a14cf2204d
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade. * Fixes #2664: Prevent anchors from creating intersection. Replaced the simple List<ResourceLocation> for the static models with a new container also indicating a solid part, which can be used to prevent the creation of an intersection.
256 lines
5.1 KiB
Java
256 lines
5.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.misc;
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import java.io.IOException;
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import java.util.List;
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import java.util.Random;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import appeng.api.networking.IGridNode;
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import appeng.api.parts.BusSupport;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartHost;
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import appeng.api.parts.IPartModel;
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import appeng.api.parts.PartItemStack;
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import appeng.api.util.AECableType;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AppEng;
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import appeng.items.parts.PartModels;
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import appeng.parts.PartModel;
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public class PartCableAnchor implements IPart
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{
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@PartModels
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public static final PartModel DEFAULT_MODELS = new PartModel( false, new ResourceLocation( AppEng.MOD_ID, "part/cable_anchor" ) );
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@PartModels
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public static final PartModel FACADE_MODELS = new PartModel( false, new ResourceLocation( AppEng.MOD_ID, "part/cable_anchor_short" ) );
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private ItemStack is = null;
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private IPartHost host = null;
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private AEPartLocation mySide = AEPartLocation.UP;
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public PartCableAnchor( final ItemStack is )
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{
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this.is = is;
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}
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@Override
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public void getBoxes( final IPartCollisionHelper bch )
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{
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if( this.host != null && this.host.getFacadeContainer().getFacade( this.mySide ) != null )
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{
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bch.addBox( 7, 7, 10, 9, 9, 14 );
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}
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else
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{
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bch.addBox( 7, 7, 10, 9, 9, 16 );
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}
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}
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@Override
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public ItemStack getItemStack( final PartItemStack wrenched )
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{
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return this.is;
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}
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@Override
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public boolean requireDynamicRender()
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{
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return false;
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}
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@Override
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public boolean isSolid()
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{
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return false;
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}
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@Override
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public boolean canConnectRedstone()
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{
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return false;
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}
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@Override
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public void writeToNBT( final NBTTagCompound data )
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{
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}
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@Override
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public void readFromNBT( final NBTTagCompound data )
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{
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}
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@Override
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public int getLightLevel()
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{
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return 0;
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}
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@Override
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public boolean isLadder( final EntityLivingBase entity )
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{
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return this.mySide.yOffset == 0 && ( entity.isCollidedHorizontally || !entity.onGround );
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}
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@Override
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public void onNeighborChanged()
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{
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}
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@Override
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public int isProvidingStrongPower()
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{
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return 0;
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}
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@Override
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public int isProvidingWeakPower()
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{
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return 0;
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}
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@Override
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public void writeToStream( final ByteBuf data ) throws IOException
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{
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}
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@Override
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public boolean readFromStream( final ByteBuf data ) throws IOException
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{
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return false;
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}
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@Override
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public IGridNode getGridNode()
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{
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return null;
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}
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@Override
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public void onEntityCollision( final Entity entity )
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{
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}
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@Override
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public void removeFromWorld()
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{
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}
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@Override
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public void addToWorld()
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{
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}
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@Override
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public IGridNode getExternalFacingNode()
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{
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return null;
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}
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@Override
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public void setPartHostInfo( final AEPartLocation side, final IPartHost host, final TileEntity tile )
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{
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this.host = host;
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this.mySide = side;
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}
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@Override
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public boolean onActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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return false;
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}
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@Override
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public boolean onShiftActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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return false;
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}
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@Override
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public void getDrops( final List<ItemStack> drops, final boolean wrenched )
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{
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}
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@Override
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public float getCableConnectionLength( AECableType cable )
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{
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return 0;
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}
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@Override
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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{
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}
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@Override
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public void onPlacement( final EntityPlayer player, final EnumHand hand, final ItemStack held, final AEPartLocation side )
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{
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}
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@Override
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public boolean canBePlacedOn( final BusSupport what )
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{
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return what == BusSupport.CABLE || what == BusSupport.DENSE_CABLE;
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}
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@Override
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public IPartModel getStaticModels()
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{
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if( this.host != null && this.host.getFacadeContainer().getFacade( this.mySide ) != null )
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{
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return FACADE_MODELS;
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}
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else
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{
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return DEFAULT_MODELS;
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}
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}
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}
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