500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
269 lines
7.1 KiB
Java
269 lines
7.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.IPart;
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import appeng.parts.BusCollisionHelper;
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import appeng.parts.CableBusContainer;
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public class CableRenderHelper
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{
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private static final CableRenderHelper INSTANCE = new CableRenderHelper();
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public static CableRenderHelper getInstance()
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{
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return INSTANCE;
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}
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public void renderStatic( final CableBusContainer cableBusContainer, final IFacadeContainer iFacadeContainer )
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{
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final TileEntity te = cableBusContainer.getTile();
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final RenderBlocksWorkaround renderer = BusRenderer.INSTANCE.getRenderer();
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if( renderer.overrideBlockTexture != null )
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{
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BusRenderHelper.INSTANCE.setPass( 0 );
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}
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if( renderer.blockAccess == null )
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{
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renderer.blockAccess = Minecraft.getMinecraft().theWorld;
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}
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for( final ForgeDirection s : ForgeDirection.values() )
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{
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final IPart part = cableBusContainer.getPart( s );
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if( part != null )
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{
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this.setSide( s );
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renderer.renderAllFaces = true;
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renderer.flipTexture = false;
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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part.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.INSTANCE, renderer );
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renderer.setFaces( EnumSet.allOf( ForgeDirection.class ) );
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renderer.setCalculations( true );
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renderer.setUseTextures( true );
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}
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}
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if( !iFacadeContainer.isEmpty() )
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{
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/**
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* snag list of boxes...
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*/
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final List<AxisAlignedBB> boxes = new ArrayList<AxisAlignedBB>();
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for( final ForgeDirection s : ForgeDirection.values() )
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{
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final IPart part = cableBusContainer.getPart( s );
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if( part != null )
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{
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this.setSide( s );
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final BusRenderHelper brh = BusRenderHelper.INSTANCE;
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final BusCollisionHelper bch = new BusCollisionHelper( boxes, brh.getWorldX(), brh.getWorldY(), brh.getWorldZ(), null, true );
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part.getBoxes( bch );
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}
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}
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boolean useThinFacades = false;
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final double min = 2.0 / 16.0;
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final double max = 14.0 / 16.0;
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for( final AxisAlignedBB bb : boxes )
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{
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int o = 0;
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o += bb.maxX > max ? 1 : 0;
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o += bb.maxY > max ? 1 : 0;
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o += bb.maxZ > max ? 1 : 0;
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o += bb.minX < min ? 1 : 0;
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o += bb.minY < min ? 1 : 0;
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o += bb.minZ < min ? 1 : 0;
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if( o >= 2 )
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{
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useThinFacades = true;
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}
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}
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for( final ForgeDirection s : ForgeDirection.VALID_DIRECTIONS )
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{
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final IFacadePart fPart = iFacadeContainer.getFacade( s );
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if( fPart != null )
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{
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fPart.setThinFacades( useThinFacades );
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final AxisAlignedBB pb = fPart.getPrimaryBox();
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AxisAlignedBB b = null;
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for( final AxisAlignedBB bb : boxes )
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{
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if( bb.intersectsWith( pb ) )
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{
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if( b == null )
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{
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b = bb;
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}
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else
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{
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b.maxX = Math.max( b.maxX, bb.maxX );
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b.maxY = Math.max( b.maxY, bb.maxY );
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b.maxZ = Math.max( b.maxZ, bb.maxZ );
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b.minX = Math.min( b.minX, bb.minX );
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b.minY = Math.min( b.minY, bb.minY );
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b.minZ = Math.min( b.minZ, bb.minZ );
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}
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}
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}
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renderer.flipTexture = false;
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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this.setSide( s );
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fPart.renderStatic( te.xCoord, te.yCoord, te.zCoord, BusRenderHelper.INSTANCE, renderer, iFacadeContainer, b, cableBusContainer.getPart( s ) == null );
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}
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}
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renderer.setFacade( false );
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renderer.enableAO = false;
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renderer.setTexture( null );
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renderer.setCalculations( true );
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}
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}
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private void setSide( final ForgeDirection s )
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{
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final ForgeDirection ax;
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final ForgeDirection ay;
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final ForgeDirection az;
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switch( s )
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{
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case DOWN:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.NORTH;
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az = ForgeDirection.DOWN;
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break;
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case UP:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.SOUTH;
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az = ForgeDirection.UP;
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break;
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case EAST:
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ax = ForgeDirection.SOUTH;
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ay = ForgeDirection.UP;
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az = ForgeDirection.EAST;
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break;
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case WEST:
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ax = ForgeDirection.NORTH;
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ay = ForgeDirection.UP;
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az = ForgeDirection.WEST;
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break;
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case NORTH:
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ax = ForgeDirection.WEST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.NORTH;
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break;
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case SOUTH:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.SOUTH;
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break;
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case UNKNOWN:
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default:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.SOUTH;
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break;
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}
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BusRenderHelper.INSTANCE.setOrientation( ax, ay, az );
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}
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public void renderDynamic( final CableBusContainer cableBusContainer, final double x, final double y, final double z )
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{
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for( final ForgeDirection s : ForgeDirection.values() )
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{
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final IPart part = cableBusContainer.getPart( s );
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if( part != null )
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{
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final ForgeDirection ax;
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final ForgeDirection ay;
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final ForgeDirection az;
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switch( s )
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{
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case DOWN:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.NORTH;
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az = ForgeDirection.DOWN;
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break;
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case UP:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.SOUTH;
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az = ForgeDirection.UP;
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break;
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case EAST:
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ax = ForgeDirection.SOUTH;
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ay = ForgeDirection.UP;
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az = ForgeDirection.EAST;
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break;
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case WEST:
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ax = ForgeDirection.NORTH;
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ay = ForgeDirection.UP;
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az = ForgeDirection.WEST;
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break;
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case NORTH:
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ax = ForgeDirection.WEST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.NORTH;
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break;
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case SOUTH:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.SOUTH;
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break;
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case UNKNOWN:
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default:
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ax = ForgeDirection.EAST;
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ay = ForgeDirection.UP;
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az = ForgeDirection.SOUTH;
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break;
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}
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BusRenderHelper.INSTANCE.setOrientation( ax, ay, az );
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part.renderDynamic( x, y, z, BusRenderHelper.INSTANCE, BusRenderer.INSTANCE.getRenderer() );
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}
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}
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}
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}
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