Applied-Energistics-2-tiler.../src/main/java/appeng/block/qnb/QnbFormedBakedModel.java
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00

245 lines
8.4 KiB
Java

package appeng.block.qnb;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import javax.annotation.Nullable;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableList;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.api.AEApi;
import appeng.client.render.cablebus.CubeBuilder;
import appeng.core.AppEng;
class QnbFormedBakedModel implements IBakedModel
{
private static final ResourceLocation TEXTURE_LINK = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_link" );
private static final ResourceLocation TEXTURE_RING = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring" );
private static final ResourceLocation TEXTURE_RING_LIGHT = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light" );
private static final ResourceLocation TEXTURE_RING_LIGHT_CORNER = new ResourceLocation( AppEng.MOD_ID, "blocks/quantum_ring_light_corner" );
private static final ResourceLocation TEXTURE_CABLE_GLASS = new ResourceLocation( AppEng.MOD_ID, "parts/cable/glass/transparent" );
private static final ResourceLocation TEXTURE_COVERED_CABLE = new ResourceLocation( AppEng.MOD_ID, "parts/cable/covered/transparent" );
private static final float DEFAULT_RENDER_MIN = 2.0f;
private static final float DEFAULT_RENDER_MAX = 14.0f;
private static final float CORNER_POWERED_RENDER_MIN = 3.9f;
private static final float CORNER_POWERED_RENDER_MAX = 12.1f;
private static final float CENTER_POWERED_RENDER_MIN = -0.01f;
private static final float CENTER_POWERED_RENDER_MAX = 16.01f;
private final VertexFormat vertexFormat;
private final IBakedModel baseModel;
private final Block linkBlock;
private final TextureAtlasSprite linkTexture;
private final TextureAtlasSprite ringTexture;
private final TextureAtlasSprite glassCableTexture;
private final TextureAtlasSprite coveredCableTexture;
private final TextureAtlasSprite lightTexture;
private final TextureAtlasSprite lightCornerTexture;
public QnbFormedBakedModel( VertexFormat vertexFormat, IBakedModel baseModel, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
this.vertexFormat = vertexFormat;
this.baseModel = baseModel;
this.linkTexture = bakedTextureGetter.apply( TEXTURE_LINK );
this.ringTexture = bakedTextureGetter.apply( TEXTURE_RING );
this.glassCableTexture = bakedTextureGetter.apply( TEXTURE_CABLE_GLASS );
this.coveredCableTexture = bakedTextureGetter.apply( TEXTURE_COVERED_CABLE );
this.lightTexture = bakedTextureGetter.apply( TEXTURE_RING_LIGHT );
this.lightCornerTexture = bakedTextureGetter.apply( TEXTURE_RING_LIGHT_CORNER );
this.linkBlock = AEApi.instance().definitions().blocks().quantumLink().maybeBlock().orElse( null );
}
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
// Get the correct base model
if( !( state instanceof IExtendedBlockState ) )
{
return baseModel.getQuads( state, side, rand );
}
IExtendedBlockState extendedBlockState = (IExtendedBlockState) state;
QnbFormedState formedState = extendedBlockState.getValue( BlockQuantumBase.FORMED_STATE );
return getQuads( formedState, state, side, rand );
}
private List<BakedQuad> getQuads( QnbFormedState formedState, IBlockState state, EnumFacing side, long rand )
{
CubeBuilder builder = new CubeBuilder( vertexFormat );
if( state.getBlock() == linkBlock )
{
Set<EnumFacing> sides = formedState.getAdjacentQuantumBridges();
this.renderCableAt( builder, 0.11f * 16, glassCableTexture, 0.141f * 16, sides );
this.renderCableAt( builder, 0.188f * 16, coveredCableTexture, 0.1875f * 16, sides );
builder.setTexture( linkTexture );
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
}
else
{
if( formedState.isCorner() )
{
this.renderCableAt( builder, 0.188f * 16, coveredCableTexture, 0.05f * 16, formedState.getAdjacentQuantumBridges() );
builder.setTexture( ringTexture );
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
if( formedState.isPowered() )
{
builder.setTexture( lightCornerTexture );
builder.setRenderFullBright( true );
for( EnumFacing facing : EnumFacing.values() )
{
// Offset the face by a slight amount so that it is drawn over the already drawn ring texture (avoids z-fighting)
float xOffset = Math.abs( facing.getFrontOffsetX() * 0.01f );
float yOffset = Math.abs( facing.getFrontOffsetY() * 0.01f );
float zOffset = Math.abs( facing.getFrontOffsetZ() * 0.01f );
builder.setDrawFaces( EnumSet.of( facing ) );
builder.addCube(
DEFAULT_RENDER_MIN - xOffset, DEFAULT_RENDER_MIN - yOffset, DEFAULT_RENDER_MIN - zOffset,
DEFAULT_RENDER_MAX + xOffset, DEFAULT_RENDER_MAX + yOffset, DEFAULT_RENDER_MAX + zOffset
);
}
}
}
else
{
builder.setTexture( ringTexture );
builder.addCube( 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 16, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX );
builder.addCube( DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MIN, DEFAULT_RENDER_MAX, 16, DEFAULT_RENDER_MAX );
builder.addCube( DEFAULT_RENDER_MIN, DEFAULT_RENDER_MIN, 0, DEFAULT_RENDER_MAX, DEFAULT_RENDER_MAX, 16 );
if( formedState.isPowered() )
{
builder.setTexture( lightTexture );
builder.setRenderFullBright( true );
for( EnumFacing facing : EnumFacing.values() )
{
// Offset the face by a slight amount so that it is drawn over the already drawn ring texture (avoids z-fighting)
float xOffset = Math.abs( facing.getFrontOffsetX() * 0.01f );
float yOffset = Math.abs( facing.getFrontOffsetY() * 0.01f );
float zOffset = Math.abs( facing.getFrontOffsetZ() * 0.01f );
builder.setDrawFaces( EnumSet.of( facing ) );
builder.addCube(
-xOffset, -yOffset, -zOffset,
16 + xOffset, 16 + yOffset, 16 + zOffset
);
}
}
}
}
return builder.getOutput();
}
private void renderCableAt( CubeBuilder builder, float thickness, TextureAtlasSprite texture, float pull, Set<EnumFacing> connections )
{
builder.setTexture( texture );
if( connections.contains( EnumFacing.WEST ) )
{
builder.addCube( 0, 8 - thickness, 8 - thickness, 8 - thickness - pull, 8 + thickness, 8 + thickness );
}
if( connections.contains( EnumFacing.EAST ) )
{
builder.addCube( 8 + thickness + pull, 8 - thickness, 8 - thickness, 16, 8 + thickness, 8 + thickness );
}
if( connections.contains( EnumFacing.NORTH ) )
{
builder.addCube( 8 - thickness, 8 - thickness, 0, 8 + thickness, 8 + thickness, 8 - thickness - pull );
}
if( connections.contains( EnumFacing.SOUTH ) )
{
builder.addCube( 8 - thickness, 8 - thickness, 8 + thickness + pull, 8 + thickness, 8 + thickness, 16 );
}
if( connections.contains( EnumFacing.DOWN ) )
{
builder.addCube( 8 - thickness, 0, 8 - thickness, 8 + thickness, 8 - thickness - pull, 8 + thickness );
}
if( connections.contains( EnumFacing.UP ) )
{
builder.addCube( 8 - thickness, 8 + thickness + pull, 8 - thickness, 8 + thickness, 16, 8 + thickness );
}
}
@Override
public boolean isAmbientOcclusion()
{
return baseModel.isAmbientOcclusion();
}
@Override
public boolean isGui3d()
{
return true;
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return baseModel.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return baseModel.getItemCameraTransforms();
}
@Override
public ItemOverrideList getOverrides()
{
return baseModel.getOverrides();
}
public static List<ResourceLocation> getRequiredTextures()
{
return ImmutableList.of(
TEXTURE_LINK, TEXTURE_RING, TEXTURE_CABLE_GLASS, TEXTURE_COVERED_CABLE, TEXTURE_RING_LIGHT, TEXTURE_RING_LIGHT_CORNER
);
}
}