64 lines
2.4 KiB
Java
64 lines
2.4 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.storage;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import appeng.api.networking.security.BaseActionSource;
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/**
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* A Registration Record for {@link IExternalStorageRegistry}
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*/
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public interface IExternalStorageHandler
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{
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/**
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* if this can handle the provided inventory, return true. ( Generally skipped by AE, and it just calls getInventory
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* )
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*
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* @param te to be handled tile entity
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* @param mySrc source
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*
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* @return true, if it can get a handler via getInventory
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*/
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boolean canHandle( TileEntity te, EnumFacing d, StorageChannel channel, BaseActionSource mySrc );
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/**
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* if this can handle the given inventory, return the a IMEInventory implementing class for it, if not return null
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*
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* please note that if your inventory changes and requires polling, you must use an {@link IMEMonitor} instead of an
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* {@link IMEInventory} failure to do so will result in invalid item counts and reporting of the inventory.
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*
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* @param te to be handled tile entity
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* @param d direction
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* @param channel channel
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* @param src source
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*
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* @return The Handler for the inventory
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*/
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IMEInventory getInventory( TileEntity te, EnumFacing d, StorageChannel channel, BaseActionSource src );
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} |