546 lines
14 KiB
Java
546 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.EnumSet;
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import javax.annotation.Nullable;
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import com.google.common.base.Function;
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import com.google.common.base.Optional;
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import net.minecraft.block.Block;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.AEApi;
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import appeng.api.exceptions.MissingDefinition;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.parts.IPartRenderHelper;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IAESprite;
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import appeng.api.util.ModelGenerator;
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import appeng.block.AEBaseBlock;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.tile.AEBaseTile;
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@SideOnly( Side.CLIENT )
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public final class BusRenderHelper implements IPartRenderHelper
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{
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public static final BusRenderHelper INSTANCE = new BusRenderHelper();
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private static final int HEX_WHITE = 0xffffff;
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private final BoundBoxCalculator bbc;
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private final boolean noAlphaPass;
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private final BaseBlockRender bbr;
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private final Optional<Block> maybeBlock;
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private final Optional<AEBaseBlock> maybeBaseBlock;
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private int renderingForPass;
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private int currentPass;
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private int itemsRendered;
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private double minX;
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private double minY;
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private double minZ;
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private double maxX;
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private double maxY;
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private double maxZ;
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private EnumFacing ax;
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private EnumFacing ay;
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private EnumFacing az;
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private int color;
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public BusRenderHelper()
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{
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this.bbc = new BoundBoxCalculator( this );
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this.noAlphaPass = !AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass );
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this.bbr = new BaseBlockRender<AEBaseBlock, AEBaseTile>();
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this.renderingForPass = 0;
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this.currentPass = 0;
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this.itemsRendered = 0;
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this.minX = 0;
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this.minY = 0;
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this.minZ = 0;
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this.maxX = 16;
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this.maxY = 16;
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this.maxZ = 16;
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this.ax = EnumFacing.EAST;
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this.az = EnumFacing.SOUTH;
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this.ay = EnumFacing.UP;
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this.color = HEX_WHITE;
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this.maybeBlock = AEApi.instance().definitions().blocks().multiPart().maybeBlock();
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this.maybeBaseBlock = this.maybeBlock.transform( new BaseBlockTransformFunction() );
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}
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public int getItemsRendered()
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{
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return this.itemsRendered;
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}
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public void setPass( final int pass )
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{
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this.renderingForPass = 0;
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this.currentPass = pass;
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this.itemsRendered = 0;
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}
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public double getBound( final AEPartLocation side )
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{
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switch( side )
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{
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default:
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case INTERNAL:
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return 0.5;
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case DOWN:
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return this.minY;
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case EAST:
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return this.maxX;
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case NORTH:
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return this.minZ;
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case SOUTH:
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return this.maxZ;
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case UP:
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return this.maxY;
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case WEST:
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return this.minX;
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}
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}
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/*
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* public void setRenderColor( int color )
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* {
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* for( Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
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* {
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* final BlockCableBus cableBus = (BlockCableBus) block;
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* cableBus.setRenderColor( color );
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* }
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* }
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*/
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public void setOrientation( final EnumFacing dx, final EnumFacing dy, final EnumFacing dz )
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{
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this.ax = dx == null ? EnumFacing.EAST : dx;
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this.ay = dy == null ? EnumFacing.UP : dy;
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this.az = dz == null ? EnumFacing.SOUTH : dz;
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}
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public double[] getBounds()
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{
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return new double[] { this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ };
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}
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public void setBounds( final double[] bounds )
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{
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if( bounds == null || bounds.length != 6 )
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{
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return;
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}
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this.minX = bounds[0];
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this.minY = bounds[1];
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this.minZ = bounds[2];
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this.maxX = bounds[3];
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this.maxY = bounds[4];
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this.maxZ = bounds[5];
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}
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private static class BoundBoxCalculator implements IPartCollisionHelper
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{
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private final BusRenderHelper helper;
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private boolean started = false;
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private float minX;
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private float minY;
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private float minZ;
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private float maxX;
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private float maxY;
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private float maxZ;
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public BoundBoxCalculator( final BusRenderHelper helper )
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{
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this.helper = helper;
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}
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@Override
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public void addBox( final double minX, final double minY, final double minZ, final double maxX, final double maxY, final double maxZ )
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{
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if( this.started )
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{
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this.minX = Math.min( this.minX, (float) minX );
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this.minY = Math.min( this.minY, (float) minY );
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this.minZ = Math.min( this.minZ, (float) minZ );
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this.maxX = Math.max( this.maxX, (float) maxX );
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this.maxY = Math.max( this.maxY, (float) maxY );
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this.maxZ = Math.max( this.maxZ, (float) maxZ );
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}
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else
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{
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this.started = true;
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this.minX = (float) minX;
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this.minY = (float) minY;
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this.minZ = (float) minZ;
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this.maxX = (float) maxX;
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this.maxY = (float) maxY;
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this.maxZ = (float) maxZ;
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}
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}
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@Override
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public EnumFacing getWorldX()
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{
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return this.helper.ax;
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}
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@Override
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public EnumFacing getWorldY()
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{
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return this.helper.ay;
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}
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@Override
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public EnumFacing getWorldZ()
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{
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return this.helper.az;
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}
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@Override
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public boolean isBBCollision()
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{
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return false;
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}
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}
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private static final class BaseBlockTransformFunction implements Function<Block, AEBaseBlock>
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{
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@Nullable
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@Override
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public AEBaseBlock apply( final Block input )
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{
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if( input instanceof AEBaseBlock )
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{
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return( (AEBaseBlock) input );
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}
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return null;
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}
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}
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@Override
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public void renderForPass( final int pass )
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{
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this.renderingForPass = pass;
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}
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private boolean renderThis()
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{
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if( this.renderingForPass == this.currentPass || this.noAlphaPass )
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{
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this.itemsRendered++;
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return true;
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}
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return false;
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}
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@Override
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public void setBounds( final float minX, final float minY, final float minZ, final float maxX, final float maxY, final float maxZ )
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{
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this.minX = minX;
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this.minY = minY;
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this.minZ = minZ;
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this.maxX = maxX;
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this.maxY = maxY;
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this.maxZ = maxZ;
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}
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@Override
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public void setInvColor( final int newColor )
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{
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this.color = newColor;
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}
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@Override
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public void setTexture( final IAESprite ico )
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{
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for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
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{
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baseBlock.getRendererInstance().setTemporaryRenderIcon( ico );
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}
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}
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@Override
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public void setTexture( final IAESprite down, final IAESprite up, final IAESprite north, final IAESprite south, final IAESprite west, final IAESprite east )
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{
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final IAESprite[] list = new IAESprite[6];
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list[0] = down;
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list[1] = up;
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list[2] = north;
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list[3] = south;
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list[4] = west;
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list[5] = east;
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for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
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{
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baseBlock.getRendererInstance().setTemporaryRenderIcons( list[this.mapRotation( EnumFacing.UP ).ordinal()], list[this.mapRotation( EnumFacing.DOWN ).ordinal()], list[this.mapRotation( EnumFacing.SOUTH ).ordinal()], list[this.mapRotation( EnumFacing.NORTH ).ordinal()], list[this.mapRotation( EnumFacing.EAST ).ordinal()], list[this.mapRotation( EnumFacing.WEST ).ordinal()] );
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}
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}
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private EnumFacing mapRotation( final EnumFacing dir )
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{
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final EnumFacing forward = this.az;
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final EnumFacing up = this.ay;
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if( forward == null || up == null )
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{
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return dir;
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}
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final int west_x = forward.getFrontOffsetY() * up.getFrontOffsetZ() - forward.getFrontOffsetZ() * up.getFrontOffsetY();
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final int west_y = forward.getFrontOffsetZ() * up.getFrontOffsetX() - forward.getFrontOffsetX() * up.getFrontOffsetZ();
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final int west_z = forward.getFrontOffsetX() * up.getFrontOffsetY() - forward.getFrontOffsetY() * up.getFrontOffsetX();
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EnumFacing west = null;
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for( final EnumFacing dx : EnumFacing.VALUES )
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{
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if( dx.getFrontOffsetX() == west_x && dx.getFrontOffsetY() == west_y && dx.getFrontOffsetZ() == west_z )
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{
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west = dx;
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}
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}
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if( dir == forward )
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{
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return EnumFacing.SOUTH;
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}
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if( dir == forward.getOpposite() )
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{
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return EnumFacing.NORTH;
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}
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if( dir == up )
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{
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return EnumFacing.UP;
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}
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if( dir == up.getOpposite() )
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{
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return EnumFacing.DOWN;
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}
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if( dir == west )
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{
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return EnumFacing.WEST;
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}
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if( dir == west.getOpposite() )
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{
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return EnumFacing.EAST;
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}
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return null;
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}
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@Override
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public void renderInventoryBox( final ModelGenerator renderer )
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{
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renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 );
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for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
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{
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this.bbr.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), baseBlock, null, this.color, renderer );
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}
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}
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@Override
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public void renderInventoryFace( final IAESprite icon, final EnumFacing face, final ModelGenerator renderer )
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{
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renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 );
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this.setTexture( icon );
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for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
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{
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this.bbr.renderInvBlock( EnumSet.of( AEPartLocation.fromFacing( face ) ), baseBlock, null, this.color, renderer );
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}
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}
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@Override
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public void renderBlock( final BlockPos pos, final ModelGenerator renderer )
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{
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if( !this.renderThis() )
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{
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return;
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}
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for( final Block multiPart : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
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{
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final AEBaseBlock block = (AEBaseBlock) multiPart;
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final BlockRenderInfo info = block.getRendererInstance();
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final EnumFacing forward = BusRenderHelper.INSTANCE.az;
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final EnumFacing up = BusRenderHelper.INSTANCE.ay;
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renderer.setUvRotateBottom( info.getTexture( AEPartLocation.DOWN ).setFlip( BaseBlockRender.getOrientation( EnumFacing.DOWN, forward, up ) ) );
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renderer.setUvRotateTop( info.getTexture( AEPartLocation.UP ).setFlip( BaseBlockRender.getOrientation( EnumFacing.UP, forward, up ) ) );
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renderer.setUvRotateEast( info.getTexture( AEPartLocation.EAST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.EAST, forward, up ) ) );
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renderer.setUvRotateWest( info.getTexture( AEPartLocation.WEST ).setFlip( BaseBlockRender.getOrientation( EnumFacing.WEST, forward, up ) ) );
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renderer.setUvRotateNorth( info.getTexture( AEPartLocation.NORTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.NORTH, forward, up ) ) );
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renderer.setUvRotateSouth( info.getTexture( AEPartLocation.SOUTH ).setFlip( BaseBlockRender.getOrientation( EnumFacing.SOUTH, forward, up ) ) );
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this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
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renderer.renderStandardBlock( block, pos );
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}
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}
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@Override
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public Block getBlock()
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{
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for( final Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
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{
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return block;
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}
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throw new MissingDefinition( "Tried to access the multi part block without it being defined." );
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}
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public void prepareBounds( final ModelGenerator renderer )
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{
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this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
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}
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@Override
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public void setFacesToRender( final EnumSet<EnumFacing> faces )
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{
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BusRenderer.INSTANCE.getRenderer().setRenderFaces( faces );
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}
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@Override
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public void renderBlockCurrentBounds( final BlockPos pos, final ModelGenerator renderer )
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{
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if( !this.renderThis() )
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{
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return;
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}
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for( final Block block : this.maybeBlock.asSet() )
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{
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renderer.renderStandardBlock( block, pos );
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}
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}
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@Override
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public void renderFaceCutout( final BlockPos pos, final IAESprite ico, EnumFacing face, final float edgeThickness, final ModelGenerator renderer )
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{
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if( !this.renderThis() )
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{
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return;
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}
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switch( face )
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{
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case DOWN:
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face = this.ay.getOpposite();
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break;
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case EAST:
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face = this.ax;
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break;
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case NORTH:
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face = this.az.getOpposite();
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break;
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case SOUTH:
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face = this.az;
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break;
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case UP:
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face = this.ay;
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break;
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case WEST:
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face = this.ax.getOpposite();
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break;
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default:
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break;
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}
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for( final AEBaseBlock block : this.maybeBaseBlock.asSet() )
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{
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this.bbr.renderCutoutFace( block, ico, pos, renderer, face, edgeThickness );
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}
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}
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@Override
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public void renderFace( final BlockPos pos, final IAESprite ico, EnumFacing face, final ModelGenerator renderer )
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{
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if( !this.renderThis() )
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{
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return;
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}
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this.prepareBounds( renderer );
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switch( face )
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{
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case DOWN:
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face = this.ay.getOpposite();
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break;
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case EAST:
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face = this.ax;
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break;
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case NORTH:
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face = this.az.getOpposite();
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break;
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case SOUTH:
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face = this.az;
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break;
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case UP:
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face = this.ay;
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break;
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case WEST:
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face = this.ax.getOpposite();
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break;
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default:
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break;
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}
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for( final AEBaseBlock block : this.maybeBaseBlock.asSet() )
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{
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this.bbr.renderFace( pos, block, ico, renderer, face );
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}
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}
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@Override
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public EnumFacing getWorldX()
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{
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return this.ax;
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}
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@Override
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public EnumFacing getWorldY()
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{
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return this.ay;
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}
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@Override
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public EnumFacing getWorldZ()
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{
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return this.az;
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}
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}
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