Applied-Energistics-2-tiler.../src/main/java/appeng/entity/EntityTinyTNTPrimed.java
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00

199 lines
6.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import appeng.api.AEApi;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.core.sync.packets.PacketMockExplosion;
import appeng.helpers.Reflected;
import appeng.util.Platform;
public final class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntityAdditionalSpawnData
{
private static final float SIZE = .5f;
@Reflected
public EntityTinyTNTPrimed( final World w )
{
super( w );
this.setSize( SIZE, SIZE );
}
public EntityTinyTNTPrimed( final World w, final double x, final double y, final double z, final EntityLivingBase igniter )
{
super( w, x, y, z, igniter );
this.setSize( SIZE, SIZE );
// this.yOffset = this.height / 2.0F;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
this.handleWaterMovement();
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= 0.03999999910593033D;
this.moveEntity( this.motionX, this.motionY, this.motionZ );
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if( this.onGround )
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
this.motionY *= -0.5D;
}
if( this.isInWater() && Platform.isServer() ) // put out the fuse.
{
AEApi.instance().definitions().blocks().tinyTNT().maybeStack( 1 ).ifPresent( tntStack -> {
final EntityItem item = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, tntStack );
item.motionX = this.motionX;
item.motionY = this.motionY;
item.motionZ = this.motionZ;
item.prevPosX = this.prevPosX;
item.prevPosY = this.prevPosY;
item.prevPosZ = this.prevPosZ;
this.worldObj.spawnEntityInWorld( item );
this.setDead();
} );
}
if( this.getFuse() <= 0 )
{
this.setDead();
if( !this.worldObj.isRemote )
{
this.explode();
}
}
else
{
this.worldObj.spawnParticle( EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D );
}
this.setFuse( getFuse() - 1 );
}
// override :P
void explode()
{
this.worldObj.playSound( null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, ( 1.0F + ( this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat() ) * 0.2F ) * 32.9F );
if( this.isInWater() )
{
return;
}
for( final Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this, new AxisAlignedBB( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ) )
{
if( e instanceof Entity )
{
( (Entity) e ).attackEntityFrom( DamageSource.causeExplosionDamage( (Explosion) null ), 6 );
}
}
if( AEConfig.instance().isFeatureEnabled( AEFeature.TINY_TNT_BLOCK_DAMAGE ) )
{
this.posY -= 0.25;
final Explosion ex = new Explosion( this.worldObj, this, this.posX, this.posY, this.posZ, 0.2f, false, false );
for( int x = (int) ( this.posX - 2 ); x <= this.posX + 2; x++ )
{
for( int y = (int) ( this.posY - 2 ); y <= this.posY + 2; y++ )
{
for( int z = (int) ( this.posZ - 2 ); z <= this.posZ + 2; z++ )
{
final BlockPos point = new BlockPos( x, y, z );
final IBlockState state = this.worldObj.getBlockState( point );
final Block block = state.getBlock();
if( block != null && !block.isAir( state, this.worldObj, point ) )
{
float strength = (float) ( 2.3f - ( ( ( x + 0.5f ) - this.posX ) * ( ( x + 0.5f ) - this.posX ) + ( ( y + 0.5f ) - this.posY ) * ( ( y + 0.5f ) - this.posY ) + ( ( z + 0.5f ) - this.posZ ) * ( ( z + 0.5f ) - this.posZ ) ) );
final float resistance = block.getExplosionResistance( this.worldObj, point, this, ex );
strength -= ( resistance + 0.3F ) * 0.11f;
if( strength > 0.01 )
{
if( block.getMaterial( state ) != Material.AIR )
{
if( block.canDropFromExplosion( ex ) )
{
block.dropBlockAsItemWithChance( this.worldObj, point, state, 1.0F / 1.0f, 0 );
}
block.onBlockExploded( this.worldObj, point, ex );
}
}
}
}
}
}
}
CommonHelper.proxy.sendToAllNearExcept( null, this.posX, this.posY, this.posZ, 64, this.worldObj, new PacketMockExplosion( this.posX, this.posY, this.posZ ) );
}
@Override
public void writeSpawnData( final ByteBuf data )
{
data.writeByte( this.getFuse() );
}
@Override
public void readSpawnData( final ByteBuf data )
{
this.setFuse( data.readByte() );
;
}
}