a14cf2204d
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade. * Fixes #2664: Prevent anchors from creating intersection. Replaced the simple List<ResourceLocation> for the static models with a new container also indicating a solid part, which can be used to prevent the creation of an intersection.
130 lines
3.8 KiB
Java
130 lines
3.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.client.render.cablebus.FacadeBuilder;
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/**
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* This is the actual baked model that will combine the north face of a given block state
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* with the base facade item model to achieve what is then actually rendered on screen.
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*/
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public class FacadeWithBlockBakedModel implements IBakedModel
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{
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private final IBakedModel baseModel;
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private final IBlockState blockState;
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private final IBakedModel textureModel;
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private final VertexFormat format;
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private final ItemStack textureItem;
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public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, ItemStack textureItem, VertexFormat format )
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{
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this.baseModel = baseModel;
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this.blockState = blockState;
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this.textureItem = textureItem;
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this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState );
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this.format = format;
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}
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@Override
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public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
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{
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// Only the north side is actually read from the base model for item models
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if( side == EnumFacing.NORTH )
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{
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List<BakedQuad> quads = new ArrayList<>( 1 );
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CubeBuilder builder = new CubeBuilder( format, quads );
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FacadeBuilder.TextureAtlasAndTint sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
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if ( sprite != null && sprite.getSprite() != null )
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{
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if( sprite.getTint() != -1 )
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{
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builder.setColor( Minecraft.getMinecraft().getItemColors().getColorFromItemstack( textureItem, sprite.getTint() ) );
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}
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builder.setTexture( sprite.getSprite() );
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builder.setDrawFaces( EnumSet.of( EnumFacing.NORTH ) );
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builder.addCube( 0, 0, 0, 16, 16, 16 );
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return quads;
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}
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}
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return baseModel.getQuads( state, side, rand );
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return false;
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return false;
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides()
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{
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return ItemOverrideList.NONE;
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}
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}
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