Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/model/GlassModel.java
Sebastian Hartte c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00

71 lines
2.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
import java.util.Collection;
import java.util.Collections;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableSet;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
/**
* Model class for the connected texture glass model.
*/
public class GlassModel implements IModel
{
@Override
public Collection<ResourceLocation> getDependencies()
{
return Collections.emptySet();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return ImmutableSet.<ResourceLocation>builder()
.add( GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D )
.add( GlassBakedModel.TEXTURES_FRAME )
.build();
}
@Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
return new GlassBakedModel( format, bakedTextureGetter );
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}