500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
104 lines
2 KiB
Java
104 lines
2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IPart;
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public class ContainerOpenContext
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{
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private final boolean isItem;
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private World w;
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private int x;
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private int y;
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private int z;
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private ForgeDirection side;
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public ContainerOpenContext( final Object myItem )
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{
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final boolean isWorld = myItem instanceof IPart || myItem instanceof TileEntity;
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this.isItem = !isWorld;
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}
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public TileEntity getTile()
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{
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if( this.isItem )
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{
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return null;
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}
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return this.getWorld().getTileEntity( this.getX(), this.getY(), this.getZ() );
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}
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public ForgeDirection getSide()
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{
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return this.side;
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}
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public void setSide( final ForgeDirection side )
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{
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this.side = side;
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}
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private int getZ()
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{
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return this.z;
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}
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public void setZ( final int z )
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{
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this.z = z;
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}
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private int getY()
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{
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return this.y;
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}
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public void setY( final int y )
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{
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this.y = y;
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}
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private int getX()
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{
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return this.x;
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}
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public void setX( final int x )
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{
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this.x = x;
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}
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private World getWorld()
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{
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return this.w;
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}
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public void setWorld( final World w )
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{
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this.w = w;
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}
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}
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