Unofficial AE2 for 1.7.10 which is still supported,which is like the extraterrestrial technology.
mod
Find a file
2015-03-30 13:06:59 +02:00
codeformat Removed outdated eclipse xml 2014-10-16 18:26:57 +02:00
gradle API jars contain now classes and source files 2015-03-29 09:40:27 +02:00
src Using a unified number converter to display short versions of numbers 2015-03-30 13:06:59 +02:00
.gitignore removed buildcraft lib folder, handled by maven 2014-09-28 14:38:56 -04:00
build.gradle Fixes #976 Now uses GitHub to retrieve most current version 2015-03-17 07:18:49 +01:00
build.properties Updated to BuildCraft 6.4.5 2015-03-30 11:37:45 +02:00
CONTRIBUTING.md Added how to submit issues to the readme, updated in contrib 2014-09-29 21:00:30 -04:00
gradlew Deleted redundant null checks 2014-09-28 10:41:51 -07:00
gradlew.bat Added Gradle and Readme 2014-09-23 19:30:22 -05:00
LICENSE Added License copy ad code format for eclipse. 2014-09-23 19:53:49 -05:00
README.md Fixed typo in ToC 2015-03-24 18:39:44 +01:00

Applied Energistics 2

Table of Contents

About

A Mod about Matter, Energy and using them to conquer the world..

Contacts

License

Applied Energistics 2 API is (c) 2013 - 2014 AlgorithmX2 and licensed under MIT.

Applied Energistics 2 is (c) 2013 - 2014 AlgorithmX2 and licensed under LGPL v3. See the LICENSE.txt for details or go to http://www.gnu.org/licenses/lgpl-3.0.txt for more information.

Textures and Models are licensed under Creative Commons, Attribution-NonCommercial-ShareAlike 3.0.

Downloads

Downloads can be found on CurseForge or on the official website.

Installation

You install this mod by putting it into the minecraft/mods/ folder. It has no additional hard dependencies.

Issues

Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!

  1. Make sure your issue hasn't already been answered or fixed. Also think about whether your issue is a valid one before submitting it.
  2. Go to the issues page
  3. Click new issue
  4. Enter your Issue's title (something that summarizes your issue), and then create a detailed description of the issue.
    • To help in resolving your issues please try to include the follow if applicable:
      • The problem that is happening?
      • What was expected?
      • How to reproduce the problem?
      • Server or Single Player?
      • Mod Pack using and version?
      • Crash log (Please make sure to use pastebin for the log file)
      • Screen shots or Pictures of the problem
  5. Click Submit New Issue, and wait for feedback!

Building

  1. Clone this repository via
  • SSH git clone git@github.com:AppliedEnergistics/Applied-Energistics-2.git or
  • HTTPS git clone https://github.com/AppliedEnergistics/Applied-Energistics-2.git
  1. Setup workspace
  • Decompiled source gradlew setupDecompWorkspace
  • Obfuscated source gradlew setupDevWorkspace
  • CI server gradlew setupCIWorkspace
  1. Build gradlew build. Jar will be in build/libs
  2. For core developer: Setup IDE
  • IntelliJ: Import into IDE and execute gradlew genIntellijRuns afterwards
  • Eclipse: execute gradlew eclipse
  1. For add-on developer: Core-Mod Detection
  • In order to have FML detect AE from your dev environment, add the following VM Option to your run profile
  • -Dfml.coreMods.load=appeng.transformer.AppEngCore

Contribution

Before you want to add major changes, you might want to discuss them with us first, before wasting your time. If you are still willing to contribute to this project, you can contribute via Pull-Request.

Here are a few things to keep in mind that will help get your PR approved.

  • A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
  • Use the file you are editing as a style guide.
  • Consider your feature. Suggestion Guidelines
    • Is your suggestion already possible using Vanilla + AE2?
    • Make sure your feature isn't already in the works, or hasn't been rejected previously.
    • Does your feature simplify another feature of AE2? These changes will not be accepted.
    • If your feature can be done by any popular mod, discuss with us first.

Getting Started

  1. Fork this repository
  2. Clone the fork via
  • SSH git clone git@github.com:<your username>/Applied-Energistics-2.git or
  • HTTPS git clone https://github.com/<your username>/Applied-Energistics-2.git
  1. Change code base
  2. Add changes to git git add -A
  3. Commit changes to your clone git commit -m "<summery of made changes>"
  4. Push to your fork git push
  5. Create a Pull-Request on GitHub
  6. Wait for review
  7. Suqash commits for cleaner history

If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.

Applied Energistics 2 API

The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.

Development and standard builds can be obtained Here.

Maven

When compiling against the AE2 API you can use gradle dependencies, just add

dependencies {
    compile "appeng:appliedenergistics2:rv_-_____-__:dev"
}

or add the compile line to your existing dependencies task to your build.gradle

Where the __ are filled in with the correct version criteria; AE2 is available from the default forge maven so no additional repositories are necessary.

An example string would be appeng:appliedenergistics2:rv2-alpha-30:dev

Applied Energistics 2 Localization

English Text

en_US is included in this repository, fixes to typos are welcome.

Encoding

Files must be encoded as UTF-8.

License

All Text and Translations submitted here can be used for any purpose, and may be re-distributed or used without any limitations.

New Translations

You can provide any additional languages by creating a new file with the appropriate language code.

Final Note

If you have have issues localizing something feel free to contact us on IRC, at #AppliedEnergistics on Esper.net

Thanks to everyone helping out to improve localization of AE2.

Credits

Thanks to

  • Notch et al for Minecraft
  • Lex et al for MinecraftForge
  • AlgorithmX2 for AppliedEnergistics2
  • all contributors