Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/SlabBlockFeatureHandler.java
LordMZTE f67fb6a129
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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseItemBlockSlab;
import appeng.block.AEBaseSlabBlock;
import appeng.core.CreativeTab;
import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
public class SlabBlockFeatureHandler implements IFeatureHandler {
private final AEBaseSlabBlock slabs;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
public SlabBlockFeatureHandler(
final EnumSet<AEFeature> features, final AEBaseSlabBlock slabs
) {
final ActivityState state
= new FeaturedActiveChecker(features).getActivityState();
this.slabs = slabs;
this.extractor
= new FeatureNameExtractor(slabs.getClass(), Optional.<String>absent());
this.enabled = state == ActivityState.Enabled;
this.definition = new BlockDefinition(slabs, state);
}
@Override
public final boolean isFeatureAvailable() {
return this.enabled;
}
@Override
public final IBlockDefinition getDefinition() {
return this.definition;
}
@Override
public final void register() {
if (this.enabled) {
this.slabs.setCreativeTab(CreativeTab.instance);
GameRegistry.registerBlock(
this.slabs,
AEBaseItemBlockSlab.class,
"tile." + this.slabs.name(),
this.slabs,
this.slabs.doubleSlabs(),
false
);
GameRegistry.registerBlock(
this.slabs.doubleSlabs(),
AEBaseItemBlockSlab.class,
"tile." + this.slabs.name() + ".double",
this.slabs,
this.slabs.doubleSlabs(),
true
);
}
}
}