Applied-Energistics-2-tiler.../src/main/java/appeng/spatial/StorageChunkProvider.java
2015-04-29 18:38:24 +02:00

101 lines
2.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderGenerate;
import appeng.api.AEApi;
import appeng.core.AEConfig;
public class StorageChunkProvider extends ChunkProviderGenerate
{
public static final int SQUARE_CHUNK_SIZE = 256;
private static final Block[] BLOCKS;
static
{
BLOCKS = new Block[255 * SQUARE_CHUNK_SIZE];
for( Block matrixFrameBlock : AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().asSet() )
{
for( int x = 0; x < BLOCKS.length; x++ )
{
BLOCKS[x] = matrixFrameBlock;
}
}
}
final World world;
public StorageChunkProvider( World world, long i )
{
super( world, i, false );
this.world = world;
}
@Override
public Chunk provideChunk( int x, int z )
{
Chunk chunk = new Chunk( this.world, BLOCKS, x, z );
byte[] biomes = chunk.getBiomeArray();
AEConfig config = AEConfig.instance;
for( int k = 0; k < biomes.length; ++k )
{
biomes[k] = (byte) config.storageBiomeID;
}
if( !chunk.isTerrainPopulated )
{
chunk.isTerrainPopulated = true;
chunk.resetRelightChecks();
}
return chunk;
}
@Override
public void populate( IChunkProvider par1iChunkProvider, int par2, int par3 )
{
}
@Override
public boolean unloadQueuedChunks()
{
return true;
}
@Override
public List getPossibleCreatures( EnumCreatureType a, int b, int c, int d )
{
return new ArrayList();
}
}