Applied-Energistics-2-tiler.../src/main/java/appeng/integration/modules/waila/part/IPartWailaDataProvider.java

55 lines
2.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.integration.modules.waila.part;
import java.util.List;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import mcp.mobius.waila.api.IWailaConfigHandler;
import mcp.mobius.waila.api.IWailaDataAccessor;
import appeng.api.parts.IPart;
/**
* An abstraction layer of the {@link appeng.integration.modules.waila.part.IPartWailaDataProvider} for {@link appeng.api.parts.IPart}.
*
* @author thatsIch
* @version rv2
* @since rv2
*/
public interface IPartWailaDataProvider
{
ItemStack getWailaStack( IPart part, IWailaConfigHandler config, ItemStack partStack );
List<String> getWailaHead( IPart part, List<String> currentToolTip, IWailaDataAccessor accessor, IWailaConfigHandler config );
List<String> getWailaBody( IPart part, List<String> currentToolTip, IWailaDataAccessor accessor, IWailaConfigHandler config );
List<String> getWailaTail( IPart part, List<String> currentToolTip, IWailaDataAccessor accessor, IWailaConfigHandler config );
NBTTagCompound getNBTData( EntityPlayerMP player, IPart part, TileEntity te, NBTTagCompound tag, World world, int x, int y, int z );
}