.equals( ForgeDirection.UNKNOWN ) // 1
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|| forward == null || forward.equals( ForgeDirection.UNKNOWN ) // 2
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|| up == null || up.equals( ForgeDirection.UNKNOWN ) )
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return 0;
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int a = in.ordinal();
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int b = forward.ordinal();
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int c = up.ordinal();
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return OrientationMap[a][b][c];
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}
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static public void setOriMap()
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{
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// pointed up...
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OrientationMap[0][3][1] = 0;
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OrientationMap[1][3][1] = 0;
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OrientationMap[2][3][1] = 0;
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OrientationMap[3][3][1] = 0;
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OrientationMap[4][3][1] = 0;
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OrientationMap[5][3][1] = 0;
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OrientationMap[0][5][1] = 1;
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OrientationMap[1][5][1] = 2;
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OrientationMap[2][5][1] = 0;
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OrientationMap[3][5][1] = 0;
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OrientationMap[4][5][1] = 0;
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OrientationMap[5][5][1] = 0;
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OrientationMap[0][2][1] = 3;
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OrientationMap[1][2][1] = 3;
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OrientationMap[2][2][1] = 0;
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OrientationMap[3][2][1] = 0;
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OrientationMap[4][2][1] = 0;
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OrientationMap[5][2][1] = 0;
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OrientationMap[0][4][1] = 2;
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OrientationMap[1][4][1] = 1;
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OrientationMap[2][4][1] = 0;
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OrientationMap[3][4][1] = 0;
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OrientationMap[4][4][1] = 0;
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OrientationMap[5][4][1] = 0;
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// upside down
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OrientationMap[0][3][0] = 0 | FLIP_H_BIT;
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OrientationMap[1][3][0] = 0 | FLIP_H_BIT;
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OrientationMap[2][3][0] = 3;
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OrientationMap[3][3][0] = 3;
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OrientationMap[4][3][0] = 3;
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OrientationMap[5][3][0] = 3;
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OrientationMap[0][4][0] = 2 | FLIP_H_BIT;
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OrientationMap[1][4][0] = 1 | FLIP_H_BIT;
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OrientationMap[2][4][0] = 3;
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OrientationMap[3][4][0] = 3;
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OrientationMap[4][4][0] = 3;
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OrientationMap[5][4][0] = 3;
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OrientationMap[0][5][0] = 1 | FLIP_H_BIT;
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OrientationMap[1][5][0] = 2 | FLIP_H_BIT;
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OrientationMap[2][5][0] = 3;
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OrientationMap[3][5][0] = 3;
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OrientationMap[4][5][0] = 3;
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OrientationMap[5][5][0] = 3;
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OrientationMap[0][2][0] = 3 | FLIP_H_BIT;
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OrientationMap[1][2][0] = 3 | FLIP_H_BIT;
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OrientationMap[2][2][0] = 3;
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OrientationMap[3][2][0] = 3;
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OrientationMap[4][2][0] = 3;
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OrientationMap[5][2][0] = 3;
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// side 1
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OrientationMap[0][3][5] = 1 | FLIP_V_BIT;
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OrientationMap[1][3][5] = 1 | FLIP_H_BIT;
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OrientationMap[2][3][5] = 1;
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OrientationMap[3][3][5] = 1;
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OrientationMap[4][3][5] = 1;
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OrientationMap[5][3][5] = 1 | FLIP_V_BIT;
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OrientationMap[0][1][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][1][5] = 1;
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OrientationMap[2][1][5] = 3 | FLIP_V_BIT;
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OrientationMap[3][1][5] = 3;
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OrientationMap[4][1][5] = 1 | FLIP_V_BIT;
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OrientationMap[5][1][5] = 1;
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OrientationMap[0][2][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][2][5] = 1 | FLIP_H_BIT;
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OrientationMap[2][2][5] = 1;
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OrientationMap[3][2][5] = 2 | FLIP_V_BIT;
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OrientationMap[4][2][5] = 1 | FLIP_V_BIT;
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OrientationMap[5][2][5] = 1;
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OrientationMap[0][0][5] = 1 | FLIP_H_BIT;
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OrientationMap[1][0][5] = 1;
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OrientationMap[2][0][5] = 0;
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OrientationMap[3][0][5] = 0 | FLIP_V_BIT;
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OrientationMap[4][0][5] = 1;
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OrientationMap[5][0][5] = 1 | FLIP_V_BIT;
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// side 2
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OrientationMap[0][1][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][1][2] = 0;
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OrientationMap[2][1][2] = 2 | FLIP_H_BIT;
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OrientationMap[3][1][2] = 1;
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OrientationMap[4][1][2] = 3;
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OrientationMap[5][1][2] = 3 | FLIP_H_BIT;
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OrientationMap[0][4][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][4][2] = 0 | FLIP_H_BIT;
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OrientationMap[2][4][2] = 2 | FLIP_H_BIT;
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OrientationMap[3][4][2] = 1;
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OrientationMap[4][4][2] = 1 | FLIP_H_BIT;
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OrientationMap[5][4][2] = 2;
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OrientationMap[0][0][2] = 0 | FLIP_V_BIT;
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OrientationMap[1][0][2] = 0;
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OrientationMap[2][0][2] = 2;
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OrientationMap[3][0][2] = 1 | FLIP_H_BIT;
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OrientationMap[4][0][2] = 3 | FLIP_H_BIT;
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OrientationMap[5][0][2] = 0;
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OrientationMap[0][5][2] = 0 | FLIP_H_BIT;
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OrientationMap[1][5][2] = 0 | FLIP_H_BIT;
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OrientationMap[2][5][2] = 2;
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OrientationMap[3][5][2] = 1 | FLIP_H_BIT;
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OrientationMap[4][5][2] = 2;
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OrientationMap[5][5][2] = 1 | FLIP_H_BIT;
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// side 3
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OrientationMap[0][0][3] = 3 | FLIP_H_BIT;
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OrientationMap[1][0][3] = 3;
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OrientationMap[2][0][3] = 1;
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OrientationMap[3][0][3] = 2 | FLIP_H_BIT;
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OrientationMap[4][0][3] = 0;
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OrientationMap[5][0][3] = 0 | FLIP_H_BIT;
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OrientationMap[0][4][3] = 3;
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OrientationMap[1][4][3] = 3;
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OrientationMap[2][4][3] = 1 | FLIP_H_BIT;
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OrientationMap[3][4][3] = 2;
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OrientationMap[4][4][3] = 1;
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OrientationMap[5][4][3] = 2 | FLIP_H_BIT;
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OrientationMap[0][1][3] = 3 | FLIP_V_BIT;
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OrientationMap[1][1][3] = 3;
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OrientationMap[2][1][3] = 1 | FLIP_H_BIT;
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OrientationMap[3][1][3] = 2;
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OrientationMap[4][1][3] = 3 | FLIP_H_BIT;
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OrientationMap[5][1][3] = 0;
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OrientationMap[0][5][3] = 3;
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OrientationMap[1][5][3] = 3;
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OrientationMap[2][5][3] = 1;
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OrientationMap[3][5][3] = 2 | FLIP_H_BIT;
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OrientationMap[4][5][3] = 2 | FLIP_H_BIT;
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OrientationMap[5][5][3] = 1;
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// side 4
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OrientationMap[0][3][4] = 1;
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OrientationMap[1][3][4] = 2;
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OrientationMap[2][3][4] = 2 | FLIP_H_BIT;
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OrientationMap[3][3][4] = 1;
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OrientationMap[4][3][4] = 2 | FLIP_H_BIT;
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OrientationMap[5][3][4] = 1;
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OrientationMap[0][0][4] = 1 | FLIP_H_BIT;
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OrientationMap[1][0][4] = 2;
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OrientationMap[2][0][4] = 0;
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OrientationMap[3][0][4] = 0 | FLIP_H_BIT;
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OrientationMap[4][0][4] = 2 | FLIP_H_BIT;
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OrientationMap[5][0][4] = 1;
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OrientationMap[0][1][4] = 1 | FLIP_H_BIT;
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OrientationMap[1][1][4] = 2;
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OrientationMap[2][1][4] = 3 | FLIP_H_BIT;
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OrientationMap[3][1][4] = 3;
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OrientationMap[4][1][4] = 2;
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OrientationMap[5][1][4] = 1 | FLIP_H_BIT;
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OrientationMap[0][2][4] = 1;
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OrientationMap[1][2][4] = 2;
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OrientationMap[2][2][4] = 1;
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OrientationMap[3][2][4] = 2 | FLIP_H_BIT;
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OrientationMap[4][2][4] = 2;
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OrientationMap[5][2][4] = 1 | FLIP_H_BIT;
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}
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public BaseBlockRender() {
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this( false, 20 );
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}
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public BaseBlockRender(boolean enableTESR, double TESRrange) {
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hasTESR = enableTESR;
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MAX_DISTANCE = TESRrange;
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setOriMap();
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}
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public double getTesrRenderDistance()
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{
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return MAX_DISTANCE;
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}
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public IIcon firstNotNull(IIcon... s)
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{
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for (IIcon o : s)
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if ( o != null )
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return o;
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return ExtraTextures.getMissing();
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}
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public void renderInvBlock(EnumSet<ForgeDirection> sides, AEBaseBlock block, ItemStack item, Tessellator tess, int color, RenderBlocks renderer)
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{
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if ( Platform.isDrawing( tess ) )
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tess.draw();
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int meta = 0;
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if ( block != null && block.hasSubtypes() && item != null )
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meta = item.getItemDamage();
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if ( sides.contains( ForgeDirection.DOWN ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, -1.0F, 0.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceYNeg(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.DOWN ),
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block.getIcon( ForgeDirection.DOWN.ordinal(), meta ) ) );
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.UP ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 1.0F, 0.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceYPos(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.UP ),
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block.getIcon( ForgeDirection.UP.ordinal(), meta ) ) );
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.NORTH ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 0.0F, -1.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceZNeg(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.NORTH ),
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block.getIcon( ForgeDirection.NORTH.ordinal(), meta ) ) );
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.SOUTH ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 0.0F, 0.0F, 1.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceZPos(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.SOUTH ),
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block.getIcon( ForgeDirection.SOUTH.ordinal(), meta ) ) );
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.WEST ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( -1.0F, 0.0F, 0.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceXNeg(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.WEST ),
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block.getIcon( ForgeDirection.WEST.ordinal(), meta ) ) );
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tess.draw();
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}
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if ( sides.contains( ForgeDirection.EAST ) )
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{
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tess.startDrawingQuads();
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tess.setNormal( 1.0F, 0.0F, 0.0F );
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tess.setColorOpaque_I( color );
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renderer.renderFaceXPos(
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block,
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0.0D,
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0.0D,
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0.0D,
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firstNotNull( renderer.overrideBlockTexture, block.getRendererInstance().getTexture( ForgeDirection.EAST ),
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block.getIcon( ForgeDirection.EAST.ordinal(), meta ) ) );
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tess.draw();
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}
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}
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public void renderInventory(AEBaseBlock block, ItemStack item, RenderBlocks renderer, ItemRenderType type, Object[] data)
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{
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Tessellator tess = Tessellator.instance;
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BlockRenderInfo info = block.getRendererInstance();
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if ( info.isValid() )
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{
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if ( block.hasSubtypes() )
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block.setRenderStateByMeta( item.getItemDamage() );
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renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip(
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getOrientation( ForgeDirection.DOWN, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip(
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getOrientation( ForgeDirection.EAST, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip(
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getOrientation( ForgeDirection.WEST, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip(
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getOrientation( ForgeDirection.NORTH, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip(
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getOrientation( ForgeDirection.SOUTH, ForgeDirection.SOUTH, ForgeDirection.UP ) );
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}
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), block, item, tess, 0xffffff, renderer );
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if ( block.hasSubtypes() )
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info.setTemporaryRenderIcon( null );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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}
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public IOrientable getOrientable(AEBaseBlock block, IBlockAccess w, int x, int y, int z)
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{
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if ( block.hasBlockTileEntity() )
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return (AEBaseTile) block.getTileEntity( w, x, y, z );
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else if ( block instanceof IOrientableBlock )
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return ((IOrientableBlock) block).getOrientable( w, x, y, z );
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return null;
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}
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public void preRenderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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ForgeDirection forward = ForgeDirection.SOUTH;
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ForgeDirection up = ForgeDirection.UP;
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BlockRenderInfo info = block.getRendererInstance();
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IOrientable te = getOrientable( block, world, x, y, z );
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if ( te != null )
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{
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forward = te.getForward();
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up = te.getUp();
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renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( getOrientation( ForgeDirection.DOWN, forward, up ) );
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renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, forward, up ) );
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renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip( getOrientation( ForgeDirection.EAST, forward, up ) );
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renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip( getOrientation( ForgeDirection.WEST, forward, up ) );
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renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip( getOrientation( ForgeDirection.NORTH, forward, up ) );
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renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip( getOrientation( ForgeDirection.SOUTH, forward, up ) );
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}
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}
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public void postRenderInWorld(RenderBlocks renderer)
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{
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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}
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public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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preRenderInWorld( block, world, x, y, z, renderer );
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boolean o = renderer.renderStandardBlock( block, x, y, z );
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postRenderInWorld( renderer );
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return o;
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}
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final FloatBuffer rotMat = BufferUtils.createFloatBuffer( 16 );
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|
protected void applyTESRRotation(double x, double y, double z, ForgeDirection forward, ForgeDirection up)
|
|
{
|
|
if ( forward != null && up != null )
|
|
{
|
|
if ( forward == ForgeDirection.UNKNOWN )
|
|
forward = ForgeDirection.SOUTH;
|
|
|
|
if ( up == ForgeDirection.UNKNOWN )
|
|
up = ForgeDirection.UP;
|
|
|
|
ForgeDirection west = Platform.crossProduct( forward, up );
|
|
|
|
rotMat.put( 0, west.offsetX );
|
|
rotMat.put( 1, west.offsetY );
|
|
rotMat.put( 2, west.offsetZ );
|
|
rotMat.put( 3, 0 );
|
|
|
|
rotMat.put( 4, up.offsetX );
|
|
rotMat.put( 5, up.offsetY );
|
|
rotMat.put( 6, up.offsetZ );
|
|
rotMat.put( 7, 0 );
|
|
|
|
rotMat.put( 8, forward.offsetX );
|
|
rotMat.put( 9, forward.offsetY );
|
|
rotMat.put( 10, forward.offsetZ );
|
|
rotMat.put( 11, 0 );
|
|
|
|
rotMat.put( 12, 0 );
|
|
rotMat.put( 13, 0 );
|
|
rotMat.put( 14, 0 );
|
|
rotMat.put( 15, 1 );
|
|
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
|
|
GL11.glMultMatrix( rotMat );
|
|
GL11.glTranslated( -0.5, -0.5, -0.5 );
|
|
GL11.glCullFace( GL11.GL_FRONT );
|
|
}
|
|
else
|
|
{
|
|
GL11.glTranslated( x, y, z );
|
|
}
|
|
}
|
|
|
|
protected void setInvRenderBounds(RenderBlocks renderer, int i, int j, int k, int l, int m, int n)
|
|
{
|
|
renderer.setRenderBounds( i / 16.0, j / 16.0, k / 16.0, l / 16.0, m / 16.0, n / 16.0 );
|
|
}
|
|
|
|
protected void renderBlockBounds(RenderBlocks renderer,
|
|
|
|
double minX, double minY, double minZ,
|
|
|
|
double maxX, double maxY, double maxZ,
|
|
|
|
ForgeDirection x, ForgeDirection y, ForgeDirection z)
|
|
{
|
|
minX /= 16.0;
|
|
minY /= 16.0;
|
|
minZ /= 16.0;
|
|
maxX /= 16.0;
|
|
maxY /= 16.0;
|
|
maxZ /= 16.0;
|
|
|
|
double aX = minX * x.offsetX + minY * y.offsetX + minZ * z.offsetX;
|
|
double aY = minX * x.offsetY + minY * y.offsetY + minZ * z.offsetY;
|
|
double aZ = minX * x.offsetZ + minY * y.offsetZ + minZ * z.offsetZ;
|
|
|
|
double bX = maxX * x.offsetX + maxY * y.offsetX + maxZ * z.offsetX;
|
|
double bY = maxX * x.offsetY + maxY * y.offsetY + maxZ * z.offsetY;
|
|
double bZ = maxX * x.offsetZ + maxY * y.offsetZ + maxZ * z.offsetZ;
|
|
|
|
if ( x.offsetX + y.offsetX + z.offsetX < 0 )
|
|
{
|
|
aX += 1;
|
|
bX += 1;
|
|
}
|
|
|
|
if ( x.offsetY + y.offsetY + z.offsetY < 0 )
|
|
{
|
|
aY += 1;
|
|
bY += 1;
|
|
}
|
|
|
|
if ( x.offsetZ + y.offsetZ + z.offsetZ < 0 )
|
|
{
|
|
aZ += 1;
|
|
bZ += 1;
|
|
}
|
|
|
|
renderer.renderMinX = Math.min( aX, bX );
|
|
renderer.renderMinY = Math.min( aY, bY );
|
|
renderer.renderMinZ = Math.min( aZ, bZ );
|
|
renderer.renderMaxX = Math.max( aX, bX );
|
|
renderer.renderMaxY = Math.max( aY, bY );
|
|
renderer.renderMaxZ = Math.max( aZ, bZ );
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
private void renderFace(Tessellator tess, double offsetX, double offsetY, double offsetZ, double ax, double ay, double az, double bx, double by, double bz,
|
|
double ua, double ub, double va, double vb, IIcon ico, boolean flip)
|
|
{
|
|
if ( flip )
|
|
{
|
|
tess.addVertexWithUV( offsetX + ax * ua + bx * va, offsetY + ay * ua + by * va, offsetZ + az * ua + bz * va, ico.getInterpolatedU( ua * 16.0 ),
|
|
ico.getInterpolatedV( va * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ua + bx * vb, offsetY + ay * ua + by * vb, offsetZ + az * ua + bz * vb, ico.getInterpolatedU( ua * 16.0 ),
|
|
ico.getInterpolatedV( vb * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ub + bx * vb, offsetY + ay * ub + by * vb, offsetZ + az * ub + bz * vb, ico.getInterpolatedU( ub * 16.0 ),
|
|
ico.getInterpolatedV( vb * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ub + bx * va, offsetY + ay * ub + by * va, offsetZ + az * ub + bz * va, ico.getInterpolatedU( ub * 16.0 ),
|
|
ico.getInterpolatedV( va * 16.0 ) );
|
|
}
|
|
else
|
|
{
|
|
tess.addVertexWithUV( offsetX + ax * ua + bx * va, offsetY + ay * ua + by * va, offsetZ + az * ua + bz * va, ico.getInterpolatedU( ua * 16.0 ),
|
|
ico.getInterpolatedV( va * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ub + bx * va, offsetY + ay * ub + by * va, offsetZ + az * ub + bz * va, ico.getInterpolatedU( ub * 16.0 ),
|
|
ico.getInterpolatedV( va * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ub + bx * vb, offsetY + ay * ub + by * vb, offsetZ + az * ub + bz * vb, ico.getInterpolatedU( ub * 16.0 ),
|
|
ico.getInterpolatedV( vb * 16.0 ) );
|
|
tess.addVertexWithUV( offsetX + ax * ua + bx * vb, offsetY + ay * ua + by * vb, offsetZ + az * ua + bz * vb, ico.getInterpolatedU( ua * 16.0 ),
|
|
ico.getInterpolatedV( vb * 16.0 ) );
|
|
}
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
protected void renderCutoutFace(Block block, IIcon ico, int x, int y, int z, RenderBlocks renderer, ForgeDirection orientation, float edgeThickness)
|
|
{
|
|
Tessellator tess = Tessellator.instance;
|
|
|
|
double offsetX = 0.0, offsetY = 0.0, offsetZ = 0.0;
|
|
double layaX = 0.0, layaY = 0.0, layaZ = 0.0;
|
|
double laybX = 0.0, laybY = 0.0, laybZ = 0.0;
|
|
|
|
boolean flip = false;
|
|
switch (orientation)
|
|
{
|
|
case NORTH:
|
|
|
|
layaX = 1.0;
|
|
laybY = 1.0;
|
|
flip = true;
|
|
|
|
break;
|
|
case SOUTH:
|
|
|
|
layaX = 1.0;
|
|
laybY = 1.0;
|
|
offsetZ = 1.0;
|
|
|
|
break;
|
|
case EAST:
|
|
|
|
flip = true;
|
|
layaZ = 1.0;
|
|
laybY = 1.0;
|
|
offsetX = 1.0;
|
|
|
|
break;
|
|
case WEST:
|
|
|
|
layaZ = 1.0;
|
|
laybY = 1.0;
|
|
|
|
break;
|
|
case UP:
|
|
|
|
flip = true;
|
|
layaX = 1.0;
|
|
laybZ = 1.0;
|
|
offsetY = 1.0;
|
|
|
|
break;
|
|
case DOWN:
|
|
|
|
layaX = 1.0;
|
|
laybZ = 1.0;
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
offsetX += x;
|
|
offsetY += y;
|
|
offsetZ += z;
|
|
|
|
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
|
// u -> u
|
|
0, 1.0,
|
|
// v -> v
|
|
0, edgeThickness, ico, flip );
|
|
|
|
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
|
// u -> u
|
|
0.0, edgeThickness,
|
|
// v -> v
|
|
edgeThickness, 1.0 - edgeThickness, ico, flip );
|
|
|
|
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
|
// u -> u
|
|
1.0 - edgeThickness, 1.0,
|
|
// v -> v
|
|
edgeThickness, 1.0 - edgeThickness, ico, flip );
|
|
|
|
renderFace( tess, offsetX, offsetY, offsetZ, layaX, layaY, layaZ, laybX, laybY, laybZ,
|
|
// u -> u
|
|
0, 1.0,
|
|
// v -> v
|
|
1.0 - edgeThickness, 1.0, ico, flip );
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
protected void renderFace(int x, int y, int z, Block block, IIcon ico, RenderBlocks renderer, ForgeDirection orientation)
|
|
{
|
|
switch (orientation)
|
|
{
|
|
case NORTH:
|
|
renderer.renderFaceZNeg( block, x, y, z, ico );
|
|
break;
|
|
case SOUTH:
|
|
renderer.renderFaceZPos( block, x, y, z, ico );
|
|
break;
|
|
case EAST:
|
|
renderer.renderFaceXPos( block, x, y, z, ico );
|
|
break;
|
|
case WEST:
|
|
renderer.renderFaceXNeg( block, x, y, z, ico );
|
|
break;
|
|
case UP:
|
|
renderer.renderFaceYPos( block, x, y, z, ico );
|
|
break;
|
|
case DOWN:
|
|
renderer.renderFaceYNeg( block, x, y, z, ico );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void selectFace(RenderBlocks renderer, ForgeDirection west, ForgeDirection up, ForgeDirection forward, int u1, int u2, int v1, int v2)
|
|
{
|
|
v1 = 16 - v1;
|
|
v2 = 16 - v2;
|
|
|
|
double minX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u1 ) + mapFaceUV( up.offsetX, v1 );
|
|
double minY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u1 ) + mapFaceUV( up.offsetY, v1 );
|
|
double minZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u1 ) + mapFaceUV( up.offsetZ, v1 );
|
|
|
|
double maxX = (forward.offsetX > 0 ? 1 : 0) + mapFaceUV( west.offsetX, u2 ) + mapFaceUV( up.offsetX, v2 );
|
|
double maxY = (forward.offsetY > 0 ? 1 : 0) + mapFaceUV( west.offsetY, u2 ) + mapFaceUV( up.offsetY, v2 );
|
|
double maxZ = (forward.offsetZ > 0 ? 1 : 0) + mapFaceUV( west.offsetZ, u2 ) + mapFaceUV( up.offsetZ, v2 );
|
|
|
|
renderer.renderMinX = Math.max( 0.0, Math.min( minX, maxX ) - 0.001 );
|
|
renderer.renderMaxX = Math.min( 1.0, Math.max( minX, maxX ) + 0.001 );
|
|
|
|
renderer.renderMinY = Math.max( 0.0, Math.min( minY, maxY ) - 0.001 );
|
|
renderer.renderMaxY = Math.min( 1.0, Math.max( minY, maxY ) + 0.001 );
|
|
|
|
renderer.renderMinZ = Math.max( 0.0, Math.min( minZ, maxZ ) - 0.001 );
|
|
renderer.renderMaxZ = Math.min( 1.0, Math.max( minZ, maxZ ) + 0.001 );
|
|
}
|
|
|
|
private double mapFaceUV(int offset, int uv)
|
|
{
|
|
if ( offset == 0 )
|
|
return 0;
|
|
|
|
if ( offset > 0 )
|
|
return (double) uv / 16.0;
|
|
|
|
return (16.0 - (double) uv) / 16.0;
|
|
}
|
|
|
|
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
|
|
{
|
|
ForgeDirection forward = ForgeDirection.SOUTH;
|
|
ForgeDirection up = ForgeDirection.UP;
|
|
|
|
renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
|
|
|
|
applyTESRRotation( x, y, z, forward, up );
|
|
|
|
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
|
|
RenderHelper.disableStandardItemLighting();
|
|
|
|
if ( Minecraft.isAmbientOcclusionEnabled() )
|
|
GL11.glShadeModel( GL11.GL_SMOOTH );
|
|
else
|
|
GL11.glShadeModel( GL11.GL_FLAT );
|
|
|
|
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
tess.setTranslation( -tile.xCoord, -tile.yCoord, -tile.zCoord );
|
|
tess.startDrawingQuads();
|
|
|
|
// note that this is a terrible approach...
|
|
renderer.setRenderBoundsFromBlock( block );
|
|
renderer.renderStandardBlock( block, tile.xCoord, tile.yCoord, tile.zCoord );
|
|
|
|
tess.draw();
|
|
tess.setTranslation( 0, 0, 0 );
|
|
RenderHelper.enableStandardItemLighting();
|
|
|
|
renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
|
|
}
|
|
|
|
public void doRenderItem(ItemStack itemstack, TileEntity par1EntityItemFrame)
|
|
{
|
|
if ( itemstack != null )
|
|
{
|
|
EntityItem entityitem = new EntityItem( par1EntityItemFrame.getWorldObj(), 0.0D, 0.0D, 0.0D, itemstack );
|
|
entityitem.getEntityItem().stackSize = 1;
|
|
|
|
// set all this stuff and then do shit? meh?
|
|
entityitem.hoverStart = 0;
|
|
entityitem.age = 0;
|
|
entityitem.rotationYaw = 0;
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslatef( 0, -0.14F, 0 );
|
|
|
|
RenderItem.renderInFrame = true;
|
|
RenderManager.instance.renderEntityWithPosYaw( entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F );
|
|
RenderItem.renderInFrame = false;
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|
|
|
|
}
|