Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/registries/P2PTunnelRegistry.java
2015-04-03 15:07:13 +02:00

163 lines
6.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features.registries;
import java.util.HashMap;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.oredict.OreDictionary;
import cpw.mods.fml.common.registry.GameRegistry;
import appeng.api.AEApi;
import appeng.api.config.TunnelType;
import appeng.api.definitions.IBlocks;
import appeng.api.definitions.IDefinitions;
import appeng.api.definitions.IItemDefinition;
import appeng.api.definitions.IParts;
import appeng.api.features.IP2PTunnelRegistry;
import appeng.api.util.AEColor;
import appeng.util.Platform;
public class P2PTunnelRegistry implements IP2PTunnelRegistry
{
final HashMap<ItemStack, TunnelType> Tunnels = new HashMap<ItemStack, TunnelType>();
public void configure()
{
/**
* light!
*/
this.addNewAttunement( new ItemStack( Blocks.torch ), TunnelType.LIGHT );
this.addNewAttunement( new ItemStack( Blocks.glowstone ), TunnelType.LIGHT );
/**
* attune based on most redstone base items.
*/
this.addNewAttunement( new ItemStack( Items.redstone ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Items.repeater ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.redstone_lamp ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.unpowered_comparator ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.powered_comparator ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.powered_repeater ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.unpowered_repeater ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.daylight_detector ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.redstone_wire ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.redstone_block ), TunnelType.REDSTONE );
this.addNewAttunement( new ItemStack( Blocks.lever ), TunnelType.REDSTONE );
this.addNewAttunement( this.getModItem( "EnderIO", "itemRedstoneConduit", OreDictionary.WILDCARD_VALUE ), TunnelType.REDSTONE );
/**
* attune based on lots of random item related stuff
*/
final IDefinitions definitions = AEApi.instance().definitions();
final IBlocks blocks = definitions.blocks();
final IParts parts = definitions.parts();
this.addNewAttunement( blocks.iface(), TunnelType.ITEM );
this.addNewAttunement( parts.iface(), TunnelType.ITEM );
this.addNewAttunement( parts.storageBus(), TunnelType.ITEM );
this.addNewAttunement( parts.importBus(), TunnelType.ITEM );
this.addNewAttunement( parts.exportBus(), TunnelType.ITEM );
this.addNewAttunement( new ItemStack( Blocks.hopper ), TunnelType.ITEM );
this.addNewAttunement( new ItemStack( Blocks.chest ), TunnelType.ITEM );
this.addNewAttunement( new ItemStack( Blocks.trapped_chest ), TunnelType.ITEM );
this.addNewAttunement( this.getModItem( "ExtraUtilities", "extractor_base", 0 ), TunnelType.ITEM );
this.addNewAttunement( this.getModItem( "Mekanism", "PartTransmitter", 9 ), TunnelType.ITEM );
this.addNewAttunement( this.getModItem( "EnderIO", "itemItemConduit", OreDictionary.WILDCARD_VALUE ), TunnelType.ITEM );
/**
* attune based on lots of random item related stuff
*/
this.addNewAttunement( new ItemStack( Items.bucket ), TunnelType.FLUID );
this.addNewAttunement( new ItemStack( Items.lava_bucket ), TunnelType.FLUID );
this.addNewAttunement( new ItemStack( Items.milk_bucket ), TunnelType.FLUID );
this.addNewAttunement( new ItemStack( Items.water_bucket ), TunnelType.FLUID );
this.addNewAttunement( this.getModItem( "Mekanism", "MachineBlock2", 11 ), TunnelType.FLUID );
this.addNewAttunement( this.getModItem( "Mekanism", "PartTransmitter", 4 ), TunnelType.FLUID );
this.addNewAttunement( this.getModItem( "ExtraUtilities", "extractor_base", 6 ), TunnelType.FLUID );
this.addNewAttunement( this.getModItem( "ExtraUtilities", "drum", OreDictionary.WILDCARD_VALUE ), TunnelType.FLUID );
this.addNewAttunement( this.getModItem( "EnderIO", "itemLiquidConduit", OreDictionary.WILDCARD_VALUE ), TunnelType.FLUID );
for( AEColor c : AEColor.values() )
{
this.addNewAttunement( parts.cableGlass().stack( c, 1 ), TunnelType.ME );
this.addNewAttunement( parts.cableCovered().stack( c, 1 ), TunnelType.ME );
this.addNewAttunement( parts.cableSmart().stack( c, 1 ), TunnelType.ME );
this.addNewAttunement( parts.cableDense().stack( c, 1 ), TunnelType.ME );
}
}
@Override
public void addNewAttunement( ItemStack trigger, TunnelType type )
{
if( type == null || trigger == null )
return;
this.Tunnels.put( trigger, type );
}
public ItemStack getModItem( String modID, String Name, int meta )
{
ItemStack myItemStack = GameRegistry.findItemStack( modID, Name, 1 );
if( myItemStack == null )
return null;
myItemStack.setItemDamage( meta );
return myItemStack;
}
private void addNewAttunement( IItemDefinition definition, TunnelType type )
{
for( ItemStack definitionStack : definition.maybeStack( 1 ).asSet() )
{
this.addNewAttunement( definitionStack, type );
}
}
@Override
public TunnelType getTunnelTypeByItem( ItemStack trigger )
{
if( trigger != null )
{
if( FluidContainerRegistry.isContainer( trigger ) )
return TunnelType.FLUID;
for( ItemStack is : this.Tunnels.keySet() )
{
if( is.getItem() == trigger.getItem() && is.getItemDamage() == OreDictionary.WILDCARD_VALUE )
return this.Tunnels.get( is );
if( Platform.isSameItem( is, trigger ) )
return this.Tunnels.get( is );
}
}
return null;
}
}