174 lines
5.4 KiB
Java
174 lines
5.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.integration.modules.waila.tile;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import gnu.trove.map.TObjectLongMap;
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import gnu.trove.map.hash.TObjectLongHashMap;
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import mcp.mobius.waila.api.ITaggedList;
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import mcp.mobius.waila.api.IWailaConfigHandler;
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import mcp.mobius.waila.api.IWailaDataAccessor;
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import appeng.api.networking.energy.IAEPowerStorage;
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import appeng.core.localization.WailaText;
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import appeng.integration.modules.waila.BaseWailaDataProvider;
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import appeng.util.Platform;
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/**
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* Power storage provider for WAILA
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*
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* @author thatsIch
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* @version rv2
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* @since rv2
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*/
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public final class PowerStorageWailaDataProvider extends BaseWailaDataProvider
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{
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/**
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* Power key used for the transferred {@link net.minecraft.nbt.NBTTagCompound}
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*/
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private static final String ID_CURRENT_POWER = "currentPower";
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/**
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* Used cache for power if the power was not transmitted through the server.
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* <p/>
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* This is useful, when a player just started to look at a tile
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* and thus just requested the new information from the server.
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* <p/>
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* The cache will be updated from the server.
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*/
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private final TObjectLongMap<TileEntity> cache = new TObjectLongHashMap<TileEntity>();
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/**
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* Adds the current and max power to the tool tip
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* Will ignore if the tile has an energy buffer ( > 0 )
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*
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* @param itemStack stack of power storage
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* @param currentToolTip current tool tip
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* @param accessor wrapper for various world information
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* @param config config to react to various settings
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*
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* @return modified tool tip
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*/
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@Override
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public List<String> getWailaBody( ItemStack itemStack, List<String> currentToolTip, IWailaDataAccessor accessor, IWailaConfigHandler config )
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{
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//Removes RF tooltip on WAILA 1.5.9+
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((ITaggedList<String, String>) currentToolTip).removeEntries("RFEnergyStorage");
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final TileEntity te = accessor.getTileEntity();
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if( te instanceof IAEPowerStorage )
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{
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final IAEPowerStorage storage = (IAEPowerStorage) te;
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final double maxPower = storage.getAEMaxPower();
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if( maxPower > 0 )
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{
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final NBTTagCompound tag = accessor.getNBTData();
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final long internalCurrentPower = this.getInternalCurrentPower( tag, te );
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final long internalMaxPower = (long) ( 100 * maxPower );
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final String formatCurrentPower = Platform.formatPowerLong( internalCurrentPower, false );
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final String formatMaxPower = Platform.formatPowerLong( internalMaxPower, false );
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currentToolTip.add( WailaText.Contains.getLocal() + ": " + formatCurrentPower + " / " + formatMaxPower );
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}
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}
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return currentToolTip;
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}
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/**
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* Called on server to transfer information from server to client.
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* <p/>
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* If the {@link net.minecraft.tileentity.TileEntity} is a {@link appeng.api.networking.energy.IAEPowerStorage},
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* it writes the power information to the {@code #tag}
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* using the {@code #ID_CURRENT_POWER} key.
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*
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* @param player player looking at the power storage
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* @param te power storage
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* @param tag transferred tag which is send to the client
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* @param world world of the power storage
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* @param x x pos of the power storage
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* @param y y pos of the power storage
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* @param z z pos of the power storage
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*
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* @return tag send to the client
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*/
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@Override
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public NBTTagCompound getNBTData( EntityPlayerMP player, TileEntity te, NBTTagCompound tag, World world, int x, int y, int z )
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{
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if( te instanceof IAEPowerStorage )
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{
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final IAEPowerStorage storage = (IAEPowerStorage) te;
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if( storage.getAEMaxPower() > 0 )
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{
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final long internalCurrentPower = (long) ( 100 * storage.getAECurrentPower() );
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tag.setLong( ID_CURRENT_POWER, internalCurrentPower );
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}
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}
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return tag;
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}
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/**
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* Determines the current power.
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* <p/>
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* If the client received power information on the server, they are used,
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* else if the cache contains a previous stored value, this will be used.
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* Default value is 0.
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*
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* @param te te to be looked at
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* @param tag tag maybe containing the channel information
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*
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* @return used channels on the cable
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*/
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private long getInternalCurrentPower( NBTTagCompound tag, TileEntity te )
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{
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final long internalCurrentPower;
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if( tag.hasKey( ID_CURRENT_POWER ) )
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{
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internalCurrentPower = tag.getLong( ID_CURRENT_POWER );
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this.cache.put( te, internalCurrentPower );
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}
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else if( this.cache.containsKey( te ) )
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{
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internalCurrentPower = this.cache.get( te );
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}
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else
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{
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internalCurrentPower = 0;
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}
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return internalCurrentPower;
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}
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}
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