838691d924
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants. * Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
472 lines
14 KiB
Java
472 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.color.IBlockColor;
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import net.minecraft.client.renderer.color.ItemColors;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.event.MouseEvent;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import appeng.api.parts.CableRenderMode;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.effects.AssemblerFX;
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import appeng.client.render.effects.CraftingFx;
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import appeng.client.render.effects.EnergyFx;
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import appeng.client.render.effects.LightningArcFX;
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import appeng.client.render.effects.LightningFX;
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import appeng.client.render.effects.VibrantFX;
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import appeng.client.render.model.GlassModelLoader;
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import appeng.client.render.model.UVLModelLoader;
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import appeng.client.render.textures.ParticleTextures;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.Api;
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import appeng.core.CommonHelper;
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import appeng.core.features.IAEFeature;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketAssemblerAnimation;
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import appeng.core.sync.packets.PacketValueConfig;
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import appeng.entity.EntityFloatingItem;
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import appeng.entity.EntityTinyTNTPrimed;
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import appeng.entity.RenderFloatingItem;
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import appeng.entity.RenderTinyTNTPrimed;
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import appeng.helpers.IMouseWheelItem;
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import appeng.hooks.TickHandler;
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import appeng.hooks.TickHandler.PlayerColor;
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import appeng.items.misc.ItemPaintBall;
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import appeng.server.ServerHelper;
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import appeng.transformer.MissingCoreMod;
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import appeng.util.Platform;
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public class ClientHelper extends ServerHelper
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{
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@Override
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public void preinit()
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{
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MinecraftForge.EVENT_BUS.register( this );
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ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
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ModelLoaderRegistry.registerLoader( new GlassModelLoader() );
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for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
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{
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feature.handler().registerStateMapper();
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}
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}
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@Override
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public void init()
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{
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// final Block fluixBlock = GameRegistry.findBlock( "appliedenergistics2", "fluix" );
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// Item fluixItem = Item.getItemFromBlock( fluixBlock );
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// ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation( "appliedenergistics2:fluix",
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// "inventory" );
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// final int DEFAULT_ITEM_SUBTYPE = 0;
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// final ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
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// // mesher.register( fluixItem, DEFAULT_ITEM_SUBTYPE, itemModelResourceLocation );
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//
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// final ResourceLocation resource = new ResourceLocation( "appliedenergistics2", "stair.fluix" );
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// final ModelResourceLocation fluixStairModel = new ModelResourceLocation( resource, "inventory" );
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// AELog.info( "FluixStairModel: " + fluixStairModel );
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//
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// final Set<Item> items = AEApi.instance().definitions().blocks().fluixStair().maybeItem().asSet();
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// for( Item item : items )
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// {
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// AELog.info( "Registering with %s with unlocalized %s", item, item.getUnlocalizedName() );
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// mesher.register( item, DEFAULT_ITEM_SUBTYPE, fluixStairModel );
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// }
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for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
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{
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feature.handler().registerModel();
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if( feature instanceof AEBaseBlock )
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{
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Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler( new AEBaseBlockColor(), (Block) feature );
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}
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}
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// Register color handling for paintball items
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ItemColors itemColors = Minecraft.getMinecraft().getItemColors();
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Item paintballItem = Api.INSTANCE.definitions().items().paintBall().maybeItem().get();
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itemColors.registerItemColorHandler( ItemPaintBall::getColorFromItemstack, paintballItem );
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}
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@Override
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public World getWorld()
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{
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if( Platform.isClient() )
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{
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return Minecraft.getMinecraft().theWorld;
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}
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else
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{
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return super.getWorld();
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}
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}
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@Override
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public void bindTileEntitySpecialRenderer( final Class<? extends TileEntity> tile, final AEBaseBlock blk )
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{
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}
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@Override
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public List<EntityPlayer> getPlayers()
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{
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if( Platform.isClient() )
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{
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final List<EntityPlayer> o = new ArrayList<>();
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o.add( Minecraft.getMinecraft().thePlayer );
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return o;
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}
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else
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{
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return super.getPlayers();
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}
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}
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@Override
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public void spawnEffect( final EffectType effect, final World worldObj, final double posX, final double posY, final double posZ, final Object o )
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{
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if( AEConfig.instance.enableEffects )
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{
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switch( effect )
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{
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case Assembler:
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this.spawnAssembler( worldObj, posX, posY, posZ, o );
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return;
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case Vibrant:
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this.spawnVibrant( worldObj, posX, posY, posZ );
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return;
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case Crafting:
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this.spawnCrafting( worldObj, posX, posY, posZ );
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return;
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case Energy:
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this.spawnEnergy( worldObj, posX, posY, posZ );
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return;
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case Lightning:
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this.spawnLightning( worldObj, posX, posY, posZ );
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return;
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case LightningArc:
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this.spawnLightningArc( worldObj, posX, posY, posZ, (Vec3d) o );
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return;
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default:
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}
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}
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}
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@Override
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public boolean shouldAddParticles( final Random r )
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{
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final int setting = Minecraft.getMinecraft().gameSettings.particleSetting;
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if( setting == 2 )
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{
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return false;
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}
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if( setting == 0 )
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{
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return true;
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}
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return r.nextInt( 2 * ( setting + 1 ) ) == 0;
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}
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@Override
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public RayTraceResult getRTR()
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{
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return Minecraft.getMinecraft().objectMouseOver;
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}
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@Override
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public void doRenderItem( final ItemStack itemstack, final World w )
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{
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if( itemstack != null )
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{
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final EntityItem entityitem = new EntityItem( w, 0.0D, 0.0D, 0.0D, itemstack );
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entityitem.getEntityItem().stackSize = 1;
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// set all this stuff and then do shit? meh?
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entityitem.hoverStart = 0;
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entityitem.setNoDespawn();
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entityitem.rotationYaw = 0;
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GL11.glPushMatrix();
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GL11.glTranslatef( 0, -0.04F, 0 );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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// GL11.glDisable( GL11.GL_CULL_FACE );
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// TODO RENDER ITEM FOR STORAGE MONITOR!
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GL11.glPopMatrix();
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}
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}
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@Override
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public void postInit()
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{
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// RenderingRegistry.registerBlockHandler( WorldRender.INSTANCE );
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final RenderManager inst = Minecraft.getMinecraft().getRenderManager();
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inst.entityRenderMap.put( EntityTinyTNTPrimed.class, new RenderTinyTNTPrimed( inst ) );
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inst.entityRenderMap.put( EntityFloatingItem.class, new RenderFloatingItem( inst ) );
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}
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@Override
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public CableRenderMode getRenderMode()
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{
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if( Platform.isServer() )
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{
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return super.getRenderMode();
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}
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final Minecraft mc = Minecraft.getMinecraft();
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final EntityPlayer player = mc.thePlayer;
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return this.renderModeForPlayer( player );
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}
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@Override
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public void triggerUpdates()
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{
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final Minecraft mc = Minecraft.getMinecraft();
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if( mc == null || mc.thePlayer == null || mc.theWorld == null )
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{
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return;
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}
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final EntityPlayer player = mc.thePlayer;
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final int x = (int) player.posX;
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final int y = (int) player.posY;
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final int z = (int) player.posZ;
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final int range = 16 * 16;
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mc.theWorld.markBlockRangeForRenderUpdate( x - range, y - range, z - range, x + range, y + range, z + range );
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}
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@Override
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public void missingCoreMod()
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{
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throw new MissingCoreMod();
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}
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@SubscribeEvent
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public void modelsBake( ModelBakeEvent event )
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{
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UVLModelLoader.INSTANCE.setLoader( event.getModelLoader() );
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}
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@SubscribeEvent
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public void postPlayerRender( final RenderLivingEvent.Pre p )
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{
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final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() );
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if( player != null )
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{
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final AEColor col = player.myColor;
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final float r = 0xff & ( col.mediumVariant >> 16 );
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final float g = 0xff & ( col.mediumVariant >> 8 );
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final float b = 0xff & ( col.mediumVariant );
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GL11.glColor3f( r / 255.0f, g / 255.0f, b / 255.0f );
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}
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}
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private void spawnAssembler( final World worldObj, final double posX, final double posY, final double posZ, final Object o )
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{
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final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o;
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final AssemblerFX fx = new AssemblerFX( Minecraft.getMinecraft().theWorld, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate, paa.is );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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private void spawnVibrant( final World w, final double x, final double y, final double z )
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{
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if( CommonHelper.proxy.shouldAddParticles( Platform.getRandom() ) )
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{
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final double d0 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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final double d1 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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final double d2 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D;
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final VibrantFX fx = new VibrantFX( w, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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}
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private void spawnCrafting( final World w, final double posX, final double posY, final double posZ )
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{
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final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final CraftingFx fx = new CraftingFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND );
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fx.setMotionX( -x * 0.2f );
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fx.setMotionY( -y * 0.2f );
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fx.setMotionZ( -z * 0.2f );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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private void spawnEnergy( final World w, final double posX, final double posY, final double posZ )
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{
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final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f;
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final EnergyFx fx = new EnergyFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND );
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fx.setMotionX( -x * 0.1f );
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fx.setMotionY( -y * 0.1f );
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fx.setMotionZ( -z * 0.1f );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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private void spawnLightning( final World worldObj, final double posX, final double posY, final double posZ )
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{
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final LightningFX fx = new LightningFX( worldObj, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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private void spawnLightningArc( final World worldObj, final double posX, final double posY, final double posZ, final Vec3d second )
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{
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final LightningFX fx = new LightningArcFX( worldObj, posX, posY, posZ, second.xCoord, second.yCoord, second.zCoord, 0.0f, 0.0f, 0.0f );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
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@SubscribeEvent
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public void onModelBakeEvent( final ModelBakeEvent event )
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{
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for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
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{
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feature.handler().registerCustomModelOverride(event.getModelRegistry());
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}
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}
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@SubscribeEvent
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public void wheelEvent( final MouseEvent me )
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{
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if( me.isCanceled() || me.getDwheel() == 0 )
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{
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return;
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}
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final Minecraft mc = Minecraft.getMinecraft();
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final EntityPlayer player = mc.thePlayer;
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if( player.isSneaking() )
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{
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final EnumHand hand;
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if( player.getHeldItem( EnumHand.MAIN_HAND ) != null && player.getHeldItem( EnumHand.MAIN_HAND ).getItem() instanceof IMouseWheelItem )
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{
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hand = EnumHand.MAIN_HAND;
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}
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else if( player.getHeldItem( EnumHand.OFF_HAND ) != null && player.getHeldItem( EnumHand.OFF_HAND ).getItem() instanceof IMouseWheelItem )
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{
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hand = EnumHand.OFF_HAND;
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}
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else
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{
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return;
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}
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final ItemStack is = player.getHeldItem( hand );
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try
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{
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NetworkHandler.instance.sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) );
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me.setCanceled( true );
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}
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catch( final IOException e )
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{
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AELog.debug( e );
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}
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}
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}
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@SubscribeEvent
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public void onTextureStitch( final TextureStitchEvent.Pre event )
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{
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ParticleTextures.registerSprite( event );
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}
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private static class IconReg
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{
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public final String name;
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public final Object item;
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public final int meta;
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public final ModelResourceLocation loc;
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public IconReg( final Object item2, final int meta2, final String name2 )
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{
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this.meta = meta2;
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this.name = name2;
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this.item = item2;
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this.loc = null;
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}
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public IconReg( final Item item2, final int meta2, final String name2, final ModelResourceLocation res )
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{
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this.meta = meta2;
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this.name = name2;
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this.item = item2;
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this.loc = res;
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}
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}
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public static class AEBaseBlockColor implements IBlockColor
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{
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@Override
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public int colorMultiplier( IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex )
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{
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return tintIndex;
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}
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}
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} |