101 lines
2.4 KiB
Java
101 lines
2.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import appeng.api.AEApi;
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import appeng.core.AEConfig;
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public class StorageChunkProvider extends ChunkProviderGenerate
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{
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public static final int SQUARE_CHUNK_SIZE = 256;
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private static final Block[] BLOCKS;
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static
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{
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BLOCKS = new Block[255 * SQUARE_CHUNK_SIZE];
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for( Block matrixFrameBlock : AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().asSet() )
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{
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for( int x = 0; x < BLOCKS.length; x++ )
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{
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BLOCKS[x] = matrixFrameBlock;
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}
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}
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}
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final World world;
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public StorageChunkProvider( World world, long i )
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{
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super( world, i, false );
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this.world = world;
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}
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@Override
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public Chunk provideChunk( int x, int z )
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{
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Chunk chunk = new Chunk( this.world, BLOCKS, x, z );
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byte[] biomes = chunk.getBiomeArray();
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AEConfig config = AEConfig.instance;
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for( int k = 0; k < biomes.length; ++k )
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{
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biomes[k] = (byte) config.storageBiomeID;
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}
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if( !chunk.isTerrainPopulated )
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{
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chunk.isTerrainPopulated = true;
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chunk.resetRelightChecks();
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}
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return chunk;
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}
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@Override
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public void populate( IChunkProvider par1iChunkProvider, int par2, int par3 )
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{
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}
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@Override
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public boolean unloadQueuedChunks()
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{
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return true;
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}
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@Override
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public List getPossibleCreatures( EnumCreatureType a, int b, int c, int d )
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{
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return new ArrayList();
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}
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}
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