Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/items/ToolColorApplicatorRender.java
2015-12-24 02:03:16 +01:00

139 lines
4.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.items;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ToolColorApplicatorRender implements IItemRenderer
{
@Override
public boolean handleRenderType( final ItemStack item, final ItemRenderType type )
{
return true;
}
@Override
public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper )
{
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
}
@Override
public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
{
/*
* TextureAtlasSprite par2Icon = item.getIconIndex();
* float f4 = par2Icon.getMinU();
* float f5 = par2Icon.getMaxU();
* float f6 = par2Icon.getMinV();
* float f7 = par2Icon.getMaxV();
* float f12 = 0.0625F;
* Tessellator tessellator = Tessellator.instance;
* GL11.glPushMatrix();
* GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
* if( type == ItemRenderType.INVENTORY )
* {
* GL11.glColor4f( 1, 1, 1, 1.0F );
* GL11.glScalef( 16F, 16F, 10F );
* GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
* GL11.glEnable( GL11.GL_ALPHA_TEST );
* tessellator.startDrawingQuads();
* tessellator.setNormal( 0.0F, 1.0F, 0.0F );
* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
* tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
* tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
* tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
* tessellator.draw();
* }
* else
* {
* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
* {
* GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
* }
* else if( type == ItemRenderType.EQUIPPED )
* {
* GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
* }
* else
* {
* GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
* }
* ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(),
* f12 );
* GL11.glDisable( GL11.GL_CULL_FACE );
* GL11.glColor4f( 1, 1, 1, 1.0F );
* GL11.glScalef( -1F, -1F, 1F );
* GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
* }
* TextureAtlasSprite dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
* TextureAtlasSprite med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
* TextureAtlasSprite light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();
* GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
* if( type != ItemRenderType.INVENTORY )
* {
* GL11.glTranslatef( 2, 0, 0 );
* }
* GL11.glDisable( GL11.GL_LIGHTING );
* AEColor col = null;
* col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item );
* if( col != null )
* {
* tessellator.startDrawingQuads();
* f4 = dark.getMinU();
* f5 = dark.getMaxU();
* f6 = dark.getMinV();
* f7 = dark.getMaxV();
* tessellator.setColorOpaque_I( col.blackVariant );
* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
* f4 = light.getMinU();
* f5 = light.getMaxU();
* f6 = light.getMinV();
* f7 = light.getMaxV();
* tessellator.setColorOpaque_I( col.whiteVariant );
* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
* f4 = med.getMinU();
* f5 = med.getMaxU();
* f6 = med.getMinV();
* f7 = med.getMaxV();
* tessellator.setColorOpaque_I( col.mediumVariant );
* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
* tessellator.draw();
* }
* GL11.glPopAttrib();
* GL11.glPopMatrix();
*/
}
}