Applied-Energistics-2-tiler.../src/test/java/appeng/client/render/UVLightmapJsonTest.java
yueh c720584e49 Fixes #2729: Fix transformer regression introduced during FG downtime. (#2730)
Added a unittest to verify the necessary string returns match the actual
existing classes, in case something screws up the refactoring.
2016-12-31 18:25:16 +01:00

98 lines
3.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
@Mod( modid = "UVLightmapJsonTest", name = "UVLightmapJsonTest", version = "0.0.0" )
public class UVLightmapJsonTest
{
private static final ResourceLocation uvlblockR = new ResourceLocation( "UVLightmapJsonTest", "uvlblock" );
public static Block uvlblock;
public static Item uvlblockItem;
@EventHandler
public void preInit( FMLPreInitializationEvent event )
{
GameRegistry.register( uvlblock = new Block( Material.IRON )
{
final AxisAlignedBB box = new AxisAlignedBB( 0.25, 0, 7 / 16d, 0.75, 1, 9 / 16d );
@Override
public boolean isFullBlock( IBlockState state )
{
return false;
}
@Override
public boolean isOpaqueCube( IBlockState state )
{
return false;
}
@Override
public AxisAlignedBB getBoundingBox( IBlockState state, IBlockAccess source, BlockPos pos )
{
return box;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
}.setLightLevel( 0.2f ).setCreativeTab( CreativeTabs.DECORATIONS ).setRegistryName( uvlblockR ) );
GameRegistry.register( uvlblockItem = new ItemBlock( uvlblock ).setRegistryName( uvlblockR ) );
ModelBakery.registerItemVariants( uvlblockItem, uvlblockR );
}
@EventHandler
public void init( FMLInitializationEvent event )
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( uvlblockItem, 0, new ModelResourceLocation( uvlblockR, "inventory" ) );
}
}