139 lines
4.8 KiB
Java
139 lines
4.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.items;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ToolColorApplicatorRender implements IItemRenderer
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{
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@Override
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public boolean handleRenderType( final ItemStack item, final ItemRenderType type )
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper )
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{
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return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
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}
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@Override
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public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data )
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{
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/*
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* TextureAtlasSprite par2Icon = item.getIconIndex();
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* float f4 = par2Icon.getMinU();
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* float f5 = par2Icon.getMaxU();
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* float f6 = par2Icon.getMinV();
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* float f7 = par2Icon.getMaxV();
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* float f12 = 0.0625F;
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* Tessellator tessellator = Tessellator.instance;
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* GL11.glPushMatrix();
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* GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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* if( type == ItemRenderType.INVENTORY )
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* {
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* GL11.glColor4f( 1, 1, 1, 1.0F );
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* GL11.glScalef( 16F, 16F, 10F );
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* GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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* GL11.glEnable( GL11.GL_ALPHA_TEST );
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* tessellator.startDrawingQuads();
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* tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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* tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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* tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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* tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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* tessellator.draw();
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* }
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* else
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* {
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* if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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* {
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* GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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* }
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* else if( type == ItemRenderType.EQUIPPED )
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* {
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* GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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* }
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* else
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* {
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* GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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* }
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* ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(),
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* f12 );
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* GL11.glDisable( GL11.GL_CULL_FACE );
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* GL11.glColor4f( 1, 1, 1, 1.0F );
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* GL11.glScalef( -1F, -1F, 1F );
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* GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f );
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* GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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* }
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* TextureAtlasSprite dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon();
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* TextureAtlasSprite med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon();
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* TextureAtlasSprite light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon();
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* GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
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* if( type != ItemRenderType.INVENTORY )
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* {
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* GL11.glTranslatef( 2, 0, 0 );
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* }
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* GL11.glDisable( GL11.GL_LIGHTING );
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* AEColor col = null;
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* col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item );
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* if( col != null )
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* {
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* tessellator.startDrawingQuads();
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* f4 = dark.getMinU();
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* f5 = dark.getMaxU();
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* f6 = dark.getMinV();
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* f7 = dark.getMaxV();
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* tessellator.setColorOpaque_I( col.blackVariant );
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* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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* f4 = light.getMinU();
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* f5 = light.getMaxU();
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* f6 = light.getMinV();
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* f7 = light.getMaxV();
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* tessellator.setColorOpaque_I( col.whiteVariant );
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* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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* f4 = med.getMinU();
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* f5 = med.getMaxU();
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* f6 = med.getMinV();
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* f7 = med.getMaxV();
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* tessellator.setColorOpaque_I( col.mediumVariant );
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* tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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* tessellator.addVertexWithUV( 16, 0, 0, f5, f7 );
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* tessellator.addVertexWithUV( 16, 16, 0, f5, f6 );
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* tessellator.addVertexWithUV( 0, 16, 0, f4, f6 );
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* tessellator.draw();
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* }
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* GL11.glPopAttrib();
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* GL11.glPopMatrix();
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*/
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}
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}
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