1647 lines
41 KiB
Java
1647 lines
41 KiB
Java
package appeng.util;
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import java.lang.reflect.Field;
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import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.EnumSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.WeakHashMap;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.inventory.InventoryLargeChest;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.nbt.NBTBase;
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import net.minecraft.nbt.NBTTagByte;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagDouble;
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import net.minecraft.nbt.NBTTagFloat;
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import net.minecraft.nbt.NBTTagInt;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.nbt.NBTTagLong;
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import net.minecraft.nbt.NBTTagString;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.StatCollector;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.config.PowerUnits;
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import appeng.api.config.SearchBoxMode;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.config.SortOrder;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.api.implementations.items.IAEWrench;
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import appeng.api.implementations.tiles.ITileStorageMonitorable;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.ISecurityGrid;
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import appeng.api.networking.security.MachineSource;
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import appeng.api.networking.security.PlayerSource;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IAETagCompound;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEItemDefinition;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.AppEng;
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import appeng.core.sync.GuiBridge;
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import appeng.me.GridAccessException;
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import appeng.me.GridNode;
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import appeng.me.helpers.AENetworkProxy;
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import appeng.server.AccessType;
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import appeng.util.item.AEItemStack;
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import appeng.util.item.AESharedNBT;
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import appeng.util.item.ItemList;
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import appeng.util.item.OreHelper;
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import appeng.util.item.OreRefrence;
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import buildcraft.api.tools.IToolWrench;
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import com.mojang.authlib.GameProfile;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.ModContainer;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class Platform
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{
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public static Block air = Blocks.air;
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public static final int DEF_OFFSET = 16;
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/*
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* random source, use it for item drop locations...
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*/
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static private Random rdnSrc = new Random();
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public static Random getRandom()
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{
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return rdnSrc;
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}
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public static int getRandomInt()
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{
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return Math.abs( rdnSrc.nextInt() );
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}
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public static float getRandomFloat()
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{
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return rdnSrc.nextFloat();
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}
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/**
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* This displays the value for encoded longs ( double *100 )
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*
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* @param n
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* @param isRate
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* @return
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*/
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public static String formatPowerLong(long n, boolean isRate)
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{
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double p = ((double) n) / 100;
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PowerUnits displayUnits = AEConfig.instance.selectedPowerUnit();
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p = PowerUnits.AE.convertTo( displayUnits, p );
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int offset = 0;
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String Lvl = "";
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String preFixes[] = new String[] { "k", "M", "G", "T", "P", "T", "P", "E", "Z", "Y" };
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String unitName = displayUnits.name();
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if ( displayUnits == PowerUnits.WA )
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unitName = "J";
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if ( displayUnits == PowerUnits.KJ )
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{
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Lvl = preFixes[offset];
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unitName = "J";
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offset++;
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}
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while (p > 1000 && offset < preFixes.length)
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{
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p /= 1000;
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Lvl = preFixes[offset];
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offset++;
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}
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DecimalFormat df = new DecimalFormat( "#.##" );
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return df.format( p ) + " " + Lvl + unitName + (isRate ? "/t" : "");
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}
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public static ForgeDirection crossProduct(ForgeDirection forward, ForgeDirection up)
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{
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int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
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int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
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int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
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switch (west_x + west_y * 2 + west_z * 3)
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{
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case 1:
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return ForgeDirection.EAST;
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case -1:
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return ForgeDirection.WEST;
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case 2:
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return ForgeDirection.UP;
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case -2:
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return ForgeDirection.DOWN;
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case 3:
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return ForgeDirection.SOUTH;
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case -3:
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return ForgeDirection.NORTH;
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}
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return ForgeDirection.UNKNOWN;
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}
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/*
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* Simple way to cycle an enum...
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*/
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public static <T extends Enum> T nextEnum(T ce)
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{
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EnumSet valList = EnumSet.allOf( ce.getClass() );
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int pLoc = ce.ordinal() + 1;
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if ( pLoc >= valList.size() )
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pLoc = 0;
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if ( pLoc < 0 || pLoc >= valList.size() )
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pLoc = 0;
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int pos = 0;
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for (Object g : valList)
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{
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if ( pos++ == pLoc )
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return (T) g;
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}
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return null;
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}
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public static <T extends Enum> T rotateEnum(T ce, boolean backwards, EnumSet ValidOptions)
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{
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do
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{
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if ( backwards )
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ce = prevEnum( ce );
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else
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ce = nextEnum( ce );
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}
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while (!ValidOptions.contains( ce ) || isNotValidSetting( ce ));
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return ce;
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}
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private static boolean isNotValidSetting(Enum e)
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{
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if ( e == SortOrder.INVTWEAKS && !AppEng.instance.isIntegrationEnabled( "InvTweaks" ) )
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return true;
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if ( e == SearchBoxMode.NEI_AUTOSEARCH && !AppEng.instance.isIntegrationEnabled( "NEI" ) )
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return true;
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if ( e == SearchBoxMode.NEI_MANUAL_SEARCH && !AppEng.instance.isIntegrationEnabled( "NEI" ) )
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return true;
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return false;
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}
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/*
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* Simple way to cycle an enum...
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*/
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public static <T extends Enum> T prevEnum(T ce)
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{
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EnumSet valList = EnumSet.allOf( ce.getClass() );
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int pLoc = ce.ordinal() - 1;
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if ( pLoc < 0 )
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pLoc = valList.size() - 1;
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if ( pLoc < 0 || pLoc >= valList.size() )
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pLoc = 0;
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int pos = 0;
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for (Object g : valList)
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{
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if ( pos++ == pLoc )
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return (T) g;
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}
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return null;
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}
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/*
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* returns true if the code is on the client.
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*/
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public static boolean isClient()
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{
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return FMLCommonHandler.instance().getEffectiveSide().isClient();
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}
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/*
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* returns true if the code is on the server.
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*/
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public static boolean isServer()
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{
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return FMLCommonHandler.instance().getEffectiveSide().isServer();
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}
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public static void openGUI(EntityPlayer p, TileEntity tile, ForgeDirection side, GuiBridge type)
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{
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if ( isClient() )
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return;
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int x = (int) p.posX, y = (int) p.posY, z = (int) p.posZ;
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if ( tile != null )
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{
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x = tile.xCoord;
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y = tile.yCoord;
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z = tile.zCoord;
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}
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if ( type.isItem() || type.hasPermissions( tile, x, y, z, side, p ) )
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{
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if ( tile == null )
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p.openGui( AppEng.instance, type.ordinal() << 3, p.getEntityWorld(), x, y, z );
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else
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p.openGui( AppEng.instance, type.ordinal() << 3 | (side.ordinal()), tile.getWorldObj(), x, y, z );
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}
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}
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public static boolean hasPermissions(int x, int y, int z, EntityPlayer player, AccessType blockAccess)
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{
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return true;
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}
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/*
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* Checks to see if a block is air?
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*/
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public static boolean isBlockAir(World w, int x, int y, int z)
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{
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try
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{
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return w.getBlock( x, y, z ).isAir( w, x, y, z );
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}
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catch (Throwable e)
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{
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return false;
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}
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}
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/*
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* Lots of sillyness to try and account for weird tag related junk, basically requires that two tags have at least
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* something in their tags before it wasts its time comparing them.
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*/
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public static boolean sameStackStags(ItemStack a, ItemStack b)
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{
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if ( a == null && b == null )
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return true;
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if ( a == null || b == null )
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return false;
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if ( a == b )
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return true;
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NBTTagCompound ta = a.getTagCompound();
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NBTTagCompound tb = b.getTagCompound();
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if ( ta == tb )
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return true;
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if ( (ta == null && tb == null) || (ta != null && ta.hasNoTags() && tb == null) || (tb != null && tb.hasNoTags() && ta == null)
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|| (ta != null && ta.hasNoTags() && tb != null && tb.hasNoTags()) )
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return true;
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if ( (ta == null && tb != null) || (ta != null && tb == null) )
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return false;
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// if both tags are shared this is easy...
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if ( AESharedNBT.isShared( ta ) && AESharedNBT.isShared( tb ) )
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{
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return ta == tb;
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}
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return NBTEqualityTest( ta, tb );
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}
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/*
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* recursive test for NBT Equality, this was faster then trying to compare / generate hashes, its also more reliable
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* then the vanilla version which likes to fail when NBT Compound data changes order, it is pretty expensive
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* performance wise, so try an use shared tag compounds as long as the system remains in AE.
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*/
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public static boolean NBTEqualityTest(NBTBase A, NBTBase B)
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{
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// same type?
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byte id = A.getId();
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if ( id == B.getId() )
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{
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switch (id)
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{
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case 10: {
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NBTTagCompound ctA = (NBTTagCompound) A;
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NBTTagCompound ctB = (NBTTagCompound) B;
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Set<String> cA = ctA.func_150296_c();
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Set<String> cB = ctB.func_150296_c();
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if ( cA.size() != cB.size() )
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return false;
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Iterator<String> i = cA.iterator();
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while (i.hasNext())
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{
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String name = i.next();
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NBTBase tag = ctA.getTag( name );
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NBTBase aTag = ctB.getTag( name );
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if ( aTag == null )
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return false;
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if ( !NBTEqualityTest( tag, aTag ) )
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return false;
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}
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return true;
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}
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case 9: // ) // A instanceof NBTTagList )
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{
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NBTTagList lA = (NBTTagList) A;
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NBTTagList lB = (NBTTagList) B;
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if ( lA.tagCount() != lB.tagCount() )
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return false;
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List<NBTBase> tag = tagList( lA );
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List<NBTBase> aTag = tagList( lB );
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if ( tag.size() != aTag.size() )
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return false;
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for (int x = 0; x < tag.size(); x++)
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{
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if ( aTag.get( x ) == null )
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return false;
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if ( !NBTEqualityTest( tag.get( x ), aTag.get( x ) ) )
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return false;
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}
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return true;
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}
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case 1: // ( A instanceof NBTTagByte )
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return ((NBTTagByte) A).func_150287_d() == ((NBTTagByte) B).func_150287_d();
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case 4: // else if ( A instanceof NBTTagLong )
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return ((NBTTagLong) A).func_150291_c() == ((NBTTagLong) B).func_150291_c();
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case 8: // else if ( A instanceof NBTTagString )
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return ((NBTTagString) A).func_150285_a_() == ((NBTTagString) B).func_150285_a_()
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|| ((NBTTagString) A).func_150285_a_().equals( ((NBTTagString) B).func_150285_a_() );
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case 6: // else if ( A instanceof NBTTagDouble )
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return ((NBTTagDouble) A).func_150286_g() == ((NBTTagDouble) B).func_150286_g();
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case 5: // else if ( A instanceof NBTTagFloat )
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return ((NBTTagFloat) A).func_150288_h() == ((NBTTagFloat) B).func_150288_h();
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case 3: // else if ( A instanceof NBTTagInt )
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return ((NBTTagInt) A).func_150287_d() == ((NBTTagInt) B).func_150287_d();
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default:
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return A.equals( B );
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}
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}
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return false;
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}
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private static Field tagList;
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private static List<NBTBase> tagList(NBTTagList lB)
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{
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if ( tagList == null )
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{
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try
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{
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tagList = lB.getClass().getDeclaredField( "tagList" );
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}
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catch (Throwable t)
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{
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try
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{
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tagList = lB.getClass().getDeclaredField( "field_74747_a" );
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}
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catch (Throwable z)
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{
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AELog.error( t );
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AELog.error( z );
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}
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}
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}
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try
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{
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tagList.setAccessible( true );
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return (List<NBTBase>) tagList.get( lB );
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}
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catch (Throwable t)
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{
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AELog.error( t );
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}
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return new ArrayList();
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}
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/*
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* Orderless hash on NBT Data, used to work thought huge piles fast, but ignroes the order just in case MC decided
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* to change it... WHICH IS BAD...
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*/
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public static int NBTOrderlessHash(NBTBase A)
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{
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// same type?
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int hash = 0;
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byte id = A.getId();
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hash += id;
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switch (id)
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{
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case 10: {
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NBTTagCompound ctA = (NBTTagCompound) A;
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Set<String> cA = ctA.func_150296_c();
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Iterator<String> i = cA.iterator();
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while (i.hasNext())
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{
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String name = i.next();
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hash += name.hashCode() ^ NBTOrderlessHash( ctA.getTag( name ) );
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}
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return hash;
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}
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case 9: // ) // A instanceof NBTTagList )
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{
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NBTTagList lA = (NBTTagList) A;
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hash += 9 * lA.tagCount();
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List<NBTBase> l = tagList( lA );
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for (int x = 0; x < l.size(); x++)
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|
{
|
|
hash += ((Integer) x).hashCode() ^ NBTOrderlessHash( l.get( x ) );
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
case 1: // ( A instanceof NBTTagByte )
|
|
return hash + ((NBTTagByte) A).func_150290_f();
|
|
|
|
case 4: // else if ( A instanceof NBTTagLong )
|
|
return hash + (int) ((NBTTagLong) A).func_150291_c();
|
|
|
|
case 8: // else if ( A instanceof NBTTagString )
|
|
return hash + ((NBTTagString) A).func_150285_a_().hashCode();
|
|
|
|
case 6: // else if ( A instanceof NBTTagDouble )
|
|
return hash + (int) ((NBTTagDouble) A).func_150286_g();
|
|
|
|
case 5: // else if ( A instanceof NBTTagFloat )
|
|
return hash + (int) ((NBTTagFloat) A).func_150288_h();
|
|
|
|
case 3: // else if ( A instanceof NBTTagInt )
|
|
return hash + ((NBTTagInt) A).func_150287_d();
|
|
|
|
default:
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* The usual version of this returns an ItemStack, this version returns the recipe.
|
|
*/
|
|
public static IRecipe findMatchingRecipe(InventoryCrafting par1InventoryCrafting, World par2World)
|
|
{
|
|
CraftingManager cm = CraftingManager.getInstance();
|
|
List<IRecipe> rl = cm.getRecipeList();
|
|
|
|
for (int x = 0; x < rl.size(); ++x)
|
|
{
|
|
IRecipe r = rl.get( x );
|
|
|
|
if ( r.matches( par1InventoryCrafting, par2World ) )
|
|
{
|
|
return r;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static ItemStack[] getBlockDrops(World w, int x, int y, int z)
|
|
{
|
|
List<ItemStack> out = new ArrayList<ItemStack>();
|
|
Block which = w.getBlock( x, y, z );
|
|
|
|
if ( which != null )
|
|
{
|
|
out = which.getDrops( w, x, y, z, w.getBlockMetadata( x, y, z ), 0 );
|
|
}
|
|
|
|
if ( out == null )
|
|
return new ItemStack[0];
|
|
return out.toArray( new ItemStack[out.size()] );
|
|
}
|
|
|
|
public static ForgeDirection cycleOrientations(ForgeDirection dir, boolean upAndDown)
|
|
{
|
|
if ( upAndDown )
|
|
{
|
|
switch (dir)
|
|
{
|
|
case NORTH:
|
|
return ForgeDirection.SOUTH;
|
|
case SOUTH:
|
|
return ForgeDirection.EAST;
|
|
case EAST:
|
|
return ForgeDirection.WEST;
|
|
case WEST:
|
|
return ForgeDirection.NORTH;
|
|
case UP:
|
|
return ForgeDirection.UP;
|
|
case DOWN:
|
|
return ForgeDirection.DOWN;
|
|
case UNKNOWN:
|
|
return ForgeDirection.UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (dir)
|
|
{
|
|
case UP:
|
|
return ForgeDirection.DOWN;
|
|
case DOWN:
|
|
return ForgeDirection.NORTH;
|
|
case NORTH:
|
|
return ForgeDirection.SOUTH;
|
|
case SOUTH:
|
|
return ForgeDirection.EAST;
|
|
case EAST:
|
|
return ForgeDirection.WEST;
|
|
case WEST:
|
|
return ForgeDirection.UP;
|
|
case UNKNOWN:
|
|
return ForgeDirection.UNKNOWN;
|
|
}
|
|
}
|
|
|
|
return ForgeDirection.UNKNOWN;
|
|
}
|
|
|
|
/*
|
|
* Creates / or loads previous NBT Data on items, used for editing items owned by AE.
|
|
*/
|
|
public static NBTTagCompound openNbtData(ItemStack i)
|
|
{
|
|
NBTTagCompound compound = i.getTagCompound();
|
|
|
|
if ( compound == null )
|
|
{
|
|
i.setTagCompound( compound = new NBTTagCompound() );
|
|
}
|
|
|
|
return compound;
|
|
}
|
|
|
|
/*
|
|
* Generates Item entiies in the world similar to how items are generally droped.
|
|
*/
|
|
public static void spawnDrops(World w, int x, int y, int z, List<ItemStack> drops)
|
|
{
|
|
if ( isServer() )
|
|
{
|
|
for (ItemStack i : drops)
|
|
{
|
|
if ( i != null )
|
|
{
|
|
if ( i.stackSize > 0 )
|
|
{
|
|
double offset_x = (getRandomInt() % 32 - 16) / 82;
|
|
double offset_y = (getRandomInt() % 32 - 16) / 82;
|
|
double offset_z = (getRandomInt() % 32 - 16) / 82;
|
|
EntityItem ei = new EntityItem( w, 0.5 + offset_x + x, 0.5 + offset_y + y, 0.2 + offset_z + z, i.copy() );
|
|
w.spawnEntityInWorld( ei );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Utility function to get the full inventory for a Double Chest in the World.
|
|
*/
|
|
public static IInventory GetChestInv(Object te)
|
|
{
|
|
TileEntityChest teA = (TileEntityChest) te;
|
|
TileEntity teB = null;
|
|
Block myBlockID = teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord );
|
|
|
|
if ( teA.getWorldObj().getBlock( teA.xCoord + 1, teA.yCoord, teA.zCoord ) == myBlockID )
|
|
{
|
|
teB = teA.getWorldObj().getTileEntity( teA.xCoord + 1, teA.yCoord, teA.zCoord );
|
|
if ( !(teB instanceof TileEntityChest) )
|
|
teB = null;
|
|
}
|
|
|
|
if ( teB == null )
|
|
{
|
|
if ( teA.getWorldObj().getBlock( teA.xCoord - 1, teA.yCoord, teA.zCoord ) == myBlockID )
|
|
{
|
|
teB = teA.getWorldObj().getTileEntity( teA.xCoord - 1, teA.yCoord, teA.zCoord );
|
|
if ( !(teB instanceof TileEntityChest) )
|
|
teB = null;
|
|
else
|
|
{
|
|
TileEntityChest x = teA;
|
|
teA = (TileEntityChest) teB;
|
|
teB = x;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( teB == null )
|
|
{
|
|
if ( teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord + 1 ) == myBlockID )
|
|
{
|
|
teB = teA.getWorldObj().getTileEntity( teA.xCoord, teA.yCoord, teA.zCoord + 1 );
|
|
if ( !(teB instanceof TileEntityChest) )
|
|
teB = null;
|
|
}
|
|
}
|
|
|
|
if ( teB == null )
|
|
{
|
|
if ( teA.getWorldObj().getBlock( teA.xCoord, teA.yCoord, teA.zCoord - 1 ) == myBlockID )
|
|
{
|
|
teB = teA.getWorldObj().getTileEntity( teA.xCoord, teA.yCoord, teA.zCoord - 1 );
|
|
if ( !(teB instanceof TileEntityChest) )
|
|
teB = null;
|
|
else
|
|
{
|
|
TileEntityChest x = teA;
|
|
teA = (TileEntityChest) teB;
|
|
teB = x;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( teB == null )
|
|
return teA;
|
|
|
|
return new InventoryLargeChest( "", teA, (TileEntityChest) teB );
|
|
}
|
|
|
|
public static boolean isModLoaded(String modid)
|
|
{
|
|
try
|
|
{
|
|
// if this fails for some reason, try the other method.
|
|
return Loader.isModLoaded( modid );
|
|
}
|
|
catch (Throwable e)
|
|
{
|
|
}
|
|
|
|
for (ModContainer f : Loader.instance().getActiveModList())
|
|
{
|
|
if ( f.getModId().equals( modid ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static ItemStack findMatchingRecipeOutput(InventoryCrafting ic, World worldObj)
|
|
{
|
|
return CraftingManager.getInstance().findMatchingRecipe( ic, worldObj );
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public static List getTooltip(Object o)
|
|
{
|
|
if ( o == null )
|
|
return new ArrayList();
|
|
|
|
ItemStack itemStack = null;
|
|
if ( o instanceof AEItemStack )
|
|
{
|
|
AEItemStack ais = (AEItemStack) o;
|
|
return ais.getToolTip();
|
|
}
|
|
else if ( o instanceof ItemStack )
|
|
itemStack = (ItemStack) o;
|
|
else
|
|
return new ArrayList();
|
|
|
|
try
|
|
{
|
|
return itemStack.getTooltip( Minecraft.getMinecraft().thePlayer, false );
|
|
}
|
|
catch (Exception errB)
|
|
{
|
|
return new ArrayList();
|
|
}
|
|
}
|
|
|
|
public static String getItemDisplayName(Object o)
|
|
{
|
|
if ( o == null )
|
|
return "** Null";
|
|
|
|
ItemStack itemStack = null;
|
|
if ( o instanceof AEItemStack )
|
|
{
|
|
String n = ((AEItemStack) o).getDisplayName();
|
|
return n == null ? "** Null" : n;
|
|
}
|
|
else if ( o instanceof ItemStack )
|
|
itemStack = (ItemStack) o;
|
|
else
|
|
return "**Invalid Object";
|
|
|
|
try
|
|
{
|
|
String name = itemStack.getDisplayName();
|
|
if ( name == null || name.equals( "" ) )
|
|
name = itemStack.getItem().getUnlocalizedName( itemStack );
|
|
return name == null ? "** Null" : name;
|
|
}
|
|
catch (Exception errA)
|
|
{
|
|
try
|
|
{
|
|
String n = itemStack.getUnlocalizedName();
|
|
return n == null ? "** Null" : n;
|
|
}
|
|
catch (Exception errB)
|
|
{
|
|
return "** Exception";
|
|
}
|
|
}
|
|
}
|
|
|
|
public static boolean hasSpecialComparison(IAEItemStack willAdd)
|
|
{
|
|
if ( willAdd == null )
|
|
return false;
|
|
IAETagCompound tag = willAdd.getTagCompound();
|
|
if ( tag != null && ((AESharedNBT) tag).getSpecialComparison() != null )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
public static boolean hasSpecialComparison(ItemStack willAdd)
|
|
{
|
|
if ( AESharedNBT.isShared( willAdd.getTagCompound() ) )
|
|
{
|
|
if ( ((AESharedNBT) willAdd.getTagCompound()).getSpecialComparison() != null )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isWrench(EntityPlayer player, ItemStack eq, int x, int y, int z)
|
|
{
|
|
if ( eq != null )
|
|
{
|
|
try
|
|
{
|
|
if ( eq.getItem() instanceof IToolWrench )
|
|
{
|
|
IToolWrench wrench = (IToolWrench) eq.getItem();
|
|
return wrench.canWrench( player, x, y, z );
|
|
}
|
|
}
|
|
catch (Throwable _)
|
|
{ // explodes without BC
|
|
|
|
}
|
|
|
|
if ( eq.getItem() instanceof IAEWrench )
|
|
{
|
|
IAEWrench wrench = (IAEWrench) eq.getItem();
|
|
return wrench.canWrench( eq, player, x, y, z );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isChargeable(ItemStack i)
|
|
{
|
|
if ( i == null )
|
|
return false;
|
|
Item it = i.getItem();
|
|
if ( it instanceof IAEItemPowerStorage )
|
|
{
|
|
return ((IAEItemPowerStorage) it).getPowerFlow( i ) != AccessRestriction.READ;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private static WeakHashMap<World, EntityPlayer> fakePlayers = new WeakHashMap<World, EntityPlayer>();
|
|
private static GameProfile myProfile = new GameProfile( "[appeng]", "AE2" );
|
|
|
|
public static EntityPlayer getPlayer(WorldServer w)
|
|
{
|
|
EntityPlayer wrp = fakePlayers.get( w );
|
|
if ( wrp != null )
|
|
return wrp;
|
|
|
|
EntityPlayer p = FakePlayerFactory.get( w, myProfile );
|
|
fakePlayers.put( w, p );
|
|
return p;
|
|
}
|
|
|
|
public static int MC2MEColor(int color)
|
|
{
|
|
switch (color)
|
|
{
|
|
case 4: // "blue"
|
|
return 0;
|
|
case 0: // "black"
|
|
return 1;
|
|
case 15: // "white"
|
|
return 2;
|
|
case 3: // "brown"
|
|
return 3;
|
|
case 1: // "red"
|
|
return 4;
|
|
case 11: // "yellow"
|
|
return 5;
|
|
case 2: // "green"
|
|
return 6;
|
|
|
|
case 5: // "purple"
|
|
case 6: // "cyan"
|
|
case 7: // "silver"
|
|
case 8: // "gray"
|
|
case 9: // "pink"
|
|
case 10: // "lime"
|
|
case 12: // "lightBlue"
|
|
case 13: // "magenta"
|
|
case 14: // "orange"
|
|
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public static int findEmpty(Object[] l)
|
|
{
|
|
for (int x = 0; x < l.length; x++)
|
|
{
|
|
if ( l[x] == null )
|
|
return x;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public static <T> T pickRandom(Collection<T> outs)
|
|
{
|
|
int index = rdnSrc.nextInt( outs.size() );
|
|
Iterator<T> i = outs.iterator();
|
|
while (i.hasNext() && index-- > 0)
|
|
i.next();
|
|
if ( i.hasNext() )
|
|
return i.next();
|
|
return null; // wtf?
|
|
}
|
|
|
|
public static boolean blockAtLocationIs(IBlockAccess w, int x, int y, int z, AEItemDefinition def)
|
|
{
|
|
return def.block() == w.getBlock( x, y, z );
|
|
}
|
|
|
|
public static ForgeDirection rotateAround(ForgeDirection forward, ForgeDirection axis)
|
|
{
|
|
if ( axis == ForgeDirection.UNKNOWN || forward == ForgeDirection.UNKNOWN )
|
|
return forward;
|
|
|
|
switch (forward)
|
|
{
|
|
case DOWN:
|
|
switch (axis)
|
|
{
|
|
case DOWN:
|
|
return forward;
|
|
case UP:
|
|
return forward;
|
|
case NORTH:
|
|
return ForgeDirection.EAST;
|
|
case SOUTH:
|
|
return ForgeDirection.WEST;
|
|
case EAST:
|
|
return ForgeDirection.NORTH;
|
|
case WEST:
|
|
return ForgeDirection.SOUTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case UP:
|
|
switch (axis)
|
|
{
|
|
case NORTH:
|
|
return ForgeDirection.WEST;
|
|
case SOUTH:
|
|
return ForgeDirection.EAST;
|
|
case EAST:
|
|
return ForgeDirection.SOUTH;
|
|
case WEST:
|
|
return ForgeDirection.NORTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case NORTH:
|
|
switch (axis)
|
|
{
|
|
case UP:
|
|
return ForgeDirection.WEST;
|
|
case DOWN:
|
|
return ForgeDirection.EAST;
|
|
case EAST:
|
|
return ForgeDirection.UP;
|
|
case WEST:
|
|
return ForgeDirection.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SOUTH:
|
|
switch (axis)
|
|
{
|
|
case UP:
|
|
return ForgeDirection.EAST;
|
|
case DOWN:
|
|
return ForgeDirection.WEST;
|
|
case EAST:
|
|
return ForgeDirection.DOWN;
|
|
case WEST:
|
|
return ForgeDirection.UP;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EAST:
|
|
switch (axis)
|
|
{
|
|
case UP:
|
|
return ForgeDirection.NORTH;
|
|
case DOWN:
|
|
return ForgeDirection.SOUTH;
|
|
case NORTH:
|
|
return ForgeDirection.UP;
|
|
case SOUTH:
|
|
return ForgeDirection.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
case WEST:
|
|
switch (axis)
|
|
{
|
|
case UP:
|
|
return ForgeDirection.SOUTH;
|
|
case DOWN:
|
|
return ForgeDirection.NORTH;
|
|
case NORTH:
|
|
return ForgeDirection.DOWN;
|
|
case SOUTH:
|
|
return ForgeDirection.UP;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return forward;
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public static String gui_localize(String string)
|
|
{
|
|
return StatCollector.translateToLocal( string );
|
|
}
|
|
|
|
public static boolean isSameItemType(ItemStack ol, ItemStack op)
|
|
{
|
|
if ( ol != null && op != null && ol.getItem() == op.getItem() )
|
|
{
|
|
if ( ol.isItemStackDamageable() )
|
|
return true;
|
|
return ol.getItemDamage() == ol.getItemDamage();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isSameItem(ItemStack ol, ItemStack op)
|
|
{
|
|
return ol != null && op != null && ol.isItemEqual( op );
|
|
}
|
|
|
|
public static ItemStack cloneItemStack(ItemStack a)
|
|
{
|
|
return a.copy();
|
|
}
|
|
|
|
public static boolean isSameItemPrecise(ItemStack is, ItemStack filter)
|
|
{
|
|
return isSameItem( is, filter ) && sameStackStags( is, filter );
|
|
}
|
|
|
|
public static boolean isSameItemFuzzy(ItemStack a, ItemStack b, FuzzyMode Mode)
|
|
{
|
|
if ( a == null && b == null )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ( a == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( b == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* if ( a.itemID != 0 && b.itemID != 0 && a.isItemStackDamageable() && ! a.getHasSubtypes() && a.itemID ==
|
|
* b.itemID ) { return (a.getItemDamage() > 0) == (b.getItemDamage() > 0); }
|
|
*/
|
|
|
|
// test damageable items..
|
|
if ( a.getItem() != null && b.getItem() != null && a.getItem().isDamageable() && a.getItem() == b.getItem() )
|
|
{
|
|
try
|
|
{
|
|
if ( Mode == FuzzyMode.IGNORE_ALL )
|
|
{
|
|
return true;
|
|
}
|
|
else if ( Mode == FuzzyMode.PERCENT_99 )
|
|
{
|
|
return (a.getItemDamageForDisplay() > 1) == (b.getItemDamageForDisplay() > 1);
|
|
}
|
|
else
|
|
{
|
|
float APercentDamaged = 1.0f - (float) a.getItemDamageForDisplay() / (float) a.getMaxDamage();
|
|
float BPercentDamaged = 1.0f - (float) b.getItemDamageForDisplay() / (float) b.getMaxDamage();
|
|
|
|
return (APercentDamaged > Mode.breakPoint) == (BPercentDamaged > Mode.breakPoint);
|
|
}
|
|
}
|
|
catch (Throwable e)
|
|
{
|
|
if ( Mode == FuzzyMode.IGNORE_ALL )
|
|
{
|
|
return true;
|
|
}
|
|
else if ( Mode == FuzzyMode.PERCENT_99 )
|
|
{
|
|
return (a.getItemDamage() > 1) == (b.getItemDamage() > 1);
|
|
}
|
|
else
|
|
{
|
|
float APercentDamaged = (float) a.getItemDamage() / (float) a.getMaxDamage();
|
|
float BPercentDamaged = (float) b.getItemDamage() / (float) b.getMaxDamage();
|
|
|
|
return (APercentDamaged > Mode.breakPoint) == (BPercentDamaged > Mode.breakPoint);
|
|
}
|
|
}
|
|
}
|
|
|
|
OreRefrence aOR = OreHelper.instance.isOre( a );
|
|
OreRefrence bOR = OreHelper.instance.isOre( b );
|
|
|
|
if ( OreHelper.instance.sameOre( aOR, bOR ) )
|
|
return true;
|
|
|
|
/*
|
|
* // test ore dictionary.. int OreID = getOreID( a ); if ( OreID != -1 ) return OreID == getOreID( b );
|
|
*
|
|
* if ( Mode != FuzzyMode.IGNORE_ALL ) { if ( a.hasTagCompound() && !isShared( a.getTagCompound() ) ) { a =
|
|
* Platform.getSharedItemStack( AEItemStack.create( a ) ); }
|
|
*
|
|
* if ( b.hasTagCompound() && !isShared( b.getTagCompound() ) ) { b = Platform.getSharedItemStack(
|
|
* AEItemStack.create( b ) ); }
|
|
*
|
|
* // test regular items with damage values and what not... if ( isShared( a.getTagCompound() ) && isShared(
|
|
* b.getTagCompound() ) && a.itemID == b.itemID ) { return ((AppEngSharedNBTTagCompound)
|
|
* a.getTagCompound()).compareFuzzyWithRegistry( (AppEngSharedNBTTagCompound) b.getTagCompound() ); } }
|
|
*/
|
|
|
|
return a.isItemEqual( b );
|
|
}
|
|
|
|
public static LookDirection getPlayerRay(EntityPlayer player)
|
|
{
|
|
float f = 1.0F;
|
|
float f1 = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * f;
|
|
float f2 = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
|
|
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
|
|
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f
|
|
+ (double) (player.worldObj.isRemote ? player.getEyeHeight() - player.getDefaultEyeHeight() : player.getEyeHeight()); // isRemote
|
|
|
|
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
|
|
Vec3 vec3 = player.worldObj.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
|
|
float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
|
|
float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
|
|
float f5 = -MathHelper.cos( -f1 * 0.017453292F );
|
|
float f6 = MathHelper.sin( -f1 * 0.017453292F );
|
|
float f7 = f4 * f5;
|
|
float f8 = f3 * f5;
|
|
double d3 = 5.0D;
|
|
|
|
if ( player instanceof EntityPlayerMP )
|
|
{
|
|
d3 = ((EntityPlayerMP) player).theItemInWorldManager.getBlockReachDistance();
|
|
}
|
|
Vec3 vec31 = vec3.addVector( (double) f7 * d3, (double) f6 * d3, (double) f8 * d3 );
|
|
return new LookDirection( vec3, vec31 );
|
|
}
|
|
|
|
public static MovingObjectPosition rayTrace(EntityPlayer p, boolean hitBlocks, boolean hitEntities)
|
|
{
|
|
World w = p.getEntityWorld();
|
|
|
|
float f = 1.0F;
|
|
float f1 = p.prevRotationPitch + (p.rotationPitch - p.prevRotationPitch) * f;
|
|
float f2 = p.prevRotationYaw + (p.rotationYaw - p.prevRotationYaw) * f;
|
|
double d0 = p.prevPosX + (p.posX - p.prevPosX) * (double) f;
|
|
double d1 = p.prevPosY + (p.posY - p.prevPosY) * (double) f + 1.62D - (double) p.yOffset;
|
|
double d2 = p.prevPosZ + (p.posZ - p.prevPosZ) * (double) f;
|
|
Vec3 vec3 = w.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
|
|
float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
|
|
float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
|
|
float f5 = -MathHelper.cos( -f1 * 0.017453292F );
|
|
float f6 = MathHelper.sin( -f1 * 0.017453292F );
|
|
float f7 = f4 * f5;
|
|
float f8 = f3 * f5;
|
|
double d3 = 32.0D;
|
|
|
|
Vec3 vec31 = vec3.addVector( (double) f7 * d3, (double) f6 * d3, (double) f8 * d3 );
|
|
|
|
AxisAlignedBB bb = AxisAlignedBB
|
|
.getAABBPool()
|
|
.getAABB( Math.min( vec3.xCoord, vec31.xCoord ), Math.min( vec3.yCoord, vec31.yCoord ), Math.min( vec3.zCoord, vec31.zCoord ),
|
|
Math.max( vec3.xCoord, vec31.xCoord ), Math.max( vec3.yCoord, vec31.yCoord ), Math.max( vec3.zCoord, vec31.zCoord ) )
|
|
.expand( 16, 16, 16 );
|
|
|
|
Entity entity = null;
|
|
double Closeest = 9999999.0D;
|
|
if ( hitEntities )
|
|
{
|
|
List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
|
|
int l;
|
|
|
|
for (l = 0; l < list.size(); ++l)
|
|
{
|
|
Entity entity1 = (Entity) list.get( l );
|
|
|
|
if ( entity1.isDead == false && entity1 != p && !(entity1 instanceof EntityItem) )
|
|
{
|
|
if ( entity1.isEntityAlive() )
|
|
{
|
|
// prevent killing / flying of mounts.
|
|
if ( entity1.riddenByEntity == p )
|
|
continue;
|
|
|
|
f1 = 0.3F;
|
|
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand( (double) f1, (double) f1, (double) f1 );
|
|
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept( vec3, vec31 );
|
|
|
|
if ( movingobjectposition1 != null )
|
|
{
|
|
double nd = vec3.squareDistanceTo( movingobjectposition1.hitVec );
|
|
|
|
if ( nd < Closeest )
|
|
{
|
|
entity = entity1;
|
|
Closeest = nd;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MovingObjectPosition pos = null;
|
|
Vec3 Srec = null;
|
|
|
|
if ( hitBlocks )
|
|
{
|
|
Srec = w.getWorldVec3Pool().getVecFromPool( d0, d1, d2 );
|
|
pos = w.rayTraceBlocks( vec3, vec31, true );
|
|
}
|
|
|
|
if ( entity != null && pos != null && pos.hitVec.squareDistanceTo( Srec ) > Closeest )
|
|
{
|
|
pos = new MovingObjectPosition( entity );
|
|
}
|
|
else if ( entity != null && pos == null )
|
|
{
|
|
pos = new MovingObjectPosition( entity );
|
|
}
|
|
|
|
return pos;
|
|
}
|
|
|
|
public static long nanoTime()
|
|
{
|
|
// if ( Configuration.instance.enableNetworkProfiler )
|
|
// return System.nanoTime();
|
|
return 0;
|
|
}
|
|
|
|
public static <StackType extends IAEStack> StackType poweredExtraction(IEnergySource energy, IMEInventory<StackType> cell, StackType request,
|
|
BaseActionSource src)
|
|
{
|
|
StackType possible = cell.extractItems( (StackType) request.copy(), Actionable.SIMULATE, src );
|
|
|
|
long retrieved = 0;
|
|
if ( possible != null )
|
|
retrieved = possible.getStackSize();
|
|
|
|
double availablePower = energy.extractAEPower( retrieved, Actionable.SIMULATE, PowerMultiplier.CONFIG );
|
|
|
|
long itemToExtract = Math.min( (long) (availablePower + 0.9), retrieved );
|
|
|
|
if ( itemToExtract > 0 )
|
|
{
|
|
energy.extractAEPower( retrieved, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
|
|
possible.setStackSize( itemToExtract );
|
|
StackType ret = cell.extractItems( possible, Actionable.MODULATE, src );
|
|
|
|
return ret;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static <StackType extends IAEStack> StackType poweredInsert(IEnergySource energy, IMEInventory<StackType> cell, StackType input, BaseActionSource src)
|
|
{
|
|
StackType possible = cell.injectItems( (StackType) input.copy(), Actionable.SIMULATE, src );
|
|
|
|
long stored = input.getStackSize();
|
|
if ( possible != null )
|
|
stored -= possible.getStackSize();
|
|
|
|
double availablePower = energy.extractAEPower( stored, Actionable.SIMULATE, PowerMultiplier.CONFIG );
|
|
|
|
long itemToAdd = Math.min( (long) (availablePower + 0.9), stored );
|
|
|
|
if ( itemToAdd > 0 )
|
|
{
|
|
energy.extractAEPower( stored, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
|
|
if ( itemToAdd < input.getStackSize() )
|
|
{
|
|
StackType split = (StackType) input.copy();
|
|
split.decStackSize( itemToAdd );
|
|
input.setStackSize( itemToAdd );
|
|
split.add( cell.injectItems( input, Actionable.MODULATE, src ) );
|
|
return split;
|
|
}
|
|
|
|
StackType ret = cell.injectItems( input, Actionable.MODULATE, src );
|
|
|
|
return ret;
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
public static void postChanges(IStorageGrid gs, ItemStack removed, ItemStack added, BaseActionSource src)
|
|
{
|
|
if ( removed != null )
|
|
{
|
|
IMEInventory<IAEItemStack> myItems = AEApi.instance().registries().cell().getCellInventory( removed, StorageChannel.ITEMS );
|
|
|
|
if ( myItems != null )
|
|
{
|
|
for (IAEItemStack is : myItems.getAvailableItems( AEApi.instance().storage().createItemList() ))
|
|
{
|
|
is.setStackSize( -is.getStackSize() );
|
|
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
|
|
}
|
|
}
|
|
|
|
IMEInventory<IAEFluidStack> myFluids = AEApi.instance().registries().cell().getCellInventory( removed, StorageChannel.FLUIDS );
|
|
|
|
if ( myFluids != null )
|
|
{
|
|
for (IAEFluidStack is : myFluids.getAvailableItems( AEApi.instance().storage().createFluidList() ))
|
|
{
|
|
is.setStackSize( -is.getStackSize() );
|
|
gs.postAlterationOfStoredItems( StorageChannel.FLUIDS, is, src );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( added != null )
|
|
{
|
|
IMEInventory<IAEItemStack> myItems = AEApi.instance().registries().cell().getCellInventory( added, StorageChannel.ITEMS );
|
|
|
|
if ( myItems != null )
|
|
{
|
|
for (IAEItemStack is : myItems.getAvailableItems( new ItemList( IAEItemStack.class ) ))
|
|
{
|
|
gs.postAlterationOfStoredItems( StorageChannel.ITEMS, is, src );
|
|
}
|
|
}
|
|
|
|
IMEInventory<IAEFluidStack> myFluids = AEApi.instance().registries().cell().getCellInventory( added, StorageChannel.FLUIDS );
|
|
|
|
if ( myFluids != null )
|
|
{
|
|
for (IAEFluidStack is : myFluids.getAvailableItems( new ItemList( IAEFluidStack.class ) ))
|
|
{
|
|
gs.postAlterationOfStoredItems( StorageChannel.FLUIDS, is, src );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static public <T extends IAEStack<T>> void postListChanges(IItemList<T> before, IItemList<T> after, IMEMonitorHandlerReceiver<T> meMonitorPassthu,
|
|
BaseActionSource source)
|
|
{
|
|
for (T is : before)
|
|
is.setStackSize( -is.getStackSize() );
|
|
|
|
for (T is : after)
|
|
before.add( is );
|
|
|
|
for (T is : before)
|
|
{
|
|
if ( is.getStackSize() != 0 )
|
|
{
|
|
meMonitorPassthu.postChange( null, is, source );
|
|
}
|
|
}
|
|
}
|
|
|
|
public static int generateTileHash(TileEntity target)
|
|
{
|
|
if ( target == null )
|
|
return 0;
|
|
|
|
int hash = target.hashCode();
|
|
|
|
if ( target instanceof ITileStorageMonitorable )
|
|
return 0;
|
|
else if ( target instanceof TileEntityChest )
|
|
{
|
|
TileEntityChest targ = (TileEntityChest) target;
|
|
targ.checkForAdjacentChests();
|
|
if ( targ.adjacentChestZNeg != null )
|
|
hash ^= targ.adjacentChestZNeg.hashCode();
|
|
else if ( targ.adjacentChestZPos != null )
|
|
hash ^= targ.adjacentChestZPos.hashCode();
|
|
else if ( targ.adjacentChestXPos != null )
|
|
hash ^= targ.adjacentChestXPos.hashCode();
|
|
else if ( targ.adjacentChestXNeg != null )
|
|
hash ^= targ.adjacentChestXNeg.hashCode();
|
|
}
|
|
else if ( target instanceof IInventory )
|
|
{
|
|
hash ^= ((IInventory) target).getSizeInventory();
|
|
|
|
if ( target instanceof ISidedInventory )
|
|
{
|
|
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
|
|
{
|
|
int offset = 0;
|
|
for (Integer Side : ((ISidedInventory) target).getAccessibleSlotsFromSide( dir.ordinal() ))
|
|
{
|
|
int c = (Side << (offset++ % 8)) ^ (1 << dir.ordinal());
|
|
hash = c + (hash << 6) + (hash << 16) - hash;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
public static boolean securityCheck(GridNode a, GridNode b)
|
|
{
|
|
if ( a.lastSecurityKey == -1 && b.lastSecurityKey == -1 )
|
|
return false;
|
|
else if ( a.lastSecurityKey == b.lastSecurityKey )
|
|
return false;
|
|
|
|
boolean a_isSecure = isPowered( a.getGrid() ) && a.lastSecurityKey != -1;
|
|
boolean b_isSecure = isPowered( b.getGrid() ) && b.lastSecurityKey != -1;
|
|
|
|
// can't do that son...
|
|
if ( a_isSecure && b_isSecure )
|
|
return true;
|
|
|
|
if ( !a_isSecure && b_isSecure )
|
|
return checkPlayerPermissions( b.getGrid(), a.playerID );
|
|
|
|
if ( a_isSecure && !b_isSecure )
|
|
return checkPlayerPermissions( a.getGrid(), b.playerID );
|
|
|
|
return false;
|
|
}
|
|
|
|
private static boolean isPowered(IGrid grid)
|
|
{
|
|
if ( grid == null )
|
|
return false;
|
|
|
|
IEnergyGrid eg = (IEnergyGrid) grid.getCache( IEnergyGrid.class );
|
|
return eg.isNetworkPowered();
|
|
}
|
|
|
|
private static boolean checkPlayerPermissions(IGrid grid, int playerID)
|
|
{
|
|
if ( grid == null )
|
|
return false;
|
|
|
|
ISecurityGrid gs = (ISecurityGrid) grid.getCache( ISecurityGrid.class );
|
|
|
|
if ( gs == null )
|
|
return false;
|
|
|
|
if ( !gs.isAvailable() )
|
|
return false;
|
|
|
|
return !gs.hasPermission( playerID, SecurityPermissions.BUILD );
|
|
}
|
|
|
|
public static boolean isDrawing(Tessellator tess)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public static void configurePlayer(EntityPlayer player, ForgeDirection side, TileEntity tile)
|
|
{
|
|
float pitch = 0.0f, yaw = 0.0f;
|
|
player.yOffset = 1.8f;
|
|
|
|
switch (side)
|
|
{
|
|
case DOWN:
|
|
pitch = 90.0f;
|
|
player.yOffset = -1.8f;
|
|
break;
|
|
case EAST:
|
|
yaw = -90.0f;
|
|
break;
|
|
case NORTH:
|
|
yaw = 180.0f;
|
|
break;
|
|
case SOUTH:
|
|
yaw = 0.0f;
|
|
break;
|
|
case UNKNOWN:
|
|
break;
|
|
case UP:
|
|
pitch = 90.0f;
|
|
break;
|
|
case WEST:
|
|
yaw = 90.0f;
|
|
break;
|
|
}
|
|
|
|
player.posX = (float) tile.xCoord + 0.5;
|
|
player.posY = (float) tile.yCoord + 0.5;
|
|
player.posZ = (float) tile.zCoord + 0.5;
|
|
|
|
player.rotationPitch = player.prevCameraPitch = player.cameraPitch = pitch;
|
|
player.rotationYaw = player.prevCameraYaw = player.cameraYaw = yaw;
|
|
}
|
|
|
|
public static boolean canAccess(AENetworkProxy gridProxy, BaseActionSource src)
|
|
{
|
|
try
|
|
{
|
|
if ( src.isPlayer() )
|
|
{
|
|
return gridProxy.getSecurity().hasPermission( ((PlayerSource) src).player, SecurityPermissions.BUILD );
|
|
}
|
|
else if ( src.isMachine() )
|
|
{
|
|
IActionHost te = ((MachineSource) src).via;
|
|
IGridNode n = te.getActionableNode();
|
|
if ( n == null )
|
|
return false;
|
|
|
|
int playerID = n.getPlayerID();
|
|
return gridProxy.getSecurity().hasPermission( playerID, SecurityPermissions.BUILD );
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
catch (GridAccessException gae)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static ItemStack extractItemsByRecipe(IEnergySource energySrc, BaseActionSource mySrc, IMEMonitor<IAEItemStack> src, World w, IRecipe r,
|
|
ItemStack output, InventoryCrafting ci, ItemStack providedTemplate, int slot, IItemList<IAEItemStack> aitems)
|
|
{
|
|
if ( energySrc.extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.9 )
|
|
{
|
|
if ( providedTemplate == null )
|
|
return null;
|
|
|
|
AEItemStack ae_req = AEItemStack.create( providedTemplate );
|
|
ae_req.setStackSize( 1 );
|
|
|
|
IAEItemStack ae_ext = src.extractItems( ae_req, Actionable.MODULATE, mySrc );
|
|
if ( ae_ext != null )
|
|
{
|
|
ItemStack extracted = ae_ext.getItemStack();
|
|
if ( extracted != null )
|
|
{
|
|
energySrc.extractAEPower( 1, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
return extracted;
|
|
}
|
|
}
|
|
|
|
if ( aitems != null && (ae_req.isOre() || providedTemplate.hasTagCompound() || providedTemplate.isItemStackDamageable()) )
|
|
{
|
|
for (IAEItemStack x : aitems)
|
|
{
|
|
ItemStack sh = x.getItemStack();
|
|
if ( (Platform.isSameItemType( providedTemplate, sh ) || ae_req.sameOre( x )) && !Platform.isSameItem( sh, output ) )
|
|
{ // Platform.isSameItemType( sh, providedTemplate )
|
|
ItemStack cp = Platform.cloneItemStack( sh );
|
|
cp.stackSize = 1;
|
|
ci.setInventorySlotContents( slot, cp );
|
|
if ( r.matches( ci, w ) && Platform.isSameItem( r.getCraftingResult( ci ), output ) )
|
|
{
|
|
IAEItemStack ex = src.extractItems( AEItemStack.create( cp ), Actionable.MODULATE, mySrc );
|
|
if ( ex != null )
|
|
{
|
|
energySrc.extractAEPower( 1, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
return ex.getItemStack();
|
|
}
|
|
}
|
|
ci.setInventorySlotContents( slot, providedTemplate );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
return null;
|
|
}
|
|
|
|
}
|