Applied-Energistics-2-tiler.../client/render/WorldRender.java
2014-02-13 20:26:32 -06:00

74 lines
2.2 KiB
Java

package appeng.client.render;
import java.util.HashMap;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import appeng.block.AEBaseBlock;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class WorldRender implements ISimpleBlockRenderingHandler
{
private RenderBlocks renderer = new RenderBlocks();
final int renderID = RenderingRegistry.getNextAvailableRenderId();
public static final WorldRender instance = new WorldRender();
public HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap();
void setRender(AEBaseBlock in, BaseBlockRender r)
{
blockRenders.put( in, r );
}
private WorldRender() {
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
{
// wtf is this for?
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
AEBaseBlock blk = (AEBaseBlock) block;
renderer.setRenderBoundsFromBlock( block );
return getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
}
@Override
public boolean shouldRender3DInInventory(int modelId)
{
return true;
}
@Override
public int getRenderId()
{
return renderID;
}
public void renderItemBlock(ItemStack item)
{
AEBaseBlock block = (AEBaseBlock) Block.getBlockFromItem( item.getItem() );
renderer.setRenderBoundsFromBlock( block );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
getRender( block ).renderInventory( block, item, renderer );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
}
private BaseBlockRender getRender(AEBaseBlock block)
{
return block.getRendererInstance().rendererInstance;
}
}