138 lines
2.8 KiB
Java
138 lines
2.8 KiB
Java
package appeng.hooks;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.concurrent.Callable;
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import net.minecraftforge.event.world.WorldEvent;
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import appeng.api.networking.IGridNode;
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import appeng.core.AELog;
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import appeng.me.Grid;
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import appeng.me.NetworkList;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.TickEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.Phase;
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import cpw.mods.fml.common.gameevent.TickEvent.Type;
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public class TickHandler
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{
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class HandlerRep
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{
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public Queue<AEBaseTile> tiles = new LinkedList();
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public Collection<Grid> networks = new NetworkList();
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public void clear()
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{
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tiles = new LinkedList();
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networks = new NetworkList();
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}
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};
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final public static TickHandler instance = new TickHandler();
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final private Queue<Callable> callQueue = new LinkedList();
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final private HandlerRep server = new HandlerRep();
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final private HandlerRep client = new HandlerRep();
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HandlerRep getRepo()
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{
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if ( Platform.isServer() )
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return server;
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return client;
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}
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public void addCallable(Callable c)
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{
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callQueue.add( c );
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}
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public void addInit(AEBaseTile tile)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().tiles.add( tile );
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}
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public void addNetwork(Grid grid)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.add( grid );
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}
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public void removeNetwork(Grid grid)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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getRepo().networks.remove( grid );
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}
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public Iterable<Grid> getGridList()
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{
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return getRepo().networks;
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}
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public void shutdown()
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{
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getRepo().clear();
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}
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@SubscribeEvent
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public void unloadWorld(WorldEvent.Unload ev)
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{
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if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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LinkedList<IGridNode> toDestroy = new LinkedList();
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for (Grid g : getRepo().networks)
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{
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for (IGridNode n : g.getNodes())
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{
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if ( n.getWorld() == ev.world )
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toDestroy.add( n );
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}
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}
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for (IGridNode n : toDestroy)
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n.destroy();
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}
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}
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@SubscribeEvent
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public void onTick(TickEvent ev)
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{
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if ( ev.type == Type.SERVER && ev.phase == Phase.END ) // for no there is no reason to care about this on the client...
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{
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HandlerRep repo = getRepo();
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while (!repo.tiles.isEmpty())
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{
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AEBaseTile bt = repo.tiles.poll();
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bt.onReady();
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}
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for (Grid g : getRepo().networks)
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{
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g.update();
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}
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Callable c = null;
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while ((c = callQueue.poll()) != null)
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{
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try
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{
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c.call();
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}
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catch (Exception e)
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{
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AELog.error( e );
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}
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}
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}
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}
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}
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