Applied-Energistics-2-tiler.../src/main/java/appeng/parts/misc/PartCableAnchor.java
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00

256 lines
5.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.misc;
import java.io.IOException;
import java.util.List;
import java.util.Random;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import appeng.api.networking.IGridNode;
import appeng.api.parts.BusSupport;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.parts.IPartModel;
import appeng.api.parts.PartItemStack;
import appeng.api.util.AECableType;
import appeng.api.util.AEPartLocation;
import appeng.core.AppEng;
import appeng.items.parts.PartModels;
import appeng.parts.PartModel;
public class PartCableAnchor implements IPart
{
@PartModels
public static final PartModel DEFAULT_MODELS = new PartModel( false, new ResourceLocation( AppEng.MOD_ID, "part/cable_anchor" ) );
@PartModels
public static final PartModel FACADE_MODELS = new PartModel( false, new ResourceLocation( AppEng.MOD_ID, "part/cable_anchor_short" ) );
private ItemStack is = null;
private IPartHost host = null;
private AEPartLocation mySide = AEPartLocation.UP;
public PartCableAnchor( final ItemStack is )
{
this.is = is;
}
@Override
public void getBoxes( final IPartCollisionHelper bch )
{
if( this.host != null && this.host.getFacadeContainer().getFacade( this.mySide ) != null )
{
bch.addBox( 7, 7, 10, 9, 9, 14 );
}
else
{
bch.addBox( 7, 7, 10, 9, 9, 16 );
}
}
@Override
public ItemStack getItemStack( final PartItemStack wrenched )
{
return this.is;
}
@Override
public boolean requireDynamicRender()
{
return false;
}
@Override
public boolean isSolid()
{
return false;
}
@Override
public boolean canConnectRedstone()
{
return false;
}
@Override
public void writeToNBT( final NBTTagCompound data )
{
}
@Override
public void readFromNBT( final NBTTagCompound data )
{
}
@Override
public int getLightLevel()
{
return 0;
}
@Override
public boolean isLadder( final EntityLivingBase entity )
{
return this.mySide.yOffset == 0 && ( entity.isCollidedHorizontally || !entity.onGround );
}
@Override
public void onNeighborChanged()
{
}
@Override
public int isProvidingStrongPower()
{
return 0;
}
@Override
public int isProvidingWeakPower()
{
return 0;
}
@Override
public void writeToStream( final ByteBuf data ) throws IOException
{
}
@Override
public boolean readFromStream( final ByteBuf data ) throws IOException
{
return false;
}
@Override
public IGridNode getGridNode()
{
return null;
}
@Override
public void onEntityCollision( final Entity entity )
{
}
@Override
public void removeFromWorld()
{
}
@Override
public void addToWorld()
{
}
@Override
public IGridNode getExternalFacingNode()
{
return null;
}
@Override
public void setPartHostInfo( final AEPartLocation side, final IPartHost host, final TileEntity tile )
{
this.host = host;
this.mySide = side;
}
@Override
public boolean onActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
{
return false;
}
@Override
public boolean onShiftActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
{
return false;
}
@Override
public void getDrops( final List<ItemStack> drops, final boolean wrenched )
{
}
@Override
public float getCableConnectionLength( AECableType cable )
{
return 0;
}
@Override
public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
{
}
@Override
public void onPlacement( final EntityPlayer player, final EnumHand hand, final ItemStack held, final AEPartLocation side )
{
}
@Override
public boolean canBePlacedOn( final BusSupport what )
{
return what == BusSupport.CABLE || what == BusSupport.DENSE_CABLE;
}
@Override
public IPartModel getStaticModels()
{
if( this.host != null && this.host.getFacadeContainer().getFacade( this.mySide ) != null )
{
return FACADE_MODELS;
}
else
{
return DEFAULT_MODELS;
}
}
}