b31e5f5356
# Conflicts: # src/main/java/appeng/decorative/solid/BlockQuartzGlass.java # src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json # Changed naming convention.
154 lines
4.3 KiB
Java
154 lines
4.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.core.features;
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import java.util.EnumSet;
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import com.google.common.base.Optional;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelBakery;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.registry.IRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import appeng.api.definitions.IItemDefinition;
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import appeng.core.AppEng;
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import appeng.core.CreativeTab;
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import appeng.core.CreativeTabFacade;
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import appeng.items.AEBaseItem;
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import appeng.items.parts.ItemFacade;
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public final class ItemFeatureHandler implements IFeatureHandler
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{
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private final Item item;
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private final FeatureNameExtractor extractor;
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private final boolean enabled;
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private final ItemDefinition definition;
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private ResourceLocation registryName;
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public ItemFeatureHandler( final EnumSet<AEFeature> features, final Item item, final IAEFeature featured, final Optional<String> subName )
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{
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final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
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this.item = item;
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this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
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this.enabled = state == ActivityState.Enabled;
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this.definition = new ItemDefinition( item.getClass().getSimpleName(), item, state );
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}
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@Override
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public boolean isFeatureAvailable()
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{
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return this.enabled;
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}
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@Override
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public IItemDefinition getDefinition()
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{
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return this.definition;
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}
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@Override
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public void register( final Side side )
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{
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if( this.enabled )
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{
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String name = this.extractor.get();
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if( Item.REGISTRY.containsKey( new ResourceLocation( AppEng.MOD_ID, name ) ) )
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{
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name += "_item";
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}
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// this.item.setTextureName( "appliedenergistics2:" + name );
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this.item.setUnlocalizedName( "appliedenergistics2." + name );
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if( this.item instanceof ItemFacade )
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{
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this.item.setCreativeTab( CreativeTabFacade.instance );
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}
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else
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{
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this.item.setCreativeTab( CreativeTab.instance );
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}
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registryName = new ResourceLocation( AppEng.MOD_ID, name );
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GameRegistry.register( this.item.setRegistryName( registryName ) );
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if( side == Side.CLIENT )
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{
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if( item instanceof AEBaseItem )
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{
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AEBaseItem baseItem = (AEBaseItem) item;
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// Handle registration of item variants
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ResourceLocation[] variants = baseItem.getItemVariants().toArray( new ResourceLocation[0] );
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ModelBakery.registerItemVariants( item, variants );
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}
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else
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{
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ModelBakery.registerItemVariants( item, registryName );
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}
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}
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}
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}
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@Override
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public void registerModel()
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{
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ItemMeshDefinition meshDefinition = null;
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// Register a custom item model handler if the item wants one
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if( item instanceof AEBaseItem )
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{
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AEBaseItem baseItem = (AEBaseItem) item;
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meshDefinition = baseItem.getItemMeshDefinition();
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}
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if( meshDefinition != null )
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{
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Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, meshDefinition );
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}
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else
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{
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Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, 0, new ModelResourceLocation( registryName, "inventory" ) );
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}
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}
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@Override
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public void registerStateMapper()
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{
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}
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@Override
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public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
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{
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}
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}
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