Applied-Energistics-2-tiler.../client/render/blocks/RenderBlockSkyChest.java
AlgorithmX2 d32137a336 Added Sky Rock.
Added Sky Chest.
2014-02-28 02:12:00 -06:00

102 lines
2.9 KiB
Java

package appeng.client.render.blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelChest;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.IBlockAccess;
import org.lwjgl.opengl.GL11;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.tile.AEBaseTile;
import appeng.tile.storage.TileSkyChest;
public class RenderBlockSkyChest extends BaseBlockRender
{
ModelChest model = new ModelChest();
public RenderBlockSkyChest() {
super( true, 80 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer)
{
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
float lidangle = 0.0f;
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
model.chestLid.offsetY = -(0.9f / 16.0f);
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
@Override
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
return true;
}
@Override
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float partialTick, RenderBlocks renderer)
{
if ( !(tile instanceof TileSkyChest) )
return;
TileSkyChest skyChest = (TileSkyChest) tile;
if ( !skyChest.hasWorldObj() )
return;
GL11.glEnable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/skychest.png" );
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
this.applyTESRRotation( x, y, z, skyChest.getForward(), skyChest.getUp() );
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
long now = System.currentTimeMillis();
long distnace = now - skyChest.lastEvent;
if ( skyChest.playerOpen > 0 )
skyChest.lidAngle += distnace * 0.0001;
else
skyChest.lidAngle -= distnace * 0.0001;
if ( skyChest.lidAngle > 0.5f )
skyChest.lidAngle = 0.5f;
if ( skyChest.lidAngle < 0.0f )
skyChest.lidAngle = 0.0f;
float lidangle = skyChest.lidAngle;
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
model.chestLid.offsetY = -(0.9f / 16.0f);
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
model.renderAll();
GL11.glDisable( 32826 /* GL_RESCALE_NORMAL_EXT */);
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
}