115f73de2e
* Implemented connected texture glass blocks (different approach from 1.7).
56 lines
1.7 KiB
Java
56 lines
1.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import net.minecraft.client.resources.IResourceManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.ICustomModelLoader;
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import net.minecraftforge.client.model.IModel;
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import appeng.core.AppEng;
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/**
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* Model loader to manage connected texture glass.
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*/
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public class GlassModelLoader implements ICustomModelLoader
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{
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private static final GlassModel GLASS_MODEL = new GlassModel();
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@Override
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public boolean accepts( ResourceLocation modelLocation )
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{
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return modelLocation.getResourceDomain().equals( AppEng.MOD_ID ) && "models/block/builtin/connected_glass".equals( modelLocation.getResourcePath() );
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}
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@Override
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public IModel loadModel( ResourceLocation modelLocation ) throws Exception
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{
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return GLASS_MODEL;
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}
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@Override
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public void onResourceManagerReload( IResourceManager resourceManager )
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{
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}
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}
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