Applied-Energistics-2-tiler.../src/main/java/appeng/core/sync/packets/PacketMockExplosion.java
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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.sync.packets;
import appeng.core.CommonHelper;
import appeng.core.sync.AppEngPacket;
import appeng.core.sync.network.INetworkInfo;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
public class PacketMockExplosion extends AppEngPacket {
private final double x;
private final double y;
private final double z;
// automatic.
public PacketMockExplosion(final ByteBuf stream) {
this.x = stream.readDouble();
this.y = stream.readDouble();
this.z = stream.readDouble();
}
// api
public PacketMockExplosion(final double x, final double y, final double z) {
this.x = x;
this.y = y;
this.z = z;
final ByteBuf data = Unpooled.buffer();
data.writeInt(this.getPacketID());
data.writeDouble(x);
data.writeDouble(y);
data.writeDouble(z);
this.configureWrite(data);
}
@Override
@SideOnly(Side.CLIENT)
public void clientPacketData(
final INetworkInfo network, final AppEngPacket packet, final EntityPlayer player
) {
final World world = CommonHelper.proxy.getWorld();
world.spawnParticle("largeexplode", this.x, this.y, this.z, 1.0D, 0.0D, 0.0D);
}
}