500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
111 lines
2.3 KiB
Java
111 lines
2.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.me;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import appeng.api.storage.data.IAEItemStack;
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public class SlotME extends Slot
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{
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private final InternalSlotME mySlot;
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public SlotME( final InternalSlotME me )
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{
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super( null, 0, me.getxPosition(), me.getyPosition() );
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this.mySlot = me;
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}
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public IAEItemStack getAEStack()
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{
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if( this.mySlot.hasPower() )
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{
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return this.mySlot.getAEStack();
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}
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return null;
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}
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@Override
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public void onPickupFromSlot( final EntityPlayer par1EntityPlayer, final ItemStack par2ItemStack )
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{
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}
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@Override
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public boolean isItemValid( final ItemStack par1ItemStack )
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{
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return false;
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}
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@Override
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public ItemStack getStack()
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{
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if( this.mySlot.hasPower() )
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{
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return this.mySlot.getStack();
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}
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return null;
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}
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@Override
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public boolean getHasStack()
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{
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if( this.mySlot.hasPower() )
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{
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return this.getStack() != null;
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}
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return false;
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}
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@Override
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public void putStack( final ItemStack par1ItemStack )
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{
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}
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@Override
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public int getSlotStackLimit()
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{
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return 0;
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}
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@Override
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public ItemStack decrStackSize( final int par1 )
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{
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return null;
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}
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@Override
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public boolean isSlotInInventory( final IInventory par1iInventory, final int par2 )
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{
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return false;
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}
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@Override
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public boolean canTakeStack( final EntityPlayer par1EntityPlayer )
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{
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return false;
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}
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}
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