588b5d91cc
- Reimplented connected glass textures using jsons. @shartte can't be done with jsons, huh?
96 lines
2.8 KiB
Java
96 lines
2.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.decorative.solid;
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import java.util.EnumSet;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import appeng.block.AEBaseBlock;
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import appeng.core.features.AEFeature;
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public class BlockQuartzGlass extends AEBaseBlock
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{
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public static final PropertyBool[] props = { PropertyBool.create( "down" ), PropertyBool.create( "up" ), PropertyBool.create( "north" ), PropertyBool.create( "south" ), PropertyBool.create( "west" ), PropertyBool.create( "east" ) };
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private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing )
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{
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return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass;
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}
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public BlockQuartzGlass()
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{
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super( Material.GLASS );
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this.setLightOpacity( 0 );
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this.setOpaque( false );
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this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return props;
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}
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@Override
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public int getMetaFromState( IBlockState state )
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{
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return 0;
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}
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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for( EnumFacing facing : EnumFacing.values() )
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{
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state = state.withProperty( props[facing.ordinal()], isGlassBlock( world, pos, facing ) );
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}
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return state;
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return !isGlassBlock( w, pos, side ) && super.shouldSideBeRendered( state, w, pos, side );
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}
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@Override
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public boolean isFullCube( IBlockState state )
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{
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return false;
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}
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}
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