Applied-Energistics-2-tiler.../client/render/blocks/RenderBlockCrank.java
2013-12-27 16:59:59 -06:00

87 lines
2.8 KiB
Java

package appeng.client.render.blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.tile.AEBaseTile;
import appeng.tile.grindstone.TileCrank;
public class RenderBlockCrank extends BaseBlockRender
{
public RenderBlockCrank() {
super( true, 60 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer)
{
renderer.renderAllFaces = true;
renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer );
renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer );
renderer.renderAllFaces = false;
}
@Override
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
return true;
}
@Override
public void renderTile(AEBaseBlock blk, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks rbinstance)
{
TileCrank tc = (TileCrank) tile;
if ( tc.getUp() == null || tc.getUp() == ForgeDirection.UNKNOWN )
return;
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
RenderHelper.disableStandardItemLighting();
if ( Minecraft.isAmbientOcclusionEnabled() )
GL11.glShadeModel( GL11.GL_SMOOTH );
else
GL11.glShadeModel( GL11.GL_FLAT );
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glTranslated( 0.5, 0, 0.5 );
GL11.glRotatef( tc.visibleRotation, 0, 1, 0 );
GL11.glTranslated( -0.5, 0, -0.5 );
tess.setTranslation( -tc.xCoord, -tc.yCoord, -tc.zCoord );
tess.startDrawingQuads();
rbinstance.renderAllFaces = true;
rbinstance.blockAccess = tc.worldObj;
rbinstance.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05 );
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
rbinstance.setRenderBounds( 0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05 );
rbinstance.renderStandardBlock( blk, tc.xCoord, tc.yCoord, tc.zCoord );
tess.draw();
tess.setTranslation( 0, 0, 0 );
RenderHelper.enableStandardItemLighting();
}
}