78 lines
2.1 KiB
Java
78 lines
2.1 KiB
Java
package appeng.core.features.registries.entries;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import appeng.api.implementations.tiles.IChestOrDrive;
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import appeng.api.storage.ICellHandler;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.core.sync.GuiBridge;
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import appeng.me.storage.CellInventory;
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import appeng.me.storage.CellInventoryHandler;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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public class BasicCellHandler implements ICellHandler
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{
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@Override
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public boolean isCell(ItemStack is)
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{
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return CellInventory.isCell( is );
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}
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@Override
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public IMEInventoryHandler getCellInventory(ItemStack is, StorageChannel channel)
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{
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if ( channel == StorageChannel.ITEMS )
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return CellInventory.getCell( is );
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return null;
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}
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@Override
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public IIcon getTopTexture_Dark()
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{
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return ExtraBlockTextures.BlockMEChestItems_Dark.getIcon();
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}
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@Override
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public IIcon getTopTexture_Light()
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{
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return ExtraBlockTextures.BlockMEChestItems_Light.getIcon();
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}
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@Override
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public IIcon getTopTexture_Medium()
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{
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return ExtraBlockTextures.BlockMEChestItems_Medium.getIcon();
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}
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@Override
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public void openChestGui(EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler inv, ItemStack is, StorageChannel chan)
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{
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Platform.openGUI( player, (AEBaseTile) chest, chest.getUp(), GuiBridge.GUI_ME );
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}
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@Override
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public int getStatusForCell(ItemStack is, IMEInventory handler)
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{
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if ( handler instanceof CellInventoryHandler )
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{
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CellInventoryHandler ci = (CellInventoryHandler) handler;
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return ci.getCellInv().getStatusForCell();
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}
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return 0;
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}
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@Override
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public double cellIdleDrain(ItemStack is, IMEInventory handler)
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{
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ICellInventory inv = ((ICellInventoryHandler) handler).getCellInv();
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return inv.getIdleDrain();
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}
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}
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