6f96ae6074
Fixed a crash when AE is rendering as a FMP Part. Meteorite Loot is now less random. Added support for CLApi ( might be neat as it develops )
473 lines
12 KiB
Java
473 lines
12 KiB
Java
package appeng.helpers;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.oredict.OreDictionary;
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import appeng.api.AEApi;
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import appeng.core.WorldSettings;
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import appeng.util.InventoryAdaptor;
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import appeng.util.Platform;
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public class MeteoritePlacer
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{
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private class Fallout
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{
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public int adjustCrator()
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{
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return 0;
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}
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public void getRandomFall(World w, int x, int y, int z)
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{
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double a = Math.random();
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if ( a > 0.9 )
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put( w, x, y, z, Blocks.stone );
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else if ( a > 0.8 )
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put( w, x, y, z, Blocks.cobblestone );
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else if ( a > 0.7 )
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put( w, x, y, z, Blocks.dirt );
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else if ( a > 0.7 )
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put( w, x, y, z, Blocks.gravel );
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}
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public void getRandomInset(World w, int x, int y, int z)
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{
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double a = Math.random();
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if ( a > 0.9 )
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put( w, x, y, z, Blocks.cobblestone );
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else if ( a > 0.8 )
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put( w, x, y, z, Blocks.stone );
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else if ( a > 0.7 )
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put( w, x, y, z, Blocks.grass );
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else if ( a > 0.6 )
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put( w, x, y, z, skystone );
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else if ( a > 0.5 )
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put( w, x, y, z, Blocks.gravel );
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else if ( a > 0.5 )
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put( w, x, y, z, Platform.air );
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}
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};
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private class FalloutCopy extends Fallout
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{
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Block blk;
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int meta;
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public FalloutCopy(World w, int x, int y, int z) {
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blk = w.getBlock( x, y, z );
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meta = w.getBlockMetadata( x, y, z );
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}
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public void getOther(World w, int x, int y, int z, double a)
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{
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}
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public void getRandomFall(World w, int x, int y, int z)
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{
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double a = Math.random();
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if ( a > 0.9 )
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put( w, x, y, z, blk, meta );
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else
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getOther( w, x, y, z, a );
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}
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public void getRandomInset(World w, int x, int y, int z)
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{
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double a = Math.random();
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if ( a > 0.9 )
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put( w, x, y, z, blk, meta );
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else if ( a > 0.8 )
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put( w, x, y, z, Platform.air );
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else
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getOther( w, x, y, z, a - 0.1 );
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}
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};
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private class FalloutSand extends FalloutCopy
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{
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public FalloutSand(World w, int x, int y, int z) {
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super( w, x, y, z );
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}
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public int adjustCrator()
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{
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return 2;
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}
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public void getOther(World w, int x, int y, int z, double a)
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{
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if ( a > 0.66 )
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put( w, x, y, z, Blocks.glass );
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}
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};
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private class FalloutSnow extends FalloutCopy
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{
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public FalloutSnow(World w, int x, int y, int z) {
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super( w, x, y, z );
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}
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public int adjustCrator()
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{
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return 2;
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}
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public void getOther(World w, int x, int y, int z, double a)
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{
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if ( a > 0.7 )
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put( w, x, y, z, Blocks.snow );
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else if ( a > 0.5 )
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put( w, x, y, z, Blocks.ice );
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}
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};
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int minBLocks = 200;
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HashSet<Block> validSpawn = new HashSet();
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HashSet<Block> invalidSpawn = new HashSet();
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Fallout type = new Fallout();
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Block skystone = AEApi.instance().blocks().blockSkyStone.block();
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Block skychest;
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double real_sizeOfMetorite = (Math.random() * 6.0) + 2;
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double real_crator = real_sizeOfMetorite * 2 + 5;
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double sizeOfMetorite = real_sizeOfMetorite * real_sizeOfMetorite;
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double crator = real_crator * real_crator;
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public MeteoritePlacer() {
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if ( AEApi.instance().blocks().blockSkyChest.block() == null )
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skychest = Blocks.chest;
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else
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skychest = AEApi.instance().blocks().blockSkyChest.block();
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validSpawn.add( Blocks.stone );
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validSpawn.add( Blocks.cobblestone );
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validSpawn.add( Blocks.grass );
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validSpawn.add( Blocks.sand );
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validSpawn.add( Blocks.dirt );
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validSpawn.add( Blocks.gravel );
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validSpawn.add( Blocks.netherrack );
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validSpawn.add( Blocks.iron_ore );
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validSpawn.add( Blocks.gold_ore );
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validSpawn.add( Blocks.diamond_ore );
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validSpawn.add( Blocks.redstone_ore );
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validSpawn.add( Blocks.hardened_clay );
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validSpawn.add( Blocks.ice );
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validSpawn.add( Blocks.snow );
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invalidSpawn.add( skystone );
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invalidSpawn.add( Blocks.planks );
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invalidSpawn.add( Blocks.iron_door );
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invalidSpawn.add( Blocks.iron_bars );
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invalidSpawn.add( Blocks.wooden_door );
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invalidSpawn.add( Blocks.brick_block );
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invalidSpawn.add( Blocks.clay );
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invalidSpawn.add( Blocks.water );
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invalidSpawn.add( Blocks.log );
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invalidSpawn.add( Blocks.log2 );
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}
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public boolean spawnMeteorite(World w, int x, int y, int z)
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{
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int validBlocks = 0;
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if ( w.provider.hasNoSky )
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return false;
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Block blk = w.getBlock( x, y, z );
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if ( !validSpawn.contains( blk ) )
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return false; // must spawn on a valid block..
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if ( blk == Blocks.sand )
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type = new FalloutSand( w, x, y, z );
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else if ( blk == Blocks.hardened_clay )
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type = new FalloutCopy( w, x, y, z );
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else if ( blk == Blocks.ice || blk == Blocks.snow )
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type = new FalloutSnow( w, x, y, z );
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int realValidBlocks = 0;
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for (int i = x - 6; i < x + 6; i++)
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for (int j = y - 6; j < y + 6; j++)
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for (int k = z - 6; k < z + 6; k++)
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{
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blk = w.getBlock( i, j, k );
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if ( validSpawn.contains( blk ) )
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realValidBlocks++;
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}
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for (int i = x - 15; i < x + 15; i++)
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for (int j = y - 15; j < y + 15; j++)
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for (int k = z - 15; k < z + 15; k++)
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{
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blk = w.getBlock( i, j, k );
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if ( invalidSpawn.contains( blk ) )
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return false;
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if ( validSpawn.contains( blk ) )
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validBlocks++;
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}
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if ( validBlocks > minBLocks && realValidBlocks > 80 )
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{
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// we can spawn here!
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int skyMode = 0;
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for (int i = x - 15; i < x + 15; i++)
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for (int j = y - 15; j < y + 11; j++)
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for (int k = z - 15; k < z + 15; k++)
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{
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if ( w.canBlockSeeTheSky( i, j, k ) )
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skyMode++;
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}
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boolean solid = true;
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for (int j = y - 15; j < y - 1; j++)
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{
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if ( w.getBlock( x, j, z ) == Platform.air )
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solid = false;
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}
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if ( !solid )
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skyMode = 0;
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// creator
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if ( skyMode > 10 )
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placeCrator( w, x, y, z );
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placeMetor( w, x, y, z );
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// collapse blocks...
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if ( skyMode > 3 )
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Decay( w, x, y, z );
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return true;
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}
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return false;
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}
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private void placeCrator(World w, int x, int y, int z)
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{
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boolean lava = Math.random() > 0.9;
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for (int i = x - 30; i < x + 30; i++)
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for (int j = y - 5; j < y + 40; j++)
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for (int k = z - 30; k < z + 30; k++)
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{
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double dx = i - x;
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double dz = k - z;
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double h = y - real_sizeOfMetorite + 1 + type.adjustCrator();
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double distanceFrom = dx * dx + dz * dz;
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if ( j > h + distanceFrom * 0.02 )
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{
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if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w, i, j, k, 0 ) )
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{
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if ( j > h + distanceFrom * 0.02 )
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put( w, i, j, k, Blocks.lava );
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}
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else
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put( w, i, j, k, Platform.air );
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}
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}
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for (Object o : w.getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( x - 30, y - 5, z - 30, x + 30, y + 30, z + 30 ) ))
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{
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Entity e = (Entity) o;
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e.setDead();
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}
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}
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private void placeMetor(World w, int x, int y, int z)
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{
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// spawn metor
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for (int i = x - 8; i < x + 8; i++)
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for (int j = y - 8; j < y + 8; j++)
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for (int k = z - 8; k < z + 8; k++)
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{
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double dx = i - x;
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double dy = j - y;
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double dz = k - z;
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if ( dx * dx * 0.7 + dy * dy * (j > y ? 1.4 : 0.8) + dz * dz * 0.7 < sizeOfMetorite )
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put( w, i, j, k, skystone );
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}
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put( w, x, y, z, skychest );
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TileEntity te = w.getTileEntity( x, y, z );
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if ( te instanceof IInventory )
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{
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InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
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int primary = Math.max( 1, (int) (Math.random() * 4) );
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for (int zz = 0; zz < primary; zz++)
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{
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int r = 0;
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if ( Math.random() > 0.7 )
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r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
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else
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r = (int) (Math.random() * 1000);
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switch (r % 4)
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{
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case 0:
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ap.addItems( AEApi.instance().materials().materialCalcProcessorPress.stack( 1 ) );
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break;
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case 1:
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ap.addItems( AEApi.instance().materials().materialEngProcessorPress.stack( 1 ) );
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break;
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case 2:
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ap.addItems( AEApi.instance().materials().materialLogicProcessorPress.stack( 1 ) );
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break;
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case 3:
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ap.addItems( AEApi.instance().materials().materialSiliconPress.stack( 1 ) );
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break;
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default:
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}
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}
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int secondary = Math.max( 1, (int) (Math.random() * 3) );
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for (int zz = 0; zz < secondary; zz++)
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{
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switch ((int) (Math.random() * 1000) % 3)
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{
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case 0:
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ap.addItems( AEApi.instance().blocks().blockSkyStone.stack( (int) (Math.random() * 12) + 1 ) );
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break;
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case 1:
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List<ItemStack> possibles = new LinkedList();
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possibles.addAll( OreDictionary.getOres( "nuggetIron" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetCopper" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetTin" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetSilver" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetLead" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetPlatinum" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetNickel" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetAluminium" ) );
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possibles.addAll( OreDictionary.getOres( "nuggetElectrum" ) );
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possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
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ItemStack nugget = Platform.pickRandom( possibles );
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if ( nugget != null )
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{
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nugget = nugget.copy();
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nugget.stackSize = (int) (Math.random() * 12) + 1;
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ap.addItems( nugget );
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}
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break;
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}
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}
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}
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}
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private void Decay(World w, int x, int y, int z)
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{
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double randomShit = 0;
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for (int i = x - 30; i < x + 30; i++)
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for (int k = z - 30; k < z + 30; k++)
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for (int j = y - 9; j < y + 30; j++)
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{
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Block blk = w.getBlock( i, j, k );
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if ( blk == Blocks.lava )
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continue;
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if ( blk.isReplaceable( w, i, j, k ) )
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{
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blk = Platform.air;
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Block blk_b = w.getBlock( i, j + 1, k );
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if ( blk_b != blk )
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{
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int meta_b = w.getBlockMetadata( i, j + 1, k );
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w.setBlock( i, j, k, blk_b, meta_b, 3 );
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w.setBlock( i, j + 1, k, blk );
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}
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else if ( randomShit < 100 * crator )
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{
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double dx = i - x;
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double dy = j - y;
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double dz = k - z;
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double dist = dx * dx + dy * dy + dz * dz;
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Block xf = w.getBlock( i, j - 1, k );
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if ( !xf.isReplaceable( w, i, j - 1, k ) )
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{
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double extrRange = Math.random() * 0.6;
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double height = crator * (extrRange + 0.2) - Math.abs( dist - crator * 1.7 );
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if ( xf != blk && height > 0 && Math.random() > 0.6 )
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{
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randomShit++;
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type.getRandomFall( w, i, j, k );
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}
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}
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}
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}
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else
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{
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// decay.
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Block blk_b = w.getBlock( i, j + 1, k );
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if ( blk_b == Platform.air )
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{
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if ( Math.random() > 0.4 )
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{
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double dx = i - x;
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double dy = j - y;
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double dz = k - z;
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if ( dx * dx + dy * dy + dz * dz < crator * 1.6 )
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{
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type.getRandomInset( w, i, j, k );
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}
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}
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}
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}
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}
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}
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private void put(World w, int i, int j, int k, Block blk)
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{
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if ( w.getBlock( i, j, k ) == Blocks.bedrock )
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return;
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w.setBlock( i, j, k, blk );
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}
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private void put(World w, int i, int j, int k, Block blk, int meta)
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{
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if ( w.getBlock( i, j, k ) == Blocks.bedrock )
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return;
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w.setBlock( i, j, k, blk, meta, 3 );
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}
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}
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