769 lines
25 KiB
Java
769 lines
25 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.core.api.definitions;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.oredict.OreDictionary;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.api.definitions.IBlocks;
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import appeng.api.definitions.ITileDefinition;
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import appeng.block.AEBaseItemBlockChargeable;
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import appeng.block.crafting.BlockCraftingMonitor;
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import appeng.block.crafting.BlockCraftingStorage;
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import appeng.block.crafting.BlockCraftingUnit;
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import appeng.block.crafting.BlockCraftingUnit.CraftingUnitType;
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import appeng.block.crafting.BlockMolecularAssembler;
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import appeng.block.crafting.ItemCraftingStorage;
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import appeng.block.grindstone.BlockCrank;
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import appeng.block.grindstone.BlockGrinder;
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import appeng.block.misc.BlockCellWorkbench;
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import appeng.block.misc.BlockCharger;
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import appeng.block.misc.BlockCondenser;
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import appeng.block.misc.BlockInscriber;
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import appeng.block.misc.BlockInterface;
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import appeng.block.misc.BlockLightDetector;
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import appeng.block.misc.BlockPaint;
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import appeng.block.misc.BlockQuartzGrowthAccelerator;
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import appeng.block.misc.BlockQuartzTorch;
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import appeng.block.misc.BlockSecurityStation;
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import appeng.block.misc.BlockSkyCompass;
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import appeng.block.misc.BlockTinyTNT;
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import appeng.block.misc.BlockVibrationChamber;
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import appeng.block.networking.BlockCableBus;
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import appeng.block.networking.BlockController;
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import appeng.block.networking.BlockCreativeEnergyCell;
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import appeng.block.networking.BlockDenseEnergyCell;
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import appeng.block.networking.BlockEnergyAcceptor;
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import appeng.block.networking.BlockEnergyCell;
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import appeng.block.networking.BlockEnergyCellRendering;
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import appeng.block.networking.BlockWireless;
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import appeng.block.networking.CableBusColor;
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import appeng.block.networking.CableModelCustomizer;
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import appeng.block.qnb.BlockQuantumLinkChamber;
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import appeng.block.qnb.BlockQuantumRing;
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import appeng.block.spatial.BlockMatrixFrame;
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import appeng.block.spatial.BlockSpatialIOPort;
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import appeng.block.spatial.BlockSpatialPylon;
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import appeng.block.storage.BlockChest;
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import appeng.block.storage.BlockDrive;
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import appeng.block.storage.BlockIOPort;
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import appeng.block.storage.BlockSkyChest;
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import appeng.block.storage.BlockSkyChest.SkyChestType;
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import appeng.block.storage.SkyChestRenderingCustomizer;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.FeatureFactory;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.core.AppEng;
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import appeng.core.features.AEFeature;
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import appeng.debug.BlockChunkloader;
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import appeng.debug.BlockCubeGenerator;
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import appeng.debug.BlockItemGen;
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import appeng.debug.BlockPhantomNode;
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import appeng.decorative.solid.BlockChargedQuartzOre;
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import appeng.decorative.solid.BlockChiseledQuartz;
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import appeng.decorative.solid.BlockFluix;
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import appeng.decorative.solid.BlockQuartz;
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import appeng.decorative.solid.BlockQuartzGlass;
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import appeng.decorative.solid.BlockQuartzLamp;
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import appeng.decorative.solid.BlockQuartzOre;
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import appeng.decorative.solid.BlockQuartzPillar;
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import appeng.decorative.solid.BlockSkyStone;
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import appeng.decorative.solid.BlockSkyStone.SkystoneType;
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import appeng.decorative.stair.BlockStairCommon;
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import appeng.hooks.DispenserBehaviorTinyTNT;
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/**
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* Internal implementation for the API blocks
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*/
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public final class ApiBlocks implements IBlocks
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{
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private final IBlockDefinition quartzOre;
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private final IBlockDefinition quartzOreCharged;
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private final IBlockDefinition matrixFrame;
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private final IBlockDefinition quartzBlock;
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private final IBlockDefinition quartzPillar;
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private final IBlockDefinition chiseledQuartzBlock;
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private final IBlockDefinition quartzGlass;
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private final IBlockDefinition quartzVibrantGlass;
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private final IBlockDefinition quartzFixture;
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private final IBlockDefinition fluixBlock;
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private final IBlockDefinition skyStoneBlock;
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private final IBlockDefinition smoothSkyStoneBlock;
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private final IBlockDefinition skyStoneBrick;
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private final IBlockDefinition skyStoneSmallBrick;
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private final IBlockDefinition skyStoneChest;
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private final IBlockDefinition smoothSkyStoneChest;
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private final IBlockDefinition skyCompass;
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private final ITileDefinition grindstone;
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private final ITileDefinition crank;
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private final ITileDefinition inscriber;
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private final ITileDefinition wirelessAccessPoint;
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private final ITileDefinition charger;
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private final IBlockDefinition tinyTNT;
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private final ITileDefinition securityStation;
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private final ITileDefinition quantumRing;
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private final ITileDefinition quantumLink;
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private final ITileDefinition spatialPylon;
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private final ITileDefinition spatialIOPort;
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private final ITileDefinition multiPart;
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private final ITileDefinition controller;
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private final ITileDefinition drive;
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private final ITileDefinition chest;
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private final ITileDefinition iface;
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private final ITileDefinition cellWorkbench;
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private final ITileDefinition iOPort;
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private final ITileDefinition condenser;
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private final ITileDefinition energyAcceptor;
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private final ITileDefinition vibrationChamber;
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private final ITileDefinition quartzGrowthAccelerator;
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private final ITileDefinition energyCell;
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private final ITileDefinition energyCellDense;
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private final ITileDefinition energyCellCreative;
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private final ITileDefinition craftingUnit;
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private final ITileDefinition craftingAccelerator;
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private final ITileDefinition craftingStorage1k;
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private final ITileDefinition craftingStorage4k;
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private final ITileDefinition craftingStorage16k;
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private final ITileDefinition craftingStorage64k;
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private final ITileDefinition craftingMonitor;
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private final ITileDefinition molecularAssembler;
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private final ITileDefinition lightDetector;
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private final ITileDefinition paint;
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private final IBlockDefinition skyStoneStairs;
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private final IBlockDefinition smoothSkyStoneStairs;
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private final IBlockDefinition skyStoneBrickStairs;
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private final IBlockDefinition skyStoneSmallBrickStairs;
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private final IBlockDefinition fluixStairs;
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private final IBlockDefinition quartzStairs;
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private final IBlockDefinition chiseledQuartzStairs;
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private final IBlockDefinition quartzPillarStairs;
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/*
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* private final IBlockDefinition skyStoneSlab;
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* private final IBlockDefinition skyStoneBlockSlab;
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* private final IBlockDefinition skyStoneBrickSlab;
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* private final IBlockDefinition skyStoneSmallBrickSlab;
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* private final IBlockDefinition fluixSlab;
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* private final IBlockDefinition quartzSlab;
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* private final IBlockDefinition chiseledQuartzSlab;
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* private final IBlockDefinition quartzPillarSlab;
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*/
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private final IBlockDefinition itemGen;
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private final IBlockDefinition chunkLoader;
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private final IBlockDefinition phantomNode;
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private final IBlockDefinition cubeGenerator;
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public ApiBlocks( FeatureFactory registry )
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{
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// this.quartzOre = new BlockDefinition( "ore.quartz", new OreQuartz() );
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this.quartzOre = registry.block( "quartz_ore", BlockQuartzOre::new )
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.postInit( ( block, item ) ->
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{
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OreDictionary.registerOre( "oreCertusQuartz", new ItemStack( block ) );
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} )
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.build();
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this.quartzOreCharged = registry.block( "charged_quartz_ore", BlockChargedQuartzOre::new )
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.postInit( ( block, item ) ->
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{
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OreDictionary.registerOre( "oreCertusQuartz", new ItemStack( block ) );
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} )
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.build();
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this.matrixFrame = registry.block( "matrix_frame", BlockMatrixFrame::new ).features( AEFeature.SpatialIO ).build();
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FeatureFactory deco = registry.features( AEFeature.DecorativeQuartzBlocks );
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this.quartzBlock = deco.block( "quartz_block", BlockQuartz::new ).build();
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this.quartzPillar = deco.block( "quartz_pillar", BlockQuartzPillar::new ).build();
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this.chiseledQuartzBlock = deco.block( "chiseled_quartz_block", BlockChiseledQuartz::new ).build();
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this.quartzGlass = deco.block( "quartz_glass", BlockQuartzGlass::new ).build();
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this.quartzVibrantGlass = deco.block( "quartz_vibrant_glass", BlockQuartzLamp::new ).addFeatures( AEFeature.DecorativeLights ).build();
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this.quartzFixture = registry.block( "quartz_fixture", BlockQuartzTorch::new ).features( AEFeature.DecorativeLights ).build();
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this.fluixBlock = deco.block( "fluix_block", BlockFluix::new ).build();
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this.skyStoneBlock = deco.block( "sky_stone_block", () -> new BlockSkyStone( SkystoneType.STONE ) ).build();
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this.smoothSkyStoneBlock = deco.block( "smooth_skystone", () -> new BlockSkyStone( SkystoneType.BLOCK ) ).build();
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this.skyStoneBrick = deco.block( "skystone_brick", () -> new BlockSkyStone( SkystoneType.BRICK ) ).build();
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this.skyStoneSmallBrick = deco.block( "skystone_small_brick", () -> new BlockSkyStone( SkystoneType.SMALL_BRICK ) ).build();
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this.skyStoneChest = registry.block( "skystone_chest", () -> new BlockSkyChest( SkyChestType.STONE ) )
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.features( AEFeature.SkyStoneChests )
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.rendering( new SkyChestRenderingCustomizer( SkyChestType.STONE ) )
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.build();
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this.smoothSkyStoneChest = registry.block( "smooth_skystone_chest", () -> new BlockSkyChest( SkyChestType.BLOCK ) )
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.features( AEFeature.SkyStoneChests )
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.rendering( new SkyChestRenderingCustomizer( SkyChestType.BLOCK ) )
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.build();
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this.skyCompass = registry.block( "sky_compass", BlockSkyCompass::new ).features( AEFeature.MeteoriteCompass ).build();
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this.grindstone = registry.block( "grindstone", BlockGrinder::new ).features( AEFeature.GrindStone ).build();
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this.crank = registry.block( "crank", BlockCrank::new ).features( AEFeature.GrindStone ).build();
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this.inscriber = registry.block( "inscriber", BlockInscriber::new ).features( AEFeature.Inscriber ).build();
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this.wirelessAccessPoint = registry.block( "wireless_access_point", BlockWireless::new ).features( AEFeature.WirelessAccessTerminal ).build();
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this.charger = registry.block( "charger", BlockCharger::new )
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.rendering( new BlockRenderingCustomizer()
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{
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.tesr( BlockCharger.createTesr() );
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}
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} )
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.build();
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this.tinyTNT = registry.block( "tiny_tnt", BlockTinyTNT::new ).features( AEFeature.TinyTNT )
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.postInit( ( block, item ) ->
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{
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BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject( item, new DispenserBehaviorTinyTNT() );
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} )
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.build();
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this.securityStation = registry.block( "security_station", BlockSecurityStation::new ).features( AEFeature.Security ).build();
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this.quantumRing = registry.block( "quantum_ring", BlockQuantumRing::new ).features( AEFeature.QuantumNetworkBridge ).build();
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this.quantumLink = registry.block( "quantum_link", BlockQuantumLinkChamber::new ).features( AEFeature.QuantumNetworkBridge ).build();
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this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new ).features( AEFeature.SpatialIO ).build();
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this.spatialIOPort = registry.block( "spatial_ioport", BlockSpatialIOPort::new ).features( AEFeature.SpatialIO ).build();
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this.controller = registry.block( "controller", BlockController::new ).features( AEFeature.Channels ).build();
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this.drive = registry.block( "drive", BlockDrive::new ).features( AEFeature.StorageCells, AEFeature.MEDrive ).build();
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this.chest = registry.block( "chest", BlockChest::new ).features( AEFeature.StorageCells, AEFeature.MEChest ).build();
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this.iface = registry.block( "interface", BlockInterface::new ).build();
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this.cellWorkbench = registry.block( "cell_workbench", BlockCellWorkbench::new ).features( AEFeature.StorageCells ).build();
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this.iOPort = registry.block( "ioport", BlockIOPort::new ).features( AEFeature.StorageCells, AEFeature.IOPort ).build();
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this.condenser = registry.block( "condenser", BlockCondenser::new ).build();
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this.energyAcceptor = registry.block( "energy_acceptor", BlockEnergyAcceptor::new ).build();
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this.vibrationChamber = registry.block( "vibration_chamber", BlockVibrationChamber::new ).features( AEFeature.PowerGen ).build();
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this.quartzGrowthAccelerator = registry.block( "quartz_growth_accelerator", BlockQuartzGrowthAccelerator::new ).build();
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this.energyCell = registry.block( "energy_cell", BlockEnergyCell::new )
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.item( AEBaseItemBlockChargeable::new )
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.rendering( new BlockEnergyCellRendering( new ResourceLocation( AppEng.MOD_ID, "energy_cell" ) ) )
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.build();
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this.energyCellDense = registry.block( "dense_energy_cell", BlockDenseEnergyCell::new )
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.features( AEFeature.DenseEnergyCells )
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.item( AEBaseItemBlockChargeable::new )
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.rendering( new BlockEnergyCellRendering( new ResourceLocation( AppEng.MOD_ID, "dense_energy_cell" ) ) )
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.build();
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this.energyCellCreative = registry.block( "creative_energy_cell", BlockCreativeEnergyCell::new )
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.features( AEFeature.Creative )
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.item( AEBaseItemBlockChargeable::new )
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.build();
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FeatureFactory crafting = registry.features( AEFeature.CraftingCPU );
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this.craftingUnit = crafting.block( "crafting_unit", () -> new BlockCraftingUnit( CraftingUnitType.UNIT ) ).build();
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this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) ).build();
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this.craftingStorage1k = crafting.block( "crafting_storage_1k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_1K ) )
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.item( ItemCraftingStorage::new )
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.build();
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this.craftingStorage4k = crafting.block( "crafting_storage_4k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_4K ) )
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.item( ItemCraftingStorage::new )
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.build();
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this.craftingStorage16k = crafting.block( "crafting_storage_16k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_16K ) )
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.item( ItemCraftingStorage::new )
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.build();
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this.craftingStorage64k = crafting.block( "crafting_storage_64k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_64K ) )
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.item( ItemCraftingStorage::new )
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.build();
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this.craftingMonitor = crafting.block( "crafting_monitor", BlockCraftingMonitor::new ).build();
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this.molecularAssembler = registry.block( "molecular_assembler", BlockMolecularAssembler::new ).features( AEFeature.MolecularAssembler ).build();
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this.lightDetector = registry.block( "light_detector", BlockLightDetector::new ).features( AEFeature.LightDetector ).build();
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this.paint = registry.block( "paint", BlockPaint::new ).features( AEFeature.PaintBalls ).build();
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this.skyStoneStairs = makeStairs( "skystone_stairs", registry, this.skyStoneBlock() );
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this.smoothSkyStoneStairs = makeStairs( "smooth_skystone_stairs", registry, this.smoothSkyStoneBlock() );
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this.skyStoneBrickStairs = makeStairs( "skystone_brick_stairs", registry, this.skyStoneBrick() );
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this.skyStoneSmallBrickStairs = makeStairs( "skystone_small_brick_stairs", registry, this.skyStoneSmallBrick() );
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this.fluixStairs = makeStairs( "fluix_stairs", registry, this.fluixBlock() );
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this.quartzStairs = makeStairs( "quartz_stairs", registry, this.quartzBlock() );
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this.chiseledQuartzStairs = makeStairs( "chiseled_quartz_stairs", registry, this.chiseledQuartzBlock() );
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this.quartzPillarStairs = makeStairs( "quartz_pillar_stairs", registry, this.quartzPillar() );
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this.multiPart = registry.block( "multipart_block", BlockCableBus::new )
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.rendering( new BlockRenderingCustomizer()
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{
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@Override
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@SideOnly( Side.CLIENT )
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.modelCustomizer( new CableModelCustomizer()::customizeModel )
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.blockColor( new CableBusColor() );
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}
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} )
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.build();
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// TODO Re-Add Slabs...
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/*
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* this.skyStoneSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( skyStone_stone,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "SkyStoneSlabBlock" ) );
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* this.skyStoneBlockSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( skyStone_block,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "SkyStoneBlockSlabBlock" ) );
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* this.skyStoneBrickSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( skyStone_brick,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "SkyStoneBrickSlabBlock" ) );
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* this.skyStoneSmallBrickSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( skyStone_smallbrick,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "SkyStoneSmallBrickSlabBlock" ) );
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* this.fluixSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( fluixBlock,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "FluixSlabBlock" ) );
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* this.quartzSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( quartzBlock,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "QuartzSlabBlock" ) );
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* this.chiseledQuartzSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( chiseledQuartzBlock,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "ChiseledQuartzSlabBlock" ) );
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* this.quartzPillarSlab = constructor.registerBlockDefinition( new AEBaseSlabBlock( quartzPillar,
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* EnumSet.of(AEFeature.DecorativeQuartzBlocks), false, "QuartzPillarSlabBlock" ) )
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*/
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this.itemGen = registry.block( "debug_item_gen", BlockItemGen::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.chunkLoader = registry.block( "debug_chunk_loader", BlockChunkloader::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.phantomNode = registry.block( "debug_phantom_node", BlockPhantomNode::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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this.cubeGenerator = registry.block( "debug_cube_gen", BlockCubeGenerator::new ).features( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ).build();
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}
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private static IBlockDefinition makeStairs( String registryName, FeatureFactory registry, IBlockDefinition block )
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{
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return registry.block( registryName, () -> new BlockStairCommon( block.maybeBlock().get(), block.identifier() ) )
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.features( AEFeature.DecorativeQuartzBlocks )
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.build();
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}
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@Override
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public IBlockDefinition quartzOre()
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{
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return this.quartzOre;
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}
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@Override
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public IBlockDefinition quartzOreCharged()
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{
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return this.quartzOreCharged;
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}
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@Override
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public IBlockDefinition matrixFrame()
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{
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return this.matrixFrame;
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}
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@Override
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public IBlockDefinition quartzBlock()
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{
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return this.quartzBlock;
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}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzPillar()
|
|
{
|
|
return this.quartzPillar;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition chiseledQuartzBlock()
|
|
{
|
|
return this.chiseledQuartzBlock;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzGlass()
|
|
{
|
|
return this.quartzGlass;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzVibrantGlass()
|
|
{
|
|
return this.quartzVibrantGlass;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzFixture()
|
|
{
|
|
return this.quartzFixture;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition fluixBlock()
|
|
{
|
|
return this.fluixBlock;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneBlock()
|
|
{
|
|
return this.skyStoneBlock;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition smoothSkyStoneBlock()
|
|
{
|
|
return this.smoothSkyStoneBlock;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneBrick()
|
|
{
|
|
return this.skyStoneBrick;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneSmallBrick()
|
|
{
|
|
return this.skyStoneSmallBrick;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneChest()
|
|
{
|
|
return this.skyStoneChest;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition smoothSkyStoneChest()
|
|
{
|
|
return this.smoothSkyStoneChest;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyCompass()
|
|
{
|
|
return this.skyCompass;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneStairs()
|
|
{
|
|
return this.skyStoneStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition smoothSkyStoneStairs()
|
|
{
|
|
return this.smoothSkyStoneStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneBrickStairs()
|
|
{
|
|
return this.skyStoneBrickStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition skyStoneSmallBrickStairs()
|
|
{
|
|
return this.skyStoneSmallBrickStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition fluixStairs()
|
|
{
|
|
return this.fluixStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzStairs()
|
|
{
|
|
return this.quartzStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition chiseledQuartzStairs()
|
|
{
|
|
return this.chiseledQuartzStairs;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition quartzPillarStairs()
|
|
{
|
|
return this.quartzPillarStairs;
|
|
}
|
|
|
|
/*
|
|
* @Override
|
|
* public IBlockDefinition skyStoneSlab()
|
|
* {
|
|
* return this.skyStoneSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition skyStoneBlockSlab()
|
|
* {
|
|
* return this.skyStoneBlockSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition skyStoneBrickSlab()
|
|
* {
|
|
* return this.skyStoneBrickSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition skyStoneSmallBrickSlab()
|
|
* {
|
|
* return this.skyStoneSmallBrickSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition fluixSlab()
|
|
* {
|
|
* return this.fluixSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition quartzSlab()
|
|
* {
|
|
* return this.quartzSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition chiseledQuartzSlab()
|
|
* {
|
|
* return this.chiseledQuartzSlab;
|
|
* }
|
|
* @Override
|
|
* public IBlockDefinition quartzPillarSlab()
|
|
* {
|
|
* return this.quartzPillarSlab;
|
|
* }
|
|
*/
|
|
|
|
@Override
|
|
public ITileDefinition grindstone()
|
|
{
|
|
return this.grindstone;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition crank()
|
|
{
|
|
return this.crank;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition inscriber()
|
|
{
|
|
return this.inscriber;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition wirelessAccessPoint()
|
|
{
|
|
return this.wirelessAccessPoint;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition charger()
|
|
{
|
|
return this.charger;
|
|
}
|
|
|
|
@Override
|
|
public IBlockDefinition tinyTNT()
|
|
{
|
|
return this.tinyTNT;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition securityStation()
|
|
{
|
|
return this.securityStation;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition quantumRing()
|
|
{
|
|
return this.quantumRing;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition quantumLink()
|
|
{
|
|
return this.quantumLink;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition spatialPylon()
|
|
{
|
|
return this.spatialPylon;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition spatialIOPort()
|
|
{
|
|
return this.spatialIOPort;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition multiPart()
|
|
{
|
|
return this.multiPart;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition controller()
|
|
{
|
|
return this.controller;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition drive()
|
|
{
|
|
return this.drive;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition chest()
|
|
{
|
|
return this.chest;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition iface()
|
|
{
|
|
return this.iface;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition cellWorkbench()
|
|
{
|
|
return this.cellWorkbench;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition iOPort()
|
|
{
|
|
return this.iOPort;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition condenser()
|
|
{
|
|
return this.condenser;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition energyAcceptor()
|
|
{
|
|
return this.energyAcceptor;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition vibrationChamber()
|
|
{
|
|
return this.vibrationChamber;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition quartzGrowthAccelerator()
|
|
{
|
|
return this.quartzGrowthAccelerator;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition energyCell()
|
|
{
|
|
return this.energyCell;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition energyCellDense()
|
|
{
|
|
return this.energyCellDense;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition energyCellCreative()
|
|
{
|
|
return this.energyCellCreative;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingUnit()
|
|
{
|
|
return this.craftingUnit;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingAccelerator()
|
|
{
|
|
return this.craftingAccelerator;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingStorage1k()
|
|
{
|
|
return this.craftingStorage1k;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingStorage4k()
|
|
{
|
|
return this.craftingStorage4k;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingStorage16k()
|
|
{
|
|
return this.craftingStorage16k;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingStorage64k()
|
|
{
|
|
return this.craftingStorage64k;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition craftingMonitor()
|
|
{
|
|
return this.craftingMonitor;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition molecularAssembler()
|
|
{
|
|
return this.molecularAssembler;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition lightDetector()
|
|
{
|
|
return this.lightDetector;
|
|
}
|
|
|
|
@Override
|
|
public ITileDefinition paint()
|
|
{
|
|
return this.paint;
|
|
}
|
|
|
|
public IBlockDefinition chunkLoader()
|
|
{
|
|
return this.chunkLoader;
|
|
}
|
|
|
|
public IBlockDefinition itemGen()
|
|
{
|
|
return this.itemGen;
|
|
}
|
|
|
|
public IBlockDefinition phantomNode()
|
|
{
|
|
return this.phantomNode;
|
|
}
|
|
|
|
public IBlockDefinition cubeGenerator()
|
|
{
|
|
return this.cubeGenerator;
|
|
}
|
|
}
|