Applied-Energistics-2-tiler.../src/main/java/appeng/block/paint/BlockPaint.java
2016-10-15 11:50:55 +02:00

172 lines
4.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.paint;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.MaterialLiquid;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.ExtendedBlockState;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.IUnlistedProperty;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.block.AEBaseTileBlock;
import appeng.helpers.Splotch;
import appeng.tile.misc.TilePaint;
import appeng.util.Platform;
public class BlockPaint extends AEBaseTileBlock
{
static final PaintSplotchesProperty SPLOTCHES = new PaintSplotchesProperty();
public BlockPaint()
{
super( new MaterialLiquid( MapColor.AIR ) );
this.setTileEntity( TilePaint.class );
this.setLightOpacity( 0 );
this.setFullSize( false );
this.setOpaque( false );
}
@Override
protected BlockStateContainer createBlockState()
{
return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { SPLOTCHES } );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
IExtendedBlockState extState = (IExtendedBlockState) state;
TilePaint te = getTileEntity( world, pos );
Collection<Splotch> splotches = Collections.emptyList();
if( te != null )
{
splotches = te.getDots();
}
return extState.withProperty( SPLOTCHES, new PaintSplotches( splotches ) );
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
@SideOnly( Side.CLIENT )
public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
{
// do nothing
}
@Override
public AxisAlignedBB getCollisionBoundingBox( final IBlockState state, final World worldIn, final BlockPos pos )
{
return null;
}
@Override
public boolean canCollideCheck( final IBlockState state, final boolean hitIfLiquid )
{
return false;
}
@Override
public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
{
final TilePaint tp = this.getTileEntity( w, pos );
if( tp != null )
{
tp.neighborChanged();
}
}
@Override
public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
{
return null;
}
@Override
public void dropBlockAsItemWithChance( final World worldIn, final BlockPos pos, final IBlockState state, final float chance, final int fortune )
{
}
@Override
public void fillWithRain( final World w, final BlockPos pos )
{
if( Platform.isServer() )
{
w.setBlockToAir( pos );
}
}
@Override
public int getLightValue( final IBlockState state, final IBlockAccess w, final BlockPos pos )
{
final TilePaint tp = this.getTileEntity( w, pos );
if( tp != null )
{
return tp.getLightLevel();
}
return 0;
}
@Override
public boolean isAir( final IBlockState state, final IBlockAccess world, final BlockPos pos )
{
return true;
}
@Override
public boolean isReplaceable( final IBlockAccess worldIn, final BlockPos pos )
{
return true;
}
}