d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
103 lines
3.8 KiB
Java
103 lines
3.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.util.AEColor;
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import appeng.block.misc.BlockSecurity;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.misc.TileSecurity;
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public class RendererSecurity extends BaseBlockRender<BlockSecurity, TileSecurity>
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{
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public RendererSecurity()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory( final BlockSecurity block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
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this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld( final BlockSecurity imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final TileSecurity sp = imb.getTileEntity( world, x, y, z );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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final ForgeDirection up = sp.getUp();
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this.preRenderInWorld( imb, world, x, y, z, renderer );
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final boolean result = renderer.renderStandardBlock( imb, x, y, z );
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int b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
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if( sp.isActive() )
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{
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
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IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( x, y, z, imb, ico, renderer, up );
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if( sp.isActive() )
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{
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Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
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ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( x, y, z, imb, ico, renderer, up );
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Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
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ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
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this.renderFace( x, y, z, imb, ico, renderer, up );
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}
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renderer.overrideBlockTexture = null;
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this.postRenderInWorld( renderer );
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return result;
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}
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}
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