Applied-Energistics-2-tiler.../src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
elix-x 588b5d91cc Reimplented connected textures with jsons
- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00

96 lines
2.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import appeng.block.AEBaseBlock;
import appeng.core.features.AEFeature;
public class BlockQuartzGlass extends AEBaseBlock
{
public static final PropertyBool[] props = { PropertyBool.create( "down" ), PropertyBool.create( "up" ), PropertyBool.create( "north" ), PropertyBool.create( "south" ), PropertyBool.create( "west" ), PropertyBool.create( "east" ) };
private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing )
{
return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass;
}
public BlockQuartzGlass()
{
super( Material.GLASS );
this.setLightOpacity( 0 );
this.setOpaque( false );
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
}
@Override
protected IProperty[] getAEStates()
{
return props;
}
@Override
public int getMetaFromState( IBlockState state )
{
return 0;
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
for( EnumFacing facing : EnumFacing.values() )
{
state = state.withProperty( props[facing.ordinal()], isGlassBlock( world, pos, facing ) );
}
return state;
}
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
return !isGlassBlock( w, pos, side ) && super.shouldSideBeRendered( state, w, pos, side );
}
@Override
public boolean isFullCube( IBlockState state )
{
return false;
}
}