Applied-Energistics-2-tiler.../src/main/java/appeng/me/storage/NetworkInventoryHandler.java
shartte b977ee89ee Remove External Storage Handler (#2417) (#2508)
* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00

331 lines
8.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.me.storage;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.NavigableMap;
import java.util.TreeMap;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.SecurityPermissions;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridNode;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.security.PlayerSource;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
import appeng.me.cache.SecurityCache;
import appeng.util.ItemSorters;
public class NetworkInventoryHandler<T extends IAEStack<T>> implements IMEInventoryHandler<T>
{
private static final ThreadLocal<LinkedList> DEPTH_MOD = new ThreadLocal<LinkedList>();
private static final ThreadLocal<LinkedList> DEPTH_SIM = new ThreadLocal<LinkedList>();
private static final Comparator<Integer> PRIORITY_SORTER = ( o1, o2 ) -> ItemSorters.compareInt( o2, o1 );
private static int currentPass = 0;
private final StorageChannel myChannel;
private final SecurityCache security;
private final NavigableMap<Integer, List<IMEInventoryHandler<T>>> priorityInventory;
private int myPass = 0;
public NetworkInventoryHandler( final StorageChannel chan, final SecurityCache security )
{
this.myChannel = chan;
this.security = security;
this.priorityInventory = new TreeMap<>( PRIORITY_SORTER );
}
public void addNewStorage( final IMEInventoryHandler<T> h )
{
final int priority = h.getPriority();
List<IMEInventoryHandler<T>> list = this.priorityInventory.get( priority );
if( list == null )
{
this.priorityInventory.put( priority, list = new ArrayList<>() );
}
list.add( h );
}
@Override
public T injectItems( T input, final Actionable type, final BaseActionSource src )
{
if( this.diveList( this, type ) )
{
return input;
}
if( this.testPermission( src, SecurityPermissions.INJECT ) )
{
this.surface( this, type );
return input;
}
for( final List<IMEInventoryHandler<T>> invList : this.priorityInventory.values() )
{
Iterator<IMEInventoryHandler<T>> ii = invList.iterator();
while( ii.hasNext() && input != null )
{
final IMEInventoryHandler<T> inv = ii.next();
if( inv.validForPass( 1 ) && inv.canAccept( input ) && ( inv.isPrioritized( input ) || inv.extractItems( input, Actionable.SIMULATE, src ) != null ) )
{
input = inv.injectItems( input, type, src );
}
}
// We need to ignore prioritized inventories in the second pass. If they were not able to store everything
// during the first pass, they will do so in the second, but as this is stateless we will just report twice
// the amount of storable items.
// ignores craftingcache on the second pass.
ii = invList.iterator();
while( ii.hasNext() && input != null )
{
final IMEInventoryHandler<T> inv = ii.next();
if( inv.validForPass( 2 ) && inv.canAccept( input ) && !inv.isPrioritized( input ) )
{
input = inv.injectItems( input, type, src );
}
}
}
this.surface( this, type );
return input;
}
private boolean diveList( final NetworkInventoryHandler<T> networkInventoryHandler, final Actionable type )
{
final LinkedList cDepth = this.getDepth( type );
if( cDepth.contains( networkInventoryHandler ) )
{
return true;
}
cDepth.push( this );
return false;
}
private boolean testPermission( final BaseActionSource src, final SecurityPermissions permission )
{
if( src.isPlayer() )
{
if( !this.security.hasPermission( ( (PlayerSource) src ).player, permission ) )
{
return true;
}
}
else if( src.isMachine() )
{
if( this.security.isAvailable() )
{
final IGridNode n = ( (MachineSource) src ).via.getActionableNode();
if( n == null )
{
return true;
}
final IGrid gn = n.getGrid();
if( gn != this.security.getGrid() )
{
final ISecurityGrid sg = gn.getCache( ISecurityGrid.class );
final int playerID = sg.getOwner();
if( !this.security.hasPermission( playerID, permission ) )
{
return true;
}
}
}
}
return false;
}
private void surface( final NetworkInventoryHandler<T> networkInventoryHandler, final Actionable type )
{
if( this.getDepth( type ).pop() != this )
{
throw new IllegalStateException( "Invalid Access to Networked Storage API detected." );
}
}
private LinkedList getDepth( final Actionable type )
{
final ThreadLocal<LinkedList> depth = type == Actionable.MODULATE ? DEPTH_MOD : DEPTH_SIM;
LinkedList s = depth.get();
if( s == null )
{
depth.set( s = new LinkedList() );
}
return s;
}
@Override
public T extractItems( T request, final Actionable mode, final BaseActionSource src )
{
if( this.diveList( this, mode ) )
{
return null;
}
if( this.testPermission( src, SecurityPermissions.EXTRACT ) )
{
this.surface( this, mode );
return null;
}
final Iterator<List<IMEInventoryHandler<T>>> i = this.priorityInventory.descendingMap().values().iterator();// priorityInventory.asMap().descendingMap().entrySet().iterator();
final T output = request.copy();
request = request.copy();
output.setStackSize( 0 );
final long req = request.getStackSize();
while( i.hasNext() )
{
final List<IMEInventoryHandler<T>> invList = i.next();
final Iterator<IMEInventoryHandler<T>> ii = invList.iterator();
while( ii.hasNext() && output.getStackSize() < req )
{
final IMEInventoryHandler<T> inv = ii.next();
request.setStackSize( req - output.getStackSize() );
output.add( inv.extractItems( request, mode, src ) );
}
}
this.surface( this, mode );
if( output.getStackSize() <= 0 )
{
return null;
}
return output;
}
@Override
public IItemList<T> getAvailableItems( IItemList out )
{
if( this.diveIteration( this, Actionable.SIMULATE ) )
{
return out;
}
// for (Entry<Integer, IMEInventoryHandler<T>> h : priorityInventory.entries())
for( final List<IMEInventoryHandler<T>> i : this.priorityInventory.values() )
{
for( final IMEInventoryHandler<T> j : i )
{
out = j.getAvailableItems( out );
}
}
this.surface( this, Actionable.SIMULATE );
return out;
}
private boolean diveIteration( final NetworkInventoryHandler<T> networkInventoryHandler, final Actionable type )
{
final LinkedList cDepth = this.getDepth( type );
if( cDepth.isEmpty() )
{
currentPass++;
this.myPass = currentPass;
}
else
{
if( currentPass == this.myPass )
{
return true;
}
else
{
this.myPass = currentPass;
}
}
cDepth.push( this );
return false;
}
@Override
public StorageChannel getChannel()
{
return this.myChannel;
}
@Override
public AccessRestriction getAccess()
{
return AccessRestriction.READ_WRITE;
}
@Override
public boolean isPrioritized( final T input )
{
return false;
}
@Override
public boolean canAccept( final T input )
{
return true;
}
@Override
public int getPriority()
{
return 0;
}
@Override
public int getSlot()
{
return 0;
}
@Override
public boolean validForPass( final int i )
{
return true;
}
}