Applied-Energistics-2-tiler.../src/api/java/appeng/api/networking/IGridBlock.java

116 lines
3.5 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.networking;
import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import appeng.api.parts.IPart;
import appeng.api.util.AEColor;
import appeng.api.util.DimensionalCoord;
/**
* An Implementation is required to create your node for IGridHost
*
* Implement for use with IGridHost
*/
public interface IGridBlock
{
/**
* how much power to drain per tick as part of idle network usage.
*
* if the value of this changes, you must post a MENetworkPowerIdleChange
*
* @return ae/t to use.
*/
double getIdlePowerUsage();
/**
* Various flags that AE uses to modify basic behavior for various parts of the network.
*
* @return Set of flags for this IGridBlock
*/
EnumSet<GridFlags> getFlags();
/**
* generally speaking you will return true for this, the one exception is buses, or worm holes where the node
* represents something that isn't a real connection in the world, but rather one represented internally to the
* block.
*
* @return if the world can connect to this node, and the node can connect to the world.
*/
boolean isWorldAccessible();
/**
* @return current location of this node
*/
DimensionalCoord getLocation();
/**
* @return Transparent, or a valid color, NULL IS NOT A VALID RETURN
*/
AEColor getGridColor();
/**
* Notifies your IGridBlock that changes were made to your connections
*/
void onGridNotification( GridNotification notification );
/**
* Update Blocks network/connection/booting status. grid,
*
* @param grid grid
* @param channelsInUse used channels
*/
void setNetworkStatus( IGrid grid, int channelsInUse );
/**
* Determine which sides of the block can be connected too, only used when isWorldAccessible returns true, not used
* for {@link IPart} implementations.
*/
EnumSet<EnumFacing> getConnectableSides();
/**
* @return the IGridHost for the node, this will be an IGridPart or a TileEntity generally speaking.
*/
IGridHost getMachine();
/**
* called when the grid for the node has changed, the general grid state should not be trusted at this point.
*/
void gridChanged();
/**
* Determines what item stack is used to render this node in the GUI.
*
* @return the render item stack to use to render this node, null is valid, and will not show this node.
*/
ItemStack getMachineRepresentation();
}