Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/model/GlassModelLoader.java
shartte 115f73de2e Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00

56 lines
1.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ICustomModelLoader;
import net.minecraftforge.client.model.IModel;
import appeng.core.AppEng;
/**
* Model loader to manage connected texture glass.
*/
public class GlassModelLoader implements ICustomModelLoader
{
private static final GlassModel GLASS_MODEL = new GlassModel();
@Override
public boolean accepts( ResourceLocation modelLocation )
{
return modelLocation.getResourceDomain().equals( AppEng.MOD_ID ) && "models/block/builtin/connected_glass".equals( modelLocation.getResourcePath() );
}
@Override
public IModel loadModel( ResourceLocation modelLocation ) throws Exception
{
return GLASS_MODEL;
}
@Override
public void onResourceManagerReload( IResourceManager resourceManager )
{
}
}