a665200c31
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
199 lines
6.1 KiB
Java
199 lines
6.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.entity;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.item.EntityTNTPrimed;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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import appeng.api.AEApi;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.packets.PacketMockExplosion;
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import appeng.helpers.Reflected;
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import appeng.util.Platform;
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public final class EntityTinyTNTPrimed extends EntityTNTPrimed implements IEntityAdditionalSpawnData
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{
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private static final float SIZE = .5f;
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@Reflected
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public EntityTinyTNTPrimed( final World w )
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{
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super( w );
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this.setSize( SIZE, SIZE );
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}
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public EntityTinyTNTPrimed( final World w, final double x, final double y, final double z, final EntityLivingBase igniter )
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{
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super( w, x, y, z, igniter );
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this.setSize( SIZE, SIZE );
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// this.yOffset = this.height / 2.0F;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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@Override
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public void onUpdate()
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{
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this.handleWaterMovement();
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.motionY -= 0.03999999910593033D;
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this.moveEntity( this.motionX, this.motionY, this.motionZ );
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if( this.onGround )
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{
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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this.motionY *= -0.5D;
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}
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if( this.isInWater() && Platform.isServer() ) // put out the fuse.
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{
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AEApi.instance().definitions().blocks().tinyTNT().maybeStack( 1 ).ifPresent( tntStack -> {
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final EntityItem item = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, tntStack );
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item.motionX = this.motionX;
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item.motionY = this.motionY;
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item.motionZ = this.motionZ;
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item.prevPosX = this.prevPosX;
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item.prevPosY = this.prevPosY;
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item.prevPosZ = this.prevPosZ;
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this.worldObj.spawnEntityInWorld( item );
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this.setDead();
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} );
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}
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if( this.getFuse() <= 0 )
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{
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this.setDead();
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if( !this.worldObj.isRemote )
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{
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this.explode();
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}
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}
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else
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{
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this.worldObj.spawnParticle( EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D );
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}
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this.setFuse( getFuse() - 1 );
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}
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// override :P
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void explode()
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{
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this.worldObj.playSound( null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, ( 1.0F + ( this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat() ) * 0.2F ) * 32.9F );
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if( this.isInWater() )
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{
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return;
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}
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for( final Object e : this.worldObj.getEntitiesWithinAABBExcludingEntity( this, new AxisAlignedBB( this.posX - 1.5, this.posY - 1.5f, this.posZ - 1.5, this.posX + 1.5, this.posY + 1.5, this.posZ + 1.5 ) ) )
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{
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if( e instanceof Entity )
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{
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( (Entity) e ).attackEntityFrom( DamageSource.causeExplosionDamage( (Explosion) null ), 6 );
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}
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}
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if( AEConfig.instance().isFeatureEnabled( AEFeature.TINY_TNT_BLOCK_DAMAGE ) )
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{
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this.posY -= 0.25;
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final Explosion ex = new Explosion( this.worldObj, this, this.posX, this.posY, this.posZ, 0.2f, false, false );
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for( int x = (int) ( this.posX - 2 ); x <= this.posX + 2; x++ )
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{
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for( int y = (int) ( this.posY - 2 ); y <= this.posY + 2; y++ )
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{
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for( int z = (int) ( this.posZ - 2 ); z <= this.posZ + 2; z++ )
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{
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final BlockPos point = new BlockPos( x, y, z );
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final IBlockState state = this.worldObj.getBlockState( point );
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final Block block = state.getBlock();
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if( block != null && !block.isAir( state, this.worldObj, point ) )
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{
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float strength = (float) ( 2.3f - ( ( ( x + 0.5f ) - this.posX ) * ( ( x + 0.5f ) - this.posX ) + ( ( y + 0.5f ) - this.posY ) * ( ( y + 0.5f ) - this.posY ) + ( ( z + 0.5f ) - this.posZ ) * ( ( z + 0.5f ) - this.posZ ) ) );
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final float resistance = block.getExplosionResistance( this.worldObj, point, this, ex );
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strength -= ( resistance + 0.3F ) * 0.11f;
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if( strength > 0.01 )
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{
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if( block.getMaterial( state ) != Material.AIR )
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{
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if( block.canDropFromExplosion( ex ) )
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{
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block.dropBlockAsItemWithChance( this.worldObj, point, state, 1.0F / 1.0f, 0 );
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}
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block.onBlockExploded( this.worldObj, point, ex );
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}
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}
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}
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}
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}
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}
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}
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CommonHelper.proxy.sendToAllNearExcept( null, this.posX, this.posY, this.posZ, 64, this.worldObj, new PacketMockExplosion( this.posX, this.posY, this.posZ ) );
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}
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@Override
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public void writeSpawnData( final ByteBuf data )
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{
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data.writeByte( this.getFuse() );
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}
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@Override
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public void readSpawnData( final ByteBuf data )
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{
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this.setFuse( data.readByte() );
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;
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}
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}
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