792249f8fd
Added Meteorite Compass Block / Item. Added Meteorite Spawner Debug Item. Some Refactoring.
98 lines
2.5 KiB
Java
98 lines
2.5 KiB
Java
package appeng.client.render.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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public class ModelCompass extends ModelBase
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{
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ModelRenderer Ring1;
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ModelRenderer Ring2;
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ModelRenderer Ring3;
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ModelRenderer Ring4;
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ModelRenderer Middle;
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ModelRenderer Base;
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ModelRenderer Pointer;
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public ModelCompass() {
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textureWidth = 16;
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textureHeight = 8;
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Ring1 = new ModelRenderer( this, 0, 0 );
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Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 );
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Ring1.setRotationPoint( -2F, 22F, 2F );
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Ring1.setTextureSize( 16, 8 );
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Ring1.mirror = true;
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setRotation( Ring1, 0F, 0F, 0F );
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Ring2 = new ModelRenderer( this, 0, 0 );
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Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 );
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Ring2.setRotationPoint( -3F, 22F, -2F );
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Ring2.setTextureSize( 16, 8 );
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Ring2.mirror = true;
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setRotation( Ring2, 0F, 0F, 0F );
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Ring3 = new ModelRenderer( this, 0, 0 );
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Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 );
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Ring3.setRotationPoint( -2F, 22F, -3F );
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Ring3.setTextureSize( 16, 8 );
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Ring3.mirror = true;
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setRotation( Ring3, 0F, 0F, 0F );
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Ring4 = new ModelRenderer( this, 0, 0 );
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Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 );
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Ring4.setRotationPoint( 2F, 22F, -2F );
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Ring4.setTextureSize( 16, 8 );
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Ring4.mirror = true;
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setRotation( Ring4, 0F, 0F, 0F );
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Middle = new ModelRenderer( this, 0, 0 );
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Middle.addBox( 0F, 0F, 0F, 1, 1, 1 );
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Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F );
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Middle.setTextureSize( 16, 8 );
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Middle.mirror = true;
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setRotation( Middle, 0F, 0F, 0F );
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Pointer = new ModelRenderer( this, 0, 0 );
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Pointer.setTextureOffset( 0, 5 );
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Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 );
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Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F );
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Pointer.setTextureSize( 16, 8 );
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Pointer.mirror = true;
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Pointer.offsetZ = -0.034f;
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Pointer.offsetX = -0.034f;
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setRotation( Pointer, 0F, 0F, 0F );
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Base = new ModelRenderer( this, 0, 0 );
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Base.addBox( 0F, 0F, 0F, 4, 1, 4 );
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Base.setRotationPoint( -2F, 23F, -2F );
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Base.setTextureSize( 16, 8 );
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Base.mirror = true;
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setRotation( Base, 0F, 0F, 0F );
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void renderAll(float rad)
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{
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setRotation( Pointer, 0F, 0F, 0F );
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Pointer.rotateAngleY = rad;
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Base.render( 0.0625F );
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Middle.render( 0.0625F );
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Pointer.render( 0.0625F );
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Ring1.render( 0.0625F );
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Ring2.render( 0.0625F );
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Ring3.render( 0.0625F );
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Ring4.render( 0.0625F );
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}
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}
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