Applied-Energistics-2-tiler.../src/main/java/appeng/entity/EntityFloatingItem.java
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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.entity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public final class EntityFloatingItem extends EntityItem {
public static int ageStatic = 0;
private final Entity parent;
private int superDeath = 0;
private float progress = 0;
public EntityFloatingItem(
final Entity parent,
final World world,
final double x,
final double y,
final double z,
final ItemStack stack
) {
super(world, x, y, z, stack);
this.motionX = this.motionY = this.motionZ = 0.0d;
this.hoverStart = 0.5f;
this.rotationYaw = 0;
this.parent = parent;
}
// public boolean isEntityAlive()
@Override
public void onUpdate() {
if (!this.isDead && this.parent.isDead) {
this.setDead();
}
if (this.superDeath > 100) {
this.setDead();
}
this.superDeath++;
this.age = ageStatic;
}
public void setProgress(final float progress) {
this.progress = progress;
if (this.progress > 0.99) {
this.setDead();
}
}
float getProgress() {
return this.progress;
}
}