108 lines
3 KiB
Java
108 lines
3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.entity;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly( Side.CLIENT )
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public class RenderTinyTNTPrimed extends Render
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{
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private final RenderBlocks blockRenderer = new RenderBlocks();
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public RenderTinyTNTPrimed()
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{
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this.shadowSize = 0.5F;
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this.renderManager = RenderManager.instance;
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}
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@Override
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public void doRender( Entity tnt, double x, double y, double z, float unused, float life )
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{
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this.renderPrimedTNT( (EntityTinyTNTPrimed) tnt, x, y, z, life );
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}
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public void renderPrimedTNT( EntityTinyTNTPrimed tnt, double x, double y, double z, float life )
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{
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GL11.glPushMatrix();
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GL11.glTranslatef( (float) x, (float) y - 0.25f, (float) z );
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float f2;
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if( tnt.fuse - life + 1.0F < 10.0F )
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{
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f2 = 1.0F - ( tnt.fuse - life + 1.0F ) / 10.0F;
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if( f2 < 0.0F )
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{
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f2 = 0.0F;
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}
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if( f2 > 1.0F )
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{
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f2 = 1.0F;
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}
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f2 *= f2;
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f2 *= f2;
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float f3 = 1.0F + f2 * 0.3F;
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GL11.glScalef( f3, f3, f3 );
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}
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GL11.glScalef( 0.5f, 0.5f, 0.5f );
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f2 = ( 1.0F - ( tnt.fuse - life + 1.0F ) / 100.0F ) * 0.8F;
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this.bindEntityTexture( tnt );
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this.blockRenderer.renderBlockAsItem( Blocks.tnt, 0, tnt.getBrightness( life ) );
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if( tnt.fuse / 5 % 2 == 0 )
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{
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GL11.glDisable( GL11.GL_TEXTURE_2D );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_BLEND );
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GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, f2 );
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this.blockRenderer.renderBlockAsItem( Blocks.tnt, 0, 1.0F );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_BLEND );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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}
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GL11.glPopMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture( Entity entity )
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{
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return TextureMap.locationBlocksTexture;
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}
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}
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