Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/SlabBlockFeatureHandler.java
2015-08-06 19:06:49 +02:00

73 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseItemBlockSlab;
import appeng.block.AEBaseSlabBlock;
import appeng.core.CreativeTab;
public class SlabBlockFeatureHandler implements IFeatureHandler
{
private final AEBaseSlabBlock slabs;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
public SlabBlockFeatureHandler( EnumSet<AEFeature> features, AEBaseSlabBlock slabs )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.slabs = slabs;
this.extractor = new FeatureNameExtractor( slabs.getClass(), Optional.<String>absent());
this.enabled = state == ActivityState.Enabled;
this.definition = new BlockDefinition( slabs, state );
}
@Override
public final boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public final IBlockDefinition getDefinition()
{
return this.definition;
}
@Override
public final void register()
{
if( this.enabled )
{
this.slabs.setCreativeTab( CreativeTab.instance );
GameRegistry.registerBlock( slabs, AEBaseItemBlockSlab.class, "tile." + slabs.name(), slabs, slabs.doubleSlabs(), false);
GameRegistry.registerBlock( slabs.doubleSlabs(), AEBaseItemBlockSlab.class, "tile." + slabs.name() + ".double", slabs, slabs.doubleSlabs(), true);
}
}
}