Applied-Energistics-2-tiler.../src/api/java/appeng/api/util/IOrientable.java
2016-01-01 01:48:15 +01:00

62 lines
1.9 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.util;
import net.minecraft.util.EnumFacing;
/**
* Nearly all of AE's Tile Entities implement IOrientable.
*
* and it can be used to manipulate the direction of some machines, most of these orientations are purely visual.
*
* AE also responds to Block.rotateBlock
*/
public interface IOrientable
{
/**
* @return true or false, if the tile rotation is meaningful, or even changeable
*/
boolean canBeRotated();
/**
* @return the direction the tile is facing
*/
EnumFacing getForward();
/**
* @return the direction top of the tile
*/
EnumFacing getUp();
/**
* Update the orientation
*
* @param Forward new forward direction
* @param Up new upwards direction
*/
void setOrientation( EnumFacing Forward, EnumFacing Up );
}