Applied-Energistics-2-tiler.../src/main/java/appeng/items/AEBaseItem.java
shartte 838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00

134 lines
4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items;
import java.util.EnumSet;
import java.util.List;
import com.google.common.base.Optional;
import com.google.common.collect.Lists;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.core.features.AEFeature;
import appeng.core.features.FeatureNameExtractor;
import appeng.core.features.IAEFeature;
import appeng.core.features.IFeatureHandler;
import appeng.core.features.ItemFeatureHandler;
public abstract class AEBaseItem extends Item implements IAEFeature
{
private final String fullName;
private final Optional<String> subName;
private IFeatureHandler feature;
public AEBaseItem()
{
this( Optional.<String>absent() );
this.setNoRepair();
}
public AEBaseItem( final Optional<String> subName )
{
this.subName = subName;
this.fullName = new FeatureNameExtractor( this.getClass(), subName ).get();
}
@Override
public String toString()
{
return this.fullName;
}
@Override
public IFeatureHandler handler()
{
return this.feature;
}
@Override
public void postInit()
{
// override!
}
public void setFeature( final EnumSet<AEFeature> f )
{
this.feature = new ItemFeatureHandler( f, this, this, this.subName );
}
@Override
@SuppressWarnings( "unchecked" )
public final void addInformation( final ItemStack stack, final EntityPlayer player, final List lines, final boolean displayMoreInfo )
{
this.addCheckedInformation( stack, player, lines, displayMoreInfo );
}
@Override
@SuppressWarnings( "unchecked" )
public final void getSubItems( final Item sameItem, final CreativeTabs creativeTab, final List itemStacks )
{
this.getCheckedSubItems( sameItem, creativeTab, itemStacks );
}
@Override
public boolean isBookEnchantable( final ItemStack itemstack1, final ItemStack itemstack2 )
{
return false;
}
protected void addCheckedInformation( final ItemStack stack, final EntityPlayer player, final List<String> lines, final boolean displayMoreInfo )
{
super.addInformation( stack, player, lines, displayMoreInfo );
}
protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
{
super.getSubItems( sameItem, creativeTab, itemStacks );
}
/**
* During registration of the item in the registry, this method is used to determine which models need to be registered for the item to be
* rendered. If your item subclass requires more than just the default, override this method and add them to the list, or replace it entirely.
*/
@SideOnly( Side.CLIENT )
public List<ResourceLocation> getItemVariants() {
return Lists.newArrayList( getRegistryName() );
}
/**
* If this item requires special logic to select the model for rendering, this method can be overriden to return that selection logic.
* Return null to use the standard logic.
*/
@SideOnly( Side.CLIENT )
public ItemMeshDefinition getItemMeshDefinition() {
return null;
}
}