Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/items/PaintBallRender.java
2015-12-24 02:03:16 +01:00

128 lines
4.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.items;
//import org.lwjgl.opengl.GL11;
//
//import net.minecraft.client.renderer.ItemRenderer;
//import net.minecraft.client.renderer.Tessellator;
//import net.minecraft.item.ItemStack;
//import net.minecraftforge.client.IItemRenderer;
//
//import appeng.api.util.AEColor;
//import appeng.client.texture.ExtraItemTextures;
//import appeng.items.misc.ItemPaintBall;
//
//
//public class PaintBallRender implements IItemRenderer
//{
//
// @Override
// public boolean handleRenderType( final ItemStack item, final ItemRenderType type )
// {
// return true;
// }
//
// @Override
// public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper )
// {
// return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
// }
//
// @Override
// public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
// {
// IIcon par2Icon = item.getIconIndex();
// if( item.getItemDamage() >= 20 )
// {
// par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
// }
//
// final float f4 = par2Icon.getMinU();
// final float f5 = par2Icon.getMaxU();
// final float f6 = par2Icon.getMinV();
// final float f7 = par2Icon.getMaxV();
//
// final ItemPaintBall ipb = (ItemPaintBall) item.getItem();
//
// final Tessellator tessellator = Tessellator.getInstance();
// GL11.glPushMatrix();
// GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
//
// final AEColor col = ipb.getColor( item );
//
// final int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
// final int r = ( colorValue >> 16 ) & 0xff;
// final int g = ( colorValue >> 8 ) & 0xff;
// final int b = ( colorValue ) & 0xff;
//
// if( item.getItemDamage() >= 20 )
// {
// final float fail = 0.7f;
// final int full = (int) ( 255 * 0.3 );
// GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
// }
// else
// {
// GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
// }
//
// if( type == ItemRenderType.INVENTORY )
// {
// GL11.glScalef( 16F, 16F, 10F );
// GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
// GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
// GL11.glEnable( GL11.GL_ALPHA_TEST );
//
// tessellator.startDrawingQuads();
// tessellator.setNormal( 0.0F, 1.0F, 0.0F );
// tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
// tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
// tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
// tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
// tessellator.draw();
// }
// else
// {
// if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
// {
// GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
// }
// else
// {
// GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
// }
// final float f12 = 0.0625F;
// ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
//
// GL11.glDisable( GL11.GL_CULL_FACE );
// GL11.glColor4f( 1, 1, 1, 1.0F );
// GL11.glScalef( 1F, 1.1F, 1F );
// GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
// GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
// }
//
// GL11.glColor4f( 1, 1, 1, 1.0F );
//
// GL11.glPopAttrib();
// GL11.glPopMatrix();
// }
// }