207 lines
8.8 KiB
Java
207 lines
8.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.api.util.ModelGenerator;
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import appeng.block.AEBaseBlock;
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import appeng.client.ItemRenderType;
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import appeng.client.render.BaseBlockRender;
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import appeng.tile.AEBaseTile;
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public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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public RenderQuartzTorch()
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{
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super( false, 20 );
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}
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@Override
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public void renderInventory( final AEBaseBlock blk, final ItemStack is, final ModelGenerator renderer, final ItemRenderType type, final Object[] obj )
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{
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final float Point3 = 7.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float renderTop = 10.0f / 16.0f;
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final float xOff = 0.0f;
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final float yOff = 0.0f;
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final float zOff = 0.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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final float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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renderer.setRenderAllFaces( true );
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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renderer.setRenderAllFaces( false );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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}
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@Override
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public boolean renderInWorld( final AEBaseBlock block, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
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{
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final IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
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renderer.setRenderAllFaces( true );
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float zOff = 0.0f;
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float yOff = 0.0f;
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float xOff = 0.0f;
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if( te != null )
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{
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final AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
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xOff = forward.xOffset * -( 4.0f / 16.0f );
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yOff = forward.yOffset * -( 4.0f / 16.0f );
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zOff = forward.zOffset * -( 4.0f / 16.0f );
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}
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final float renderTop = 10.0f / 16.0f;
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final float renderBottom = 5.0f / 16.0f;
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final float Point12 = 9.0f / 16.0f;
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final float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, pos, renderer );
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final int r = ( pos.getX() + pos.getY() + pos.getZ() ) % 2;
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final float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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super.renderInWorld( block, world, pos, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderBottom - singlePixel + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderBottom + yOff, Point12 + zOff );
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super.renderInWorld( block, world, pos, renderer );
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}
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else
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{
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renderer.setRenderBounds( Point3 + xOff, renderBottom - singlePixel + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderBottom + yOff, Point3 + singlePixel + zOff );
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super.renderInWorld( block, world, pos, renderer );
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renderer.setRenderBounds( Point12 - singlePixel + xOff, renderTop + yOff, Point12 - singlePixel + zOff, Point12 + xOff, renderTop + singlePixel + yOff, Point12 + zOff );
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super.renderInWorld( block, world, pos, renderer );
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}
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block.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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final float top = 8.0f / 16.0f;
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final float bottom = 7.0f / 16.0f;
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final float Point13 = 10.0f / 16.0f;
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final float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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final boolean out = renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( block, pos );
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if( te != null )
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{
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final AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
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switch( forward )
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{
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case EAST:
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renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
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renderer.renderStandardBlock( block, pos );
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break;
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case WEST:
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renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
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renderer.renderStandardBlock( block, pos );
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break;
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case NORTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
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renderer.renderStandardBlock( block, pos );
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break;
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case SOUTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
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renderer.renderStandardBlock( block, pos );
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break;
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case UP:
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renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
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renderer.renderStandardBlock( block, pos );
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break;
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case DOWN:
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renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
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renderer.renderStandardBlock( block, pos );
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break;
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default:
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}
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}
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renderer.setRenderAllFaces( false );
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block.getRendererInstance().setTemporaryRenderIcon( null );
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return out;
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}
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}
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