111 lines
3.0 KiB
Java
111 lines
3.0 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.networking.crafting;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import appeng.api.implementations.ICraftingPatternItem;
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import appeng.api.storage.data.IAEItemStack;
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/**
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* do not implement provided by {@link ICraftingPatternItem}
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*
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* caching this INSTANCE will increase performance of validation and checks.
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*/
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public interface ICraftingPatternDetails
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{
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/**
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* @return source item.
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*/
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ItemStack getPattern();
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/**
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* @param slotIndex specific slot index
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* @param itemStack item in slot
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* @param world crafting world
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*
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* @return if an item can be used in the specific slot for this pattern.
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*/
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boolean isValidItemForSlot( int slotIndex, ItemStack itemStack, World world );
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/**
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* @return if this pattern is a crafting pattern ( work bench )
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*/
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boolean isCraftable();
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/**
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* @return a list of the inputs, will include nulls.
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*/
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IAEItemStack[] getInputs();
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/**
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* @return a list of the inputs, will be clean
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*/
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IAEItemStack[] getCondensedInputs();
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/**
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* @return a list of the outputs, will be clean
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*/
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IAEItemStack[] getCondensedOutputs();
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/**
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* @return a list of the outputs, will include nulls.
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*/
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IAEItemStack[] getOutputs();
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/**
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* @return if this pattern is enabled to support substitutions.
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*/
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boolean canSubstitute();
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/**
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* Allow using this INSTANCE of the pattern details to preform the crafting action with performance enhancements.
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*
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* @param craftingInv inventory
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* @param world crafting world
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*
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* @return the crafted ( work bench ) item.
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*/
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ItemStack getOutput( InventoryCrafting craftingInv, World world );
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/**
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* Get the priority of this pattern
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*
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* @return the priority of this pattern
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*/
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int getPriority();
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/**
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* Set the priority the of this pattern.
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*
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* @param priority priority of pattern
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*/
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void setPriority( int priority );
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}
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