Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockVibrationChamber.java
2015-04-29 18:38:24 +02:00

134 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.AEBaseBlock;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
public class BlockVibrationChamber extends AEBaseBlock
{
public BlockVibrationChamber()
{
super( BlockVibrationChamber.class, Material.iron );
this.setTileEntity( TileVibrationChamber.class );
this.setHardness( 4.2F );
this.setFeature( EnumSet.of( AEFeature.PowerGen ) );
}
@Override
public IIcon getIcon( IBlockAccess w, int x, int y, int z, int s )
{
IIcon ico = super.getIcon( w, x, y, z, s );
TileVibrationChamber tvc = this.getTileEntity( w, x, y, z );
if( tvc != null && tvc.isOn && ico == this.getRendererInstance().getTexture( ForgeDirection.SOUTH ) )
{
return ExtraBlockTextures.BlockVibrationChamberFrontOn.getIcon();
}
return ico;
}
@Override
public boolean onActivated( World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ )
{
if( player.isSneaking() )
{
return false;
}
if( Platform.isServer() )
{
TileVibrationChamber tc = this.getTileEntity( w, x, y, z );
if( tc != null && !player.isSneaking() )
{
Platform.openGUI( player, tc, ForgeDirection.getOrientation( side ), GuiBridge.GUI_VIBRATION_CHAMBER );
return true;
}
}
return true;
}
@Override
public void randomDisplayTick( World w, int x, int y, int z, Random r )
{
if( !AEConfig.instance.enableEffects )
{
return;
}
AEBaseTile tile = this.getTileEntity( w, x, y, z );
if( tile instanceof TileVibrationChamber )
{
TileVibrationChamber tc = (TileVibrationChamber) tile;
if( tc.isOn )
{
float f1 = x + 0.5F;
float f2 = y + 0.5F;
float f3 = z + 0.5F;
ForgeDirection forward = tc.getForward();
ForgeDirection up = tc.getUp();
int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
f1 += forward.offsetX * 0.6;
f2 += forward.offsetY * 0.6;
f3 += forward.offsetZ * 0.6;
float ox = r.nextFloat();
float oy = r.nextFloat() * 0.2f;
f1 += up.offsetX * ( -0.3 + oy );
f2 += up.offsetY * ( -0.3 + oy );
f3 += up.offsetZ * ( -0.3 + oy );
f1 += west_x * ( 0.3 * ox - 0.15 );
f2 += west_y * ( 0.3 * ox - 0.15 );
f3 += west_z * ( 0.3 * ox - 0.15 );
w.spawnParticle( "smoke", f1, f2, f3, 0.0D, 0.0D, 0.0D );
w.spawnParticle( "flame", f1, f2, f3, 0.0D, 0.0D, 0.0D );
}
}
}
}